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GuruFocus Financial Strength Rank measures how strong a companyย’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 6/10

vs
industry
vs
history
Cash to Debt No Debt
COOL's Cash to Debt is ranked higher than
89% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 40.70 vs. COOL: No Debt )
COOL' s 10-Year Cash to Debt Range
Min: 0.09   Max: No Debt
Current: No Debt

Equity to Asset 0.595
COOL's Equity to Asset is ranked higher than
64% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.46 vs. COOL: 0.595 )
COOL' s 10-Year Equity to Asset Range
Min: -20.83   Max: 0.85
Current: 0.6

-20.83
0.85
Interest Coverage 3.9
COOL's Interest Coverage is ranked lower than
71% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 348.10 vs. COOL: 3.9 )
COOL' s 10-Year Interest Coverage Range
Min: 4   Max: No Debt
Current: 3.9

F-Score: 3
Z-Score: 0.45
M-Score: -2.94
GuruFocus Profitability Rank ranks how profitable a company is and how likely the companyย’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
ย•ย•3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rankย•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 5/10

vs
industry
vs
history
Operating margin (%) 2.80
COOL's Operating margin (%) is ranked lower than
63% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.30 vs. COOL: 2.80 )
COOL' s 10-Year Operating margin (%) Range
Min: -21975   Max: 10
Current: 2.8

-21975
10
Net-margin (%) 3.5
COOL's Net-margin (%) is ranked higher than
50% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.50 vs. COOL: 3.5 )
COOL' s 10-Year Net-margin (%) Range
Min: -21825   Max: 5.5
Current: 3.5

-21825
5.5
ROE (%) 15.7
COOL's ROE (%) is ranked higher than
83% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.00 vs. COOL: 15.7 )
COOL' s 10-Year ROE (%) Range
Min: -1489.2   Max: 47
Current: 15.7

-1489.2
47
ROA (%) 9.4
COOL's ROA (%) is ranked higher than
82% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.70 vs. COOL: 9.4 )
COOL' s 10-Year ROA (%) Range
Min: -4850   Max: 14.2
Current: 9.4

-4850
14.2
ROC (Joel Greenblatt) (%) 34.70
COOL's ROC (Joel Greenblatt) (%) is ranked higher than
69% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9.90 vs. COOL: 34.70 )
COOL' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -3173.1   Max: 218.5
Current: 34.7

-3173.1
218.5
Revenue Growth (%) 0.5
COOL's Revenue Growth (%) is ranked higher than
61% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. COOL: 0.5 )
COOL' s 10-Year Revenue Growth (%) Range
Min: 0   Max: 170.4
Current: 0.5

0
170.4
EBITDA Growth (%) 21.9
COOL's EBITDA Growth (%) is ranked higher than
93% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. COOL: 21.9 )
COOL' s 10-Year EBITDA Growth (%) Range
Min: -10.9   Max: 35.4
Current: 21.9

-10.9
35.4
ยป COOL's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q2 2012

COOL Guru Trades in Q2 2012

Jim Simons 38,800 sh (New)
Chuck Royce 36,255 sh (unchged)
» More
Q3 2012

COOL Guru Trades in Q3 2012

Jim Simons 309,241 sh (+697.01%)
Chuck Royce 36,255 sh (unchged)
» More
Q4 2012

COOL Guru Trades in Q4 2012

Jim Simons 588,489 sh (+90.3%)
Chuck Royce 36,255 sh (unchged)
» More
Q1 2013

COOL Guru Trades in Q1 2013

Jim Simons 759,726 sh (+29.1%)
Chuck Royce Sold Out
» More
» Details

Insider Trades

Latest Guru Trades with COOL



No Insider Trades Found!

Ratios

vs
industry
vs
history
P/B 0.98
COOL's P/B is ranked higher than
78% of the 995 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.00 vs. COOL: 0.98 )
COOL' s 10-Year P/B Range
Min: 0.76   Max: 88
Current: 0.98

0.76
88
P/S 0.31
COOL's P/S is ranked higher than
90% of the 1035 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.55 vs. COOL: 0.31 )
COOL' s 10-Year P/S Range
Min: 0.18   Max: 3.59
Current: 0.31

0.18
3.59
PFCF 5.75
COOL's PFCF is ranked higher than
89% of the 710 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 18.02 vs. COOL: 5.75 )
COOL' s 10-Year PFCF Range
Min: 4.44   Max: 112.5
Current: 5.75

4.44
112.5
EV-to-EBIT -0.39
COOL's EV-to-EBIT is ranked higher than
70% of the 817 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 15.62 vs. COOL: -0.39 )
COOL' s 10-Year EV-to-EBIT Range
Min: 1.8   Max: 69.7
Current: -0.39

1.8
69.7
Shiller P/E 13.5
COOL's Shiller P/E is ranked lower than
100% of the Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: vs. COOL: 13.5 )
COOL' s 10-Year Shiller P/E Range
Min: 11.7   Max: 17.44
Current: 13.5

11.7
17.44

Valuation & Return

vs
industry
vs
history
Price/Net Current Asset Value 1.8
COOL's Price/Net Current Asset Value is ranked higher than
90% of the 709 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 11.80 vs. COOL: 1.8 )
COOL' s 10-Year Price/Net Current Asset Value Range
Min: 2.5   Max: 17.3
Current: 1.8

2.5
17.3
Price/Tangible Book 1
COOL's Price/Tangible Book is ranked higher than
85% of the 862 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.00 vs. COOL: 1 )
COOL' s 10-Year Price/Tangible Book Range
Min: 1.4   Max: 17.3
Current: 1

1.4
17.3
Price/DCF (Projected) 1.1
COOL's Price/DCF (Projected) is ranked higher than
75% of the 325 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.30 vs. COOL: 1.1 )
COOL' s 10-Year Price/DCF (Projected) Range
Min: 1.6   Max: 13
Current: 1.1

1.6
13
Price/Median PS Value 0.4
COOL's Price/Median PS Value is ranked higher than
87% of the 991 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.10 vs. COOL: 0.4 )
COOL' s 10-Year Price/Median PS Value Range
Min: 0.5   Max: 3.1
Current: 0.4

0.5
3.1
Price/Peter Lynch Fair Value 0.7
COOL's Price/Peter Lynch Fair Value is ranked lower than
152% of the 161 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.40 vs. COOL: 0.7 )
COOL' s 10-Year Price/Peter Lynch Fair Value Range
Min: 1   Max: 1
Current: 0.7

Price/Graham Number 0.5
COOL's Price/Graham Number is ranked higher than
94% of the 651 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.80 vs. COOL: 0.5 )
COOL' s 10-Year Price/Graham Number Range
Min: 0.7   Max: 2.3
Current: 0.5

0.7
2.3
Earnings Yield (Greenblatt) 235.20
COOL's Earnings Yield (Greenblatt) is ranked higher than
99% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.40 vs. COOL: 235.20 )
COOL' s 10-Year Earnings Yield (Greenblatt) Range
Min: 1.4   Max: 57.1
Current: 235.2

1.4
57.1
Forward Rate of Return (Yacktman) 5.56
COOL's Forward Rate of Return (Yacktman) is ranked higher than
79% of the 1038 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. COOL: 5.56 )
COOL' s 10-Year Forward Rate of Return (Yacktman) Range
Min: -91.2   Max: -0.2
Current: 5.56

-91.2
-0.2

Business Description

Majesco Entertainment Company is a Delaware Corporation. The Company is a provider of interactive entertainment software primarily for the casual game playing, mass-market consumer. The Company's products allow it to capitalize on the large and growing installed base of interactive entertainment enthusiasts on a variety of different consoles, handheld, and digital platforms. The Company sells its products primarily to large retail chains, specialty retail stores, video game rental outlets and distributors, or makes them available for digital download over internet or mobile networks. The Company publishes video games for almost all major current generation interactive entertainment hardware platforms, including Nintendo's 3DS, DS, and Wii, Sony's PlayStation 3, or PS3, Microsoft's Xbox 360 and the personal computer, or PC. It also publishes games for digital platforms such as Xbox Live Arcade and PlayStation Network, as well as mobile platforms like iPhone, iPad and iPod Touch, and online platforms such as Facebook. The Company's video game titles are targeted at various demographics at a range of price points. In some instances, these titles are based on licenses of well-known properties and, in other cases are based on original properties. The Company collaborates and enters into agreements with content providers and video game development studios for the creation of its video games. The Company's customers are comprised of national and regional retailers, specialty retailers and video game rental outlets, including Amazon, Best Buy, GameStop, Target, Toys R Us, and Walmart. In the console and handheld segment, the Company competes with first party publishers such as Nintendo, Microsoft and Sony, each of which develop software for their respective platforms, as well as third party publishers such as Activision Blizzard, Electronic Arts, Sega, Take-Two Interactive, THQ, and Ubisoft. In the digital segment, the Company competes with a large range of developers and publishers, which include Crowdstar, Electronic Arts, Gameloft, Glu Mobile, ngmoco, Playdom, Rovio and Zynga.
Company Website
SEC Reports
Industry: Electronic Gaming & Multimedia
Compare:NTDOY, ATVI, TABCF, EA, KNM
Traded in other countries:NJTA.Germany

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