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GuruFocus Financial Strength Rank measures how strong a companyÂ’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength

vs
industry
vs
history
Cash to Debt 2.5
GAME's Cash to Debt is ranked lower than
74% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10000.00 vs. GAME: 2.5 )
GAME' s 10-Year Cash to Debt Range
Min: 2.5   Max: No Debt
Current: 2.5

Equity to Asset 0.412
GAME's Equity to Asset is ranked lower than
62% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.49 vs. GAME: 0.412 )
GAME' s 10-Year Equity to Asset Range
Min: 0.23   Max: 0.49
Current: 0.41

0.23
0.49
Interest Coverage No Debt
GAME's Interest Coverage is ranked higher than
69% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10000.00 vs. GAME: No Debt )
GAME' s 10-Year Interest Coverage Range
Min: No Debt   Max: No Debt
Current: No Debt

F-Score: 6
Z-Score: 2.88
M-Score: -0.92
GuruFocus Profitability Rank ranks how profitable a company is and how likely the companyÂ’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth

vs
industry
vs
history
Operating margin (%) 29.40
GAME's Operating margin (%) is ranked higher than
94% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.40 vs. GAME: 29.40 )
GAME' s 10-Year Operating margin (%) Range
Min: 26.9   Max: 36.1
Current: 29.4

26.9
36.1
Net-margin (%) 23.8
GAME's Net-margin (%) is ranked higher than
94% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.50 vs. GAME: 23.8 )
GAME' s 10-Year Net-margin (%) Range
Min: 23.8   Max: 30.2
Current: 23.8

23.8
30.2
ROE (%) 26.2
GAME's ROE (%) is ranked higher than
93% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.80 vs. GAME: 26.2 )
GAME' s 10-Year ROE (%) Range
Min: 26.2   Max: 85.3
Current: 26.2

26.2
85.3
ROA (%) 13.7
GAME's ROA (%) is ranked higher than
86% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.00 vs. GAME: 13.7 )
GAME' s 10-Year ROA (%) Range
Min: 13.7   Max: 38.3
Current: 13.7

13.7
38.3
ROC (Joel Greenblatt) (%) 34.60
GAME's ROC (Joel Greenblatt) (%) is ranked higher than
89% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 21.20 vs. GAME: 34.60 )
GAME' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: 34.6   Max: 324.2
Current: 34.6

34.6
324.2
Revenue Growth (%) -0.5
GAME's Revenue Growth (%) is ranked lower than
58% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.20 vs. GAME: -0.5 )
GAME' s 10-Year Revenue Growth (%) Range
Min: -0.5   Max: 17
Current: -0.5

-0.5
17
EBITDA Growth (%) -3.5
GAME's EBITDA Growth (%) is ranked higher than
54% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.90 vs. GAME: -3.5 )
GAME' s 10-Year EBITDA Growth (%) Range
Min: -3.5   Max: 19.9
Current: -3.5

-3.5
19.9
EPS Growth (%) -6.2
GAME's EPS Growth (%) is ranked higher than
50% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.85 vs. GAME: -6.2 )
GAME' s 10-Year EPS Growth (%) Range
Min: -6.2   Max: 20.3
Current: -6.2

-6.2
20.3
» GAME's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q2 2012

GAME Guru Trades in Q2 2012

Jim Simons 833,155 sh (+53.15%)
» More
Q3 2012

GAME Guru Trades in Q3 2012

Steven Cohen 219,700 sh (New)
Jim Simons 1,112,000 sh (+33.47%)
» More
Q4 2012

GAME Guru Trades in Q4 2012

Jim Simons 1,154,416 sh (+3.81%)
Steven Cohen Sold Out
» More
Q1 2013

GAME Guru Trades in Q1 2013

Jim Simons 1,365,064 sh (+18.25%)
» More
» Details

Insider Trades

Latest Guru Trades with GAME

GuruDate Trades Impact to Portfolio Price Range * (?) Current Price Change from Average Current Shares
Mason Hawkins 2010-12-31 Sold Out 0.14%$5.6 - $6.9 $ 3.1-50%0
Mason Hawkins 2010-06-30 New Buy0.18%$5 - $7.52 $ 3.1-50%6023000
George Soros 2010-06-30 Sold Out 0.15%$5 - $7.52 $ 3.1-50%0
Premium More recent guru trades are included for Premium Members only!!

Ratios

vs
industry
vs
history
P/E(ttm) 4.80
GAME's P/E(ttm) is ranked lower than
59% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 25.05 vs. GAME: 4.80 )
GAME' s 10-Year P/E(ttm) Range
Min: 4.2   Max: 11.8
Current: 4.8

4.2
11.8
P/B 1.20
GAME's P/B is ranked higher than
63% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.90 vs. GAME: 1.20 )
GAME' s 10-Year P/B Range
Min: 1.07   Max: 4.32
Current: 1.2

1.07
4.32
P/S 1.13
GAME's P/S is ranked higher than
60% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.40 vs. GAME: 1.13 )
GAME' s 10-Year P/S Range
Min: 1   Max: 3.5
Current: 1.13

1
3.5
PFCF 3.60
GAME's PFCF is ranked higher than
94% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 18.41 vs. GAME: 3.60 )
GAME' s 10-Year PFCF Range
Min: 2.74   Max: 13.12
Current: 3.6

2.74
13.12
EV-to-EBIT 2
GAME's EV-to-EBIT is ranked higher than
98% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 18.35 vs. GAME: 2 )
GAME' s 10-Year EV-to-EBIT Range
Min: 1.7   Max: 8.1
Current: 2

1.7
8.1
PEG 1.2
GAME's PEG is ranked higher than
85% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.37 vs. GAME: 1.2 )
GAME' s 10-Year PEG Range
Min: 0   Max: 1.3
Current: 1.2

0
1.3

Valuation & Return

vs
industry
vs
history
Price/Net Cash 1.6
GAME's Price/Net Cash is ranked higher than
51% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 12.20 vs. GAME: 1.6 )
GAME' s 10-Year Price/Net Cash Range
Min: 1.7   Max: 7.5
Current: 1.6

1.7
7.5
Price/Net Current Asset Value 2.7
GAME's Price/Net Current Asset Value is ranked higher than
67% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 13.80 vs. GAME: 2.7 )
GAME' s 10-Year Price/Net Current Asset Value Range
Min: 2.7   Max: 53.6
Current: 2.7

2.7
53.6
Price/Tangible Book 1.5
GAME's Price/Tangible Book is ranked higher than
71% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.85 vs. GAME: 1.5 )
GAME' s 10-Year Price/Tangible Book Range
Min: 1.6   Max: 8.2
Current: 1.5

1.6
8.2
Price/Median PS Value 0.6
GAME's Price/Median PS Value is ranked higher than
71% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.80 vs. GAME: 0.6 )
GAME' s 10-Year Price/Median PS Value Range
Min: 0.6   Max: 1.4
Current: 0.6

0.6
1.4
Price/Graham Number 0.2
GAME's Price/Graham Number is ranked higher than
75% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.20 vs. GAME: 0.2 )
GAME' s 10-Year Price/Graham Number Range
Min: 0.2   Max: 0.8
Current: 0.2

0.2
0.8
Earnings Yield (Greenblatt) 49.50
GAME's Earnings Yield (Greenblatt) is ranked higher than
98% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.80 vs. GAME: 49.50 )
GAME' s 10-Year Earnings Yield (Greenblatt) Range
Min: 12.3   Max: 59.6
Current: 49.5

12.3
59.6

Business Description

Shanda Games Ltd. was incorporated in the Cayman Islands on June 12, 2008 as an exempted company with limited liability and a direct wholly-owned subsidiary of Shanda Interactive to be the holding company for the online game business. Pursuant to a share exchange, Shanda Games (HK) became its direct wholly-owned subsidiary, and it became a direct wholly-owned subsidiary of Shanda Interactive. The Company is an online game company in China in terms of the size and diversity of its game portfolio. The Company's MMORPGs are action adventure-based and draw upon themes including martial arts adventure, fantasy, strategy and historical events. In addition, it has successfully established a separate brand identity, 'Shanda Games'. It develops and sources a broad array of game content through multiple channels, including in-house development, licensing, investment and acquisition, co-development, and co-operation. Through these channels, it has built a large, diversified game portfolio and a robust game pipeline. It operates approximately 26 MMORPGs and around eight advanced casual games. The Company's in-house development capabilities consist of over 1,500 game development personnel and its proprietary game development platform. It competes with Changyou.com Limited, Giant Interactive Group, Inc., Kingsoft Corporation Limited, KongZhong Corporation, NetDragon Websoft Inc., NetEase.com, Nineyou International Limited, Perfect World Co., Ltd., Tencent Holdings Limited, and The9 Limited.
Company Website
Industry: Electronic Gaming & Multimedia
Compare:
Traded in other countries:S84A.Germany

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