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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 6/10

vs
industry
vs
history
Cash to Debt 2.93
GAME's Cash to Debt is ranked lower than
63% of the 1754 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 20.60 vs. GAME: 2.93 )
Ranked among companies with meaningful Cash to Debt only.
GAME' s 10-Year Cash to Debt Range
Min: 1.26  Med: 37.55 Max: No Debt
Current: 2.93
Equity to Asset 0.44
GAME's Equity to Asset is ranked lower than
76% of the 1549 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.61 vs. GAME: 0.44 )
Ranked among companies with meaningful Equity to Asset only.
GAME' s 10-Year Equity to Asset Range
Min: 0.12  Med: 0.48 Max: 0.65
Current: 0.44
0.12
0.65
Interest Coverage 27.66
GAME's Interest Coverage is ranked lower than
75% of the 1143 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10000.00 vs. GAME: 27.66 )
Ranked among companies with meaningful Interest Coverage only.
GAME' s 10-Year Interest Coverage Range
Min: 14.87  Med: 44.35 Max: 9999.99
Current: 27.66
14.87
9999.99
WACC vs ROIC
6.17%
1263.08%
WACC
ROIC
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 4/10

vs
industry
vs
history
Operating margin (%) 37.54
GAME's Operating margin (%) is ranked higher than
97% of the 1724 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.00 vs. GAME: 37.54 )
Ranked among companies with meaningful Operating margin (%) only.
GAME' s 10-Year Operating margin (%) Range
Min: 26.89  Med: 33.06 Max: 44.93
Current: 37.54
26.89
44.93
Net-margin (%) 32.61
GAME's Net-margin (%) is ranked higher than
97% of the 1724 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.15 vs. GAME: 32.61 )
Ranked among companies with meaningful Net-margin (%) only.
GAME' s 10-Year Net-margin (%) Range
Min: 23.95  Med: 28.30 Max: 37.41
Current: 32.61
23.95
37.41
ROE (%) 104.20
GAME's ROE (%) is ranked higher than
99% of the 1678 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.86 vs. GAME: 104.20 )
Ranked among companies with meaningful ROE (%) only.
GAME' s 10-Year ROE (%) Range
Min: 35.2  Med: 64.78 Max: 93.73
Current: 104.2
35.2
93.73
ROA (%) 29.90
GAME's ROA (%) is ranked higher than
96% of the 1762 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.06 vs. GAME: 29.90 )
Ranked among companies with meaningful ROA (%) only.
GAME' s 10-Year ROA (%) Range
Min: 17.53  Med: 23.45 Max: 44.85
Current: 29.9
17.53
44.85
ROC (Joel Greenblatt) (%) 580.70
GAME's ROC (Joel Greenblatt) (%) is ranked higher than
94% of the 1736 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 22.95 vs. GAME: 580.70 )
Ranked among companies with meaningful ROC (Joel Greenblatt) (%) only.
GAME' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: 305.87  Med: 870.23 Max: 2573.32
Current: 580.7
305.87
2573.32
Revenue Growth (3Y)(%) -9.00
GAME's Revenue Growth (3Y)(%) is ranked lower than
80% of the 1302 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.20 vs. GAME: -9.00 )
Ranked among companies with meaningful Revenue Growth (3Y)(%) only.
GAME' s 10-Year Revenue Growth (3Y)(%) Range
Min: -9  Med: 3.90 Max: 27.3
Current: -9
-9
27.3
EBITDA Growth (3Y)(%) -8.10
GAME's EBITDA Growth (3Y)(%) is ranked lower than
71% of the 1046 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.90 vs. GAME: -8.10 )
Ranked among companies with meaningful EBITDA Growth (3Y)(%) only.
GAME' s 10-Year EBITDA Growth (3Y)(%) Range
Min: -8.1  Med: 13.40 Max: 38.5
Current: -8.1
-8.1
38.5
EPS Growth (3Y)(%) -4.10
GAME's EPS Growth (3Y)(%) is ranked lower than
61% of the 972 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.10 vs. GAME: -4.10 )
Ranked among companies with meaningful EPS Growth (3Y)(%) only.
GAME' s 10-Year EPS Growth (3Y)(%) Range
Min: -4.1  Med: 12.30 Max: 32.6
Current: -4.1
-4.1
32.6
» GAME's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q2 2014

GAME Guru Trades in Q2 2014

Jim Simons 3,071,890 sh (+89.44%)
Mario Gabelli 20,900 sh (+16.11%)
» More
Q3 2014

GAME Guru Trades in Q3 2014

Mario Gabelli 25,900 sh (+23.92%)
Jim Simons 1,349,645 sh (-56.06%)
» More
Q4 2014

GAME Guru Trades in Q4 2014

Mario Gabelli 21,200 sh (-18.15%)
Jim Simons 348,156 sh (-74.20%)
» More
Q1 2015

GAME Guru Trades in Q1 2015

Jim Simons Sold Out
Mario Gabelli Sold Out
» More
» Details

Insider Trades

Latest Guru Trades with GAME

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

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Ratios

vs
industry
vs
history
P/E(ttm) 18.47
GAME's P/E(ttm) is ranked higher than
65% of the 1093 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 26.40 vs. GAME: 18.47 )
Ranked among companies with meaningful P/E(ttm) only.
GAME' s 10-Year P/E(ttm) Range
Min: 3.29  Med: 7.89 Max: 20.3
Current: 18.47
3.29
20.3
PE(NRI) 18.60
GAME's PE(NRI) is ranked higher than
66% of the 1087 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 26.20 vs. GAME: 18.60 )
Ranked among companies with meaningful PE(NRI) only.
GAME' s 10-Year PE(NRI) Range
Min: 3.28  Med: 7.89 Max: 20.35
Current: 18.6
3.28
20.35
P/B 9.05
GAME's P/B is ranked lower than
85% of the 1614 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.71 vs. GAME: 9.05 )
Ranked among companies with meaningful P/B only.
GAME' s 10-Year P/B Range
Min: 1.03  Med: 2.93 Max: 34.21
Current: 9.05
1.03
34.21
P/S 5.70
GAME's P/S is ranked lower than
77% of the 1701 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.19 vs. GAME: 5.70 )
Ranked among companies with meaningful P/S only.
GAME' s 10-Year P/S Range
Min: 1.05  Med: 2.46 Max: 6.07
Current: 5.7
1.05
6.07
PFCF 9.05
GAME's PFCF is ranked higher than
90% of the 812 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 25.40 vs. GAME: 9.05 )
Ranked among companies with meaningful PFCF only.
GAME' s 10-Year PFCF Range
Min: 2.23  Med: 7.34 Max: 83.22
Current: 9.05
2.23
83.22
POCF 8.37
GAME's POCF is ranked higher than
82% of the 1012 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 18.40 vs. GAME: 8.37 )
Ranked among companies with meaningful POCF only.
GAME' s 10-Year POCF Range
Min: 2.16  Med: 7.03 Max: 74.9
Current: 8.37
2.16
74.9
EV-to-EBIT 14.53
GAME's EV-to-EBIT is ranked higher than
56% of the 1145 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 17.09 vs. GAME: 14.53 )
Ranked among companies with meaningful EV-to-EBIT only.
GAME' s 10-Year EV-to-EBIT Range
Min: 1.3  Med: 6.00 Max: 15.9
Current: 14.53
1.3
15.9
PEG 14.31
GAME's PEG is ranked lower than
90% of the 481 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.91 vs. GAME: 14.31 )
Ranked among companies with meaningful PEG only.
GAME' s 10-Year PEG Range
Min: 0.12  Med: 0.66 Max: 5.24
Current: 14.31
0.12
5.24
Shiller P/E 8.18
GAME's Shiller P/E is ranked higher than
93% of the 688 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 31.14 vs. GAME: 8.18 )
Ranked among companies with meaningful Shiller P/E only.
GAME' s 10-Year Shiller P/E Range
Min: 7.88  Med: 8.13 Max: 8.36
Current: 8.18
7.88
8.36
Current Ratio 2.21
GAME's Current Ratio is ranked higher than
54% of the 1590 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.08 vs. GAME: 2.21 )
Ranked among companies with meaningful Current Ratio only.
GAME' s 10-Year Current Ratio Range
Min: 0.82  Med: 1.54 Max: 2.61
Current: 2.21
0.82
2.61
Quick Ratio 2.21
GAME's Quick Ratio is ranked higher than
57% of the 1590 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.94 vs. GAME: 2.21 )
Ranked among companies with meaningful Quick Ratio only.
GAME' s 10-Year Quick Ratio Range
Min: 0.82  Med: 1.54 Max: 2.61
Current: 2.21
0.82
2.61
Days Sales Outstanding 27.30
GAME's Days Sales Outstanding is ranked higher than
90% of the 1486 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 69.02 vs. GAME: 27.30 )
Ranked among companies with meaningful Days Sales Outstanding only.
GAME' s 10-Year Days Sales Outstanding Range
Min: 1.41  Med: 12.28 Max: 47.62
Current: 27.3
1.41
47.62

Valuation & Return

vs
industry
vs
history
Price/Net Current Asset Value 36.72
GAME's Price/Net Current Asset Value is ranked lower than
91% of the 1027 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.98 vs. GAME: 36.72 )
Ranked among companies with meaningful Price/Net Current Asset Value only.
GAME' s 10-Year Price/Net Current Asset Value Range
Min: 1.84  Med: 11.20 Max: 31.56
Current: 36.72
1.84
31.56
Price/Tangible Book 22.03
GAME's Price/Tangible Book is ranked lower than
91% of the 1376 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.06 vs. GAME: 22.03 )
Ranked among companies with meaningful Price/Tangible Book only.
GAME' s 10-Year Price/Tangible Book Range
Min: 1.46  Med: 5.36 Max: 10.52
Current: 22.03
1.46
10.52
Price/Projected FCF 0.86
GAME's Price/Projected FCF is ranked higher than
83% of the 794 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.82 vs. GAME: 0.86 )
Ranked among companies with meaningful Price/Projected FCF only.
GAME' s 10-Year Price/Projected FCF Range
Min: 0.59  Med: 0.67 Max: 0.74
Current: 0.86
0.59
0.74
Price/Median PS Value 2.32
GAME's Price/Median PS Value is ranked lower than
86% of the 1546 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.21 vs. GAME: 2.32 )
Ranked among companies with meaningful Price/Median PS Value only.
GAME' s 10-Year Price/Median PS Value Range
Min: 0.46  Med: 0.92 Max: 1.99
Current: 2.32
0.46
1.99
Price/Graham Number 2.46
GAME's Price/Graham Number is ranked lower than
54% of the 845 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.24 vs. GAME: 2.46 )
Ranked among companies with meaningful Price/Graham Number only.
GAME' s 10-Year Price/Graham Number Range
Min: 0.43  Med: 1.49 Max: 2.39
Current: 2.46
0.43
2.39
Earnings Yield (Greenblatt) (%) 6.89
GAME's Earnings Yield (Greenblatt) (%) is ranked higher than
71% of the 1696 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.70 vs. GAME: 6.89 )
Ranked among companies with meaningful Earnings Yield (Greenblatt) (%) only.
GAME' s 10-Year Earnings Yield (Greenblatt) (%) Range
Min: 6.3  Med: 16.60 Max: 79.5
Current: 6.89
6.3
79.5
Forward Rate of Return (Yacktman) (%) 14.69
GAME's Forward Rate of Return (Yacktman) (%) is ranked higher than
62% of the 668 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10.77 vs. GAME: 14.69 )
Ranked among companies with meaningful Forward Rate of Return (Yacktman) (%) only.
GAME' s 10-Year Forward Rate of Return (Yacktman) (%) Range
Min: 5.4  Med: 13.70 Max: 36.4
Current: 14.69
5.4
36.4

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare: » details
Traded in other countries:S84A.Germany,
Shanda Games Ltd was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. It completed its initial public offering on September 30, 2009. It develop and source a broad array of game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. As of March 31, 2015, it operated 35 MMO games and 29 mobile games in China and certain overseas markets. The games operated by the Company are: Mir II, BNB, Woool, Legend of Immortals, Age of Wushu, among others. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.
» More Articles for GAME

Headlines

Articles On GuruFocus.com
Performance Has Improved in Recent Years Nov 25 2014 
A Gaming Company Worth a Look Oct 17 2014 
Best Three Gaming Companies In Your Portfolio Jun 20 2014 
Shanda Games: This Chinese Gaming Stock Is Risky May 27 2014 
Weekly Guru Bargains Highlights: GAME, PHG, RBA, MTL, BGC Nov 13 2011 
Weekly Guru Bargains Highlights: NAV, WLK, VMC, GAME, S. Sep 03 2011 

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