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Also traded in: Germany

GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 3/10

vs
industry
vs
history
Cash to Debt No Debt
COOL's Cash to Debt is ranked higher than
100% of the 1845 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 15.27 vs. COOL: No Debt )
Ranked among companies with meaningful Cash to Debt only.
COOL' s Cash to Debt Range Over the Past 10 Years
Min: 0.1  Med: 10000.00 Max: No Debt
Current: No Debt
Equity to Asset 0.75
COOL's Equity to Asset is ranked higher than
72% of the 1748 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.61 vs. COOL: 0.75 )
Ranked among companies with meaningful Equity to Asset only.
COOL' s Equity to Asset Range Over the Past 10 Years
Min: -2.25  Med: 0.49 Max: 0.97
Current: 0.75
-2.25
0.97
F-Score: 4
Z-Score: -19.63
M-Score: -1.97
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 2/10

vs
industry
vs
history
Operating margin (%) -94.75
COOL's Operating margin (%) is ranked lower than
91% of the 1795 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.71 vs. COOL: -94.75 )
Ranked among companies with meaningful Operating margin (%) only.
COOL' s Operating margin (%) Range Over the Past 10 Years
Min: -117.54  Med: -5.73 Max: 9.07
Current: -94.75
-117.54
9.07
Net-margin (%) -86.55
COOL's Net-margin (%) is ranked lower than
90% of the 1794 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.19 vs. COOL: -86.55 )
Ranked among companies with meaningful Net-margin (%) only.
COOL' s Net-margin (%) Range Over the Past 10 Years
Min: -118.73  Med: -7.83 Max: 5.45
Current: -86.55
-118.73
5.45
ROE (%) -144.39
COOL's ROE (%) is ranked lower than
95% of the 1744 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.64 vs. COOL: -144.39 )
Ranked among companies with meaningful ROE (%) only.
COOL' s ROE (%) Range Over the Past 10 Years
Min: -764.59  Med: -63.72 Max: 68.91
Current: -144.39
-764.59
68.91
ROA (%) -29.02
COOL's ROA (%) is ranked lower than
85% of the 1839 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.80 vs. COOL: -29.02 )
Ranked among companies with meaningful ROA (%) only.
COOL' s ROA (%) Range Over the Past 10 Years
Min: -189.94  Med: -25.54 Max: 16.81
Current: -29.02
-189.94
16.81
ROC (Joel Greenblatt) (%) -7286.56
COOL's ROC (Joel Greenblatt) (%) is ranked lower than
97% of the 1812 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 20.69 vs. COOL: -7286.56 )
Ranked among companies with meaningful ROC (Joel Greenblatt) (%) only.
COOL' s ROC (Joel Greenblatt) (%) Range Over the Past 10 Years
Min: -1811.42  Med: -191.30 Max: 345.96
Current: -7286.56
-1811.42
345.96
Revenue Growth (3Y)(%) -37.40
COOL's Revenue Growth (3Y)(%) is ranked lower than
93% of the 1431 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.10 vs. COOL: -37.40 )
Ranked among companies with meaningful Revenue Growth (3Y)(%) only.
COOL' s Revenue Growth (3Y)(%) Range Over the Past 10 Years
Min: 0  Med: -7.00 Max: 872.1
Current: -37.4
0
872.1
» COOL's 10-Y Financials

Financials (Next Earnings Date: Est. 2016-09-15)


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow
Oprt. Cash Flow & Net Income

» Details

Guru Trades

Q2 2015

COOL Guru Trades in Q2 2015

Jim Simons 179,299 sh (+18.82%)
» More
Q3 2015

COOL Guru Trades in Q3 2015

Jim Simons 187,499 sh (+4.57%)
» More
Q4 2015

COOL Guru Trades in Q4 2015

Jim Simons 190,499 sh (+1.60%)
» More
Q1 2016

COOL Guru Trades in Q1 2016

Jim Simons 187,999 sh (-1.31%)
» More
» Details

Insider Trades

Latest Guru Trades with COOL

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

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Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:LSE:NKTN, WAR:F51, WAR:BLO, SGX:5HG, OTCBB:EYGY, XPAR:ALGCM » details
Traded in other countries:NJTB.Germany,
Majesco Entertainment Co developer, marketer, publisher and distributor of interactive entertainment for consumers. It develops Wii and WiiU, Sony's PlayStation 3 and 4, or PS3 and PS4, Microsoft's Xbox 360 and Xbox One and the personal computer.

Majesco Entertainment Company is a Delaware Corporation. It is a provider of interactive entertainment software mainly for the casual game playing, mass-market consumer. It sells its products mainly to large retail chains, specialty retail stores, video game rental outlets and distributors. It publishes video games for almost all major current generation interactive entertainment hardware platforms, including Nintendo's DS, DSi, 3DS and Wii, Sony's PlayStation 3, or PS3, and PlayStation Portable, or PSP, Microsoft's Xbox 360 and the personal computer, or PC. It also publishes games for numerous digital platforms, such as Xbox Live Arcade and PlayStation Network, mobile platforms such as the iPhone and iPad and devices using the Android operating system, and online platforms such as Facebook and Zynga.com. Its operations involve similar products and customers worldwide. Its products are developed and sold domestically and internationally. The Company competes with first party publishers such as Nintendo, Microsoft and Sony, each of which develop software for their respective platforms, as well as third party publishers such as Activision Blizzard, Electronic Arts, Sega, Take-Two Interactive, THQ and Ubisoft.

Ratios

vs
industry
vs
history
P/S 1.71
COOL's P/S is ranked higher than
57% of the 1876 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.21 vs. COOL: 1.71 )
Ranked among companies with meaningful P/S only.
COOL' s P/S Range Over the Past 10 Years
Min: 0.12  Med: 0.50 Max: 2.6
Current: 1.71
0.12
2.6
Current Ratio 3.96
COOL's Current Ratio is ranked higher than
78% of the 1664 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.96 vs. COOL: 3.96 )
Ranked among companies with meaningful Current Ratio only.
COOL' s Current Ratio Range Over the Past 10 Years
Min: 0.03  Med: 1.87 Max: 18.88
Current: 3.96
0.03
18.88
Quick Ratio 3.96
COOL's Quick Ratio is ranked higher than
80% of the 1664 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.84 vs. COOL: 3.96 )
Ranked among companies with meaningful Quick Ratio only.
COOL' s Quick Ratio Range Over the Past 10 Years
Min: 0.03  Med: 1.61 Max: 18.88
Current: 3.96
0.03
18.88
Days Inventory 85.28
COOL's Days Inventory is ranked lower than
84% of the 1052 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 17.70 vs. COOL: 85.28 )
Ranked among companies with meaningful Days Inventory only.
COOL' s Days Inventory Range Over the Past 10 Years
Min: 30.12  Med: 41.62 Max: 65.62
Current: 85.28
30.12
65.62
Days Sales Outstanding 48.82
COOL's Days Sales Outstanding is ranked higher than
72% of the 1475 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 68.77 vs. COOL: 48.82 )
Ranked among companies with meaningful Days Sales Outstanding only.
COOL' s Days Sales Outstanding Range Over the Past 10 Years
Min: 1.84  Med: 6.60 Max: 17.32
Current: 48.82
1.84
17.32
Days Payable 142.32
COOL's Days Payable is ranked higher than
86% of the 1337 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 43.53 vs. COOL: 142.32 )
Ranked among companies with meaningful Days Payable only.
COOL' s Days Payable Range Over the Past 10 Years
Min: 1.17  Med: 27.41 Max: 110.48
Current: 142.32
1.17
110.48

Valuation & Return

vs
industry
vs
history
Price/Net Cash 2.15
COOL's Price/Net Cash is ranked higher than
92% of the 645 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10.64 vs. COOL: 2.15 )
Ranked among companies with meaningful Price/Net Cash only.
COOL' s Price/Net Cash Range Over the Past 10 Years
Min: 0.93  Med: 6.77 Max: 100.96
Current: 2.15
0.93
100.96
Price/Median PS Value 3.38
COOL's Price/Median PS Value is ranked lower than
95% of the 1666 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.10 vs. COOL: 3.38 )
Ranked among companies with meaningful Price/Median PS Value only.
COOL' s Price/Median PS Value Range Over the Past 10 Years
Min: 0.49  Med: 1.23 Max: 5592.39
Current: 3.38
0.49
5592.39
Earnings Yield (Greenblatt) (%) -25.60
COOL's Earnings Yield (Greenblatt) (%) is ranked lower than
90% of the 1914 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.30 vs. COOL: -25.60 )
Ranked among companies with meaningful Earnings Yield (Greenblatt) (%) only.
COOL' s Earnings Yield (Greenblatt) (%) Range Over the Past 10 Years
Min: -25.6  Med: 15.40 Max: 118272.9
Current: -25.6
-25.6
118272.9
Forward Rate of Return (Yacktman) (%) 39.58
COOL's Forward Rate of Return (Yacktman) (%) is ranked higher than
93% of the 724 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10.45 vs. COOL: 39.58 )
Ranked among companies with meaningful Forward Rate of Return (Yacktman) (%) only.
COOL' s Forward Rate of Return (Yacktman) (%) Range Over the Past 10 Years
Min: -280.3  Med: -36.30 Max: 54.5
Current: 39.58
-280.3
54.5

More Statistics

Revenue (TTM) (Mil) $3.81
EPS (TTM) $ -1.31
Beta0.72
Short Percentage of Float0.59%
52-Week Range $0.61 - 2.28
Shares Outstanding (Mil)11.93

Analyst Estimate

Oct16
Revenue (Mil $)
EPS ($) -0.36
EPS without NRI ($) -0.36
EPS Growth Rate
(3Y to 5Y Estimate)
N/A
» More Articles for COOL

Headlines

Articles On GuruFocus.com
Majesco Entertainment Company Reports Operating Results (10-Q) Mar 14 2011 
Majesco Entertainment Company (COOL) CEO Jesse Sutton sells 50,000 Shares Feb 24 2011 
Majesco Entertainment Company (COOL) CEO Jesse Sutton sells 50,000 Shares Dec 02 2010 
Majesco Entertainment Company (COOL) CEO Jesse Sutton sells 50,000 Shares Oct 19 2010 
Majesco Entertainment Company (COOL) CEO Jesse Sutton sells 50,000 Shares Sep 17 2010 
Majesco Entertainment Company Reports Operating Results (10-Q) Sep 14 2010 
Weekly CEO Sells Highlight: Level 3 Communications Inc, CommVault Systems Inc, International Paper C Aug 29 2010 
Majesco Entertainment Company (COOL) CEO Jesse Sutton sells 73,600 Shares Aug 23 2010 
Majesco Entertainment Company (COOL) CFO John Gross sells 46,990 Shares Aug 05 2010 
Majesco Entertainment Company Reports Operating Results (10-Q) Jun 14 2010 

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