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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 4/10

vs
industry
vs
history
Cash to Debt No Debt
COOL's Cash to Debt is ranked higher than
93% of the 2641 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.06 vs. COOL: No Debt )
COOL' s 10-Year Cash to Debt Range
Min: 0.1   Max: No Debt
Current: No Debt

Equity to Asset 0.40
COOL's Equity to Asset is ranked higher than
50% of the 2471 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.59 vs. COOL: 0.40 )
COOL' s 10-Year Equity to Asset Range
Min: -2.25   Max: 0.8
Current: 0.4

-2.25
0.8
F-Score: 3
Z-Score: -14.43
M-Score: -5.06
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 2/10

vs
industry
vs
history
Operating margin (%) -64.12
COOL's Operating margin (%) is ranked lower than
57% of the 2607 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.74 vs. COOL: -64.12 )
COOL' s 10-Year Operating margin (%) Range
Min: -21975   Max: 10.01
Current: -64.12

-21975
10.01
Net-margin (%) -80.74
COOL's Net-margin (%) is ranked lower than
58% of the 2607 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.65 vs. COOL: -80.74 )
COOL' s 10-Year Net-margin (%) Range
Min: -21825   Max: 5.45
Current: -80.74

-21825
5.45
ROE (%) -129.93
COOL's ROE (%) is ranked lower than
61% of the 2536 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.80 vs. COOL: -129.93 )
COOL' s 10-Year ROE (%) Range
Min: -764.59   Max: 68.91
Current: -129.93

-764.59
68.91
ROA (%) -73.29
COOL's ROA (%) is ranked lower than
60% of the 2651 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.48 vs. COOL: -73.29 )
COOL' s 10-Year ROA (%) Range
Min: -1616.67   Max: 16.81
Current: -73.29

-1616.67
16.81
ROC (Joel Greenblatt) (%) -1759.05
COOL's ROC (Joel Greenblatt) (%) is ranked lower than
61% of the 2620 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 30.94 vs. COOL: -1759.05 )
COOL' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -128844.44   Max: 378.62
Current: -1759.05

-128844.44
378.62
Revenue Growth (3Y)(%) -37.40
COOL's Revenue Growth (3Y)(%) is ranked lower than
57% of the 2039 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.30 vs. COOL: -37.40 )
COOL' s 10-Year Revenue Growth (3Y)(%) Range
Min: 0   Max: 903.5
Current: -37.4

0
903.5
» COOL's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q1 2014

COOL Guru Trades in Q1 2014

Jim Simons 295,800 sh (-50.31%)
» More
Q2 2014

COOL Guru Trades in Q2 2014

Jim Simons 46,999 sh (+11.22%)
» More
Q3 2014

COOL Guru Trades in Q3 2014

Jim Simons 67,399 sh (+43.41%)
» More
Q4 2014

COOL Guru Trades in Q4 2014

Jim Simons 122,399 sh (+81.60%)
» More
» Details

Insider Trades

Latest Guru Trades with COOL

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

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» Interactive Charts

Peter Lynch Chart ( What is Peter Lynch Charts )

Ratios

vs
industry
vs
history
P/B 2.00
COOL's P/B is ranked higher than
76% of the 2946 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.63 vs. COOL: 2.00 )
COOL' s 10-Year P/B Range
Min: 0.74   Max: 94.77
Current: 2

0.74
94.77
P/S 0.54
COOL's P/S is ranked higher than
88% of the 2946 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.70 vs. COOL: 0.54 )
COOL' s 10-Year P/S Range
Min: 0.12   Max: 6.51
Current: 0.54

0.12
6.51
Current Ratio 2.06
COOL's Current Ratio is ranked higher than
69% of the 2527 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.91 vs. COOL: 2.06 )
COOL' s 10-Year Current Ratio Range
Min: 0.03   Max: 18.88
Current: 2.06

0.03
18.88
Quick Ratio 2.01
COOL's Quick Ratio is ranked higher than
70% of the 2527 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.79 vs. COOL: 2.01 )
COOL' s 10-Year Quick Ratio Range
Min: 0.03   Max: 18.88
Current: 2.01

0.03
18.88
Days Inventory 50.63
COOL's Days Inventory is ranked higher than
75% of the 2946 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 280.96 vs. COOL: 50.63 )
COOL' s 10-Year Days Inventory Range
Min: 30.12   Max: 65.62
Current: 50.63

30.12
65.62
Days Sales Outstanding 18.73
COOL's Days Sales Outstanding is ranked higher than
97% of the 2946 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 87.14 vs. COOL: 18.73 )
COOL' s 10-Year Days Sales Outstanding Range
Min: 1.84   Max: 28.63
Current: 18.73

1.84
28.63

Valuation & Return

vs
industry
vs
history
Price/Net Cash 2.80
COOL's Price/Net Cash is ranked higher than
98% of the 2946 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. COOL: 2.80 )
COOL' s 10-Year Price/Net Cash Range
Min: 1.82   Max: 100.96
Current: 2.8

1.82
100.96
Price/Net Current Asset Value 2.50
COOL's Price/Net Current Asset Value is ranked higher than
96% of the 2946 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. COOL: 2.50 )
COOL' s 10-Year Price/Net Current Asset Value Range
Min: 0.98   Max: 90.46
Current: 2.5

0.98
90.46
Price/Tangible Book 1.90
COOL's Price/Tangible Book is ranked higher than
87% of the 2946 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9.50 vs. COOL: 1.90 )
COOL' s 10-Year Price/Tangible Book Range
Min: 1.4   Max: 21.84
Current: 1.9

1.4
21.84
Price/Median PS Value 1.10
COOL's Price/Median PS Value is ranked higher than
78% of the 2946 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.40 vs. COOL: 1.10 )
COOL' s 10-Year Price/Median PS Value Range
Min: 0.49   Max: 489.87
Current: 1.1

0.49
489.87
Earnings Yield (Greenblatt) -1455.10
COOL's Earnings Yield (Greenblatt) is ranked lower than
70% of the 2583 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.20 vs. COOL: -1455.10 )
COOL' s 10-Year Earnings Yield (Greenblatt) Range
Min: -1455.1   Max: 112373.8
Current: -1455.1

-1455.1
112373.8
Forward Rate of Return (Yacktman) -6.79
COOL's Forward Rate of Return (Yacktman) is ranked higher than
56% of the 1141 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 11.82 vs. COOL: -6.79 )
COOL' s 10-Year Forward Rate of Return (Yacktman) Range
Min: -280.3   Max: 65.4
Current: -6.79

-280.3
65.4

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:NTDOY, ATVI, TABCF, EA, KNM » details
Traded in other countries:NJTB.Germany,
Majesco Entertainment Company is a Delaware Corporation. It is a provider of interactive entertainment software mainly for the casual game playing, mass-market consumer. It sells its products mainly to large retail chains, specialty retail stores, video game rental outlets and distributors. It publishes video games for almost all major current generation interactive entertainment hardware platforms, including Nintendo's DS, DSi, 3DS and Wii, Sony's PlayStation 3, or PS3, and PlayStation Portable, or PSP, Microsoft's Xbox 360 and the personal computer, or PC. It also publishes games for numerous digital platforms, such as Xbox Live Arcade and PlayStation Network, mobile platforms such as the iPhone and iPad and devices using the Android operating system, and online platforms such as Facebook and Zynga.com. Its operations involve similar products and customers worldwide. Its products are developed and sold domestically and internationally. The Company competes with first party publishers such as Nintendo, Microsoft and Sony, each of which develop software for their respective platforms, as well as third party publishers such as Activision Blizzard, Electronic Arts, Sega, Take-Two Interactive, THQ and Ubisoft.
» More Articles for COOL

Headlines

Articles On GuruFocus.com
Majesco Entertainment Completes Fund Raising and Appoints Two New Directors Dec 18 2014 
Loaded With Attitude and Guns Galore, Shadow Warrior Is Now Available on Playstation 4 and Xbox One Oct 21 2014 
comment on COOL Jul 13 2012 
Good for growth stoc Dec 21 2011 
Majesco Entertainment Company Reports Operating Results (10-Q) Mar 14 2011 
Majesco Entertainment Company (COOL) CEO Jesse Sutton sells 50,000 Shares Feb 24 2011 
Majesco Entertainment Company (COOL) CEO Jesse Sutton sells 50,000 Shares Dec 02 2010 
Majesco Entertainment Company (COOL) CEO Jesse Sutton sells 50,000 Shares Oct 19 2010 
Majesco Entertainment Company (COOL) CEO Jesse Sutton sells 50,000 Shares Sep 17 2010 
Majesco Entertainment Company Reports Operating Results (10-Q) Sep 14 2010 

More From Other Websites
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MAJESCO ENTERTAINMENT CO Files SEC form 10-K, Annual Report Jan 29 2015
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Majesco Entertainment Completes Fund Raising and Appoints Two New Directors Dec 18 2014
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Loaded with Attitude and Guns Galore, Shadow Warrior is Now Available on PlayStation 4 and Xbox One Oct 21 2014
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