Saw this (below) in Barronâs over the weekend and felt compelled to address it:
It does appear that GME know this, despite what Mr. Pachter may think, as they have moved themselves into the download/online game space and are diversifying away from physical delivery of games in trying to become a second hand seller of used ârefurbishedâ AAPL products.
More from the article:
That scenario, (using large amounts of cash to meet EPS targets) eliminates the dividend increase (mentioned below) as cash will begin to be drained (which already happened year over year in the first quarter). While it may work for this year, it leaves a massive hole for next year.
Any buyer would have to do just that: shrink the store base dramatically and focus on digital. That would cost a pretty penny and I doubt, because of that, the premium that is being bantered about is possible.
Interested in an industry-leading company with a strong balance sheet and trading for just five times earnings?Let that sink in. âHow they get their content.â I think maybe we could start by asking them where they get their movies from? Blockbuster? Hollywood Video? Any other of a dozen video stores that no longer exist in their neighborhoods? Maybe we could just as easily ask when/where the last time they bought a CD was? Tower Records? The easy answer is both are virtually exclusively downloaded. As I have said before, I agree not all content is going to download. It is just that the physical content delivery of just video games isnât a $2.4 billion business.
Then consider GameStop, the nationâs top videogame retailer. Its stock fetches about $17, or 5.4 times estimated 2012 profits of $3.15 a share. The debt-free outfit, which operates more than 6,600 stores, has about $2.50 of cash per share and pays a 3.6% dividend.
âGameStop is stupidly cheap,â says Michael Pachter, an analyst at Wedbush in Los Angeles, who has an Outperform rating and $33 price target on the stock (GME, Financial). âThe mentality on Wall Street is that all physical media for entertainment is going away. Hedge-fund managers who are short think everyone will download. They assume everyone in this country is like them, with state-of-the-art everything. They need to ask their drivers and nannies how they get their content,â Pachter adds.
It does appear that GME know this, despite what Mr. Pachter may think, as they have moved themselves into the download/online game space and are diversifying away from physical delivery of games in trying to become a second hand seller of used ârefurbishedâ AAPL products.
More from the article:
ANOTHER RETAILER WITH AN even more challenging outlook, Best Buy, received a takeover bid last week from its founder, Richard Schulze. With the possible help of private-equity firms, heâs proposing to pay $24 to $26 a share for the 80% of the company that he doesnât already own.Now, we have to admit there is a large difference in the BBY founder not wanting his 20% stake, valued as approximately $1.4 billion, to evaporate. So yes, he made an offer to buy. At GME, insiders as a group own 1.2% of the outstanding shares, and no one individual owns more than 0.3%. The math there is more than a little different. In addition, the very people who would take a large stake in the company are the very people referenced in the beginning who are short it. Where is a buyer coming from?
GameStop also could attract private-equity or other financial buyers, given its digestible stock-market value â $2.2 billion versus Best Buyâs $7 billion â and super-low valuation. The stock is near a seven-year low, having slid 18% in the past year, even though GameStop made $2.87 a share from operations last year and expects to net $3.10 to $3.30 in profit this year. Annual sales top $9 billion. Any bid probably would be at least $25 a share.
Popular DestinationReally? Same store sales fell 12% in the first quarter and are forecast to fall 5% for the full year (I will say right now they will fall more than that). We should also note that in March the company said same store sales would be up for the year then only two months later admitted they would be down. So yes, while it is âpopular,â it is becoming less so. While the company âexpectsâ year-over-year profits to increase, YTD they are in fact down despite the prodigious buybacks mentioned below. And based on current sales trends, it will take a very large percentage of the cash they hold (also mentioned below) to manufacture earnings anywhere near last year.
At least three million hard-core gamersâmainly teenage boys and young menâvisit GameStop every day, an industry insider estimates.
âFew companies have managed adversity so well and done as poorly in the stock market,â observes Ross Margolies, the founder of Stelliam Investment Management, a New York firm that holds the stock, which is heavily shorted. Sentiment could improve if second-quarter results, scheduled to be reported Thursday, top expectations of 14 cents a share and if GameStop is upbeat on the second half.
That scenario, (using large amounts of cash to meet EPS targets) eliminates the dividend increase (mentioned below) as cash will begin to be drained (which already happened year over year in the first quarter). While it may work for this year, it leaves a massive hole for next year.
One thing GameStop could do to lift the stock is to significantly boost its dividend. The company has consistently returned nearly all its free cash flow to shareholders but almost exclusively through stock buybacks; it has repurchased 40 million shares for $823 million since early 2010. GameStop did initiate a 15-cent quarterly payout in February, but Pachter contends that it could support an annual dividend of $2 a share comfortably. That would provide a 12% yield â probably driving the stock well above its current price, given investorsâ hunger for yield.
While GameStop continues to take market share, industry conditions are tough, with sales down 20%-30%, year over year, in recent months. One problem: Sony (SNE) and Microsoft (MSFT, Financial), probably wonât introduce new consoles until 2014, although Nintendo (7974.Japan) plans to roll out the new Wii U this year.Industry sales are down 20% to 30% yet GME maintains its annual guidance despite missing their estimates for the first quarter? How? Yes EA gets 60% of its sales from physical games, but that percentage is shrinking. In Fact:
Among the major risks to GameStop is that console and game makers will de-emphasize physical games in favor of downloads with the next generation of consoles, and that gamers will opt for the free or inexpensive games available on mobile devices or iPads.
Margolies thinks physical games will stay popular. So does game maker Electronic Arts, which gets 60% of its sales from such games. âWe love what retail does for us,â Peter Moore, EAâs chief operating officer, said on a recent conference call. âWe love the ability of them to create massive launches and excitement. GameStop in this country probably sees three or four million hard-core gamers walk through their stores every day, and thatâs a marketing opportunity for us.â He notes that many game buyers donât have credit cardsâmostly because theyâre too young to qualify. That makes it tough for them to buy games online.
EA Labels head Frank Gibeau had a very straightforward conversation with GamesIndustry International recently where he talked about the future of publishing, and how going all-digital is an inevitability for his company.Since Barronâs quoted Mr. Moore, we should note what he said just this weekend:
âItâs in the near future. Itâs coming,â he said.
âWe have a clear line of sight on it and weâre excited about it. Retail is a great channel for us. We have great relationships with our partners there. At the same time, the ultimate relationship is the connection that we have with the gamer. If the gamer wants to get the game through a digital download and thatâs the best way for them to get it, thatâs what weâre going to do.â
EAâs business model is evolving as it increases revenue from online and mobile gaming, COO Peter Moore said in an interview. The Redwood City, California-based company publishes games including âBattlefield,â âStar Warsâ and âFIFA Soccerâ.As Barronâs should and does know, it isn't the current numbers that matter but the direction they are going in. For GME, they are headed in the wrong direction both on a company level and on a industry level for what they do. GME simply has far too many locations as the switch to digital comes about. As they close stores they also lose out on their most lucrative business, selling used games. Fewer store mean fewer console sales, etc.
âThere will come a point, whether it is two or three years from now, when we say. âWe are doing more in digital media now than we are in physical media,â and itâs clearly⌠not far away,â Moore said, citing the rise of EAâs digital revenue for the trailing 12 months to $1.3 billion.
The Bottom LineBottom line? Why would someone, without significant skin still in the game like the BBY founder, pay a near 50% premium for the company? There was value in Blockbuster, Circuit City, Hollywood Video, etc., before they all went under. While again, I am not saying GME is going extinct, I do think if it does survive (as they probably will for now since the balance sheet is still okay, unless they ruin it in a effort to prop up EPS/dividends), it will do so at a fraction of its current size. Every trend in the business GME operates in is moving away from the physical store model.
GameStop, now trading in the mid-teens, could fetch $25 or more in a buyout, say bulls on the stock. The shares also could rise if the company boosts its dividend significantly.
GameStop customers may grouse about getting little for used games, but many cash-strapped teenagers are glad to receive $10 for an old Call of Duty or Halo to partially pay for a new $60 version. GameStop estimates that PowerUp members are sitting on $1.8 billion of buying power in used games. And hard-core gamers like the engrossing shoot-âem-up experience that mobile games donât offer.
GameStopâs digital sales might hit $675 million this year and $1.5 billion by 2014, Pachter estimates. These often involve add-ons to existing games, downloaded over the Internet. And revenue from games played on mobile devices could triple by 2014 from the current $150 million.
So, the game is far from over for GameStop shareholders, who just might be big winners in the end.
Any buyer would have to do just that: shrink the store base dramatically and focus on digital. That would cost a pretty penny and I doubt, because of that, the premium that is being bantered about is possible.