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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 7/10

vs
industry
vs
history
Cash to Debt No Debt
GAME's Cash to Debt is ranked higher than
73% of the 1618 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 25.64 vs. GAME: No Debt )
GAME' s 10-Year Cash to Debt Range
Min: 1.54   Max: No Debt
Current: No Debt

Equity to Asset 0.05
GAME's Equity to Asset is ranked lower than
65% of the 1589 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. GAME: 0.05 )
GAME' s 10-Year Equity to Asset Range
Min: 0.05   Max: 0.65
Current: 0.05

0.05
0.65
Interest Coverage 9.90
GAME's Interest Coverage is ranked lower than
56% of the 1077 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 403.68 vs. GAME: 9.90 )
GAME' s 10-Year Interest Coverage Range
Min: 9.9   Max: 9999.99
Current: 9.9

9.9
9999.99
F-Score: 3
Z-Score: 2.95
M-Score: -3.57
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 7/10

vs
industry
vs
history
Operating margin (%) 29.44
GAME's Operating margin (%) is ranked higher than
97% of the 1604 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.48 vs. GAME: 29.44 )
GAME' s 10-Year Operating margin (%) Range
Min: 26.89   Max: 36.08
Current: 29.44

26.89
36.08
Net-margin (%) 23.78
GAME's Net-margin (%) is ranked higher than
96% of the 1602 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.67 vs. GAME: 23.78 )
GAME' s 10-Year Net-margin (%) Range
Min: 23.78   Max: 30.23
Current: 23.78

23.78
30.23
ROE (%) 26.19
GAME's ROE (%) is ranked higher than
96% of the 1564 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.77 vs. GAME: 26.19 )
GAME' s 10-Year ROE (%) Range
Min: 26.19   Max: 85.28
Current: 26.19

26.19
85.28
ROA (%) 13.72
GAME's ROA (%) is ranked higher than
95% of the 1616 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.63 vs. GAME: 13.72 )
GAME' s 10-Year ROA (%) Range
Min: 13.72   Max: 38.28
Current: 13.72

13.72
38.28
ROC (Joel Greenblatt) (%) 167.44
GAME's ROC (Joel Greenblatt) (%) is ranked higher than
89% of the 1600 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 30.96 vs. GAME: 167.44 )
GAME' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: 167.44   Max: 1244.12
Current: 167.44

167.44
1244.12
Revenue Growth (%) 2.50
GAME's Revenue Growth (%) is ranked higher than
62% of the 1208 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.30 vs. GAME: 2.50 )
GAME' s 10-Year Revenue Growth (%) Range
Min: 2.5   Max: 26.9
Current: 2.5

2.5
26.9
EBITDA Growth (%) 1.20
GAME's EBITDA Growth (%) is ranked higher than
64% of the 951 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.70 vs. GAME: 1.20 )
GAME' s 10-Year EBITDA Growth (%) Range
Min: 1.2   Max: 39
Current: 1.2

1.2
39
EPS Growth (%) -5.40
GAME's EPS Growth (%) is ranked higher than
61% of the 892 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.80 vs. GAME: -5.40 )
GAME' s 10-Year EPS Growth (%) Range
Min: -5.4   Max: 32.2
Current: -5.4

-5.4
32.2
» GAME's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q1 2013

GAME Guru Trades in Q1 2013

Jim Simons 1,365,064 sh (+18.25%)
» More
Q2 2013

GAME Guru Trades in Q2 2013

Jim Simons 1,800,706 sh (+31.91%)
» More
Q3 2013

GAME Guru Trades in Q3 2013

Jim Simons 1,133,800 sh (-37.04%)
» More
Q4 2013

GAME Guru Trades in Q4 2013

Sarah Ketterer 795,400 sh (New)
Caxton Associates 74,200 sh (New)
Jim Simons 799,000 sh (-29.53%)
» More
» Details

Insider Trades

Latest Guru Trades with GAME



No Insider Trades Found!
» Interactive Charts

Peter Lynch Chart ( What is Peter Lynch Charts )

Ratios

vs
industry
vs
history
P/E(ttm) 13.10
GAME's P/E(ttm) is ranked higher than
83% of the 1119 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 23.20 vs. GAME: 13.10 )
GAME' s 10-Year P/E(ttm) Range
Min: 4.4   Max: 20.29
Current: 13.1

4.4
20.29
P/B 47.10
GAME's P/B is ranked lower than
82% of the 1504 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.45 vs. GAME: 47.10 )
GAME' s 10-Year P/B Range
Min: 1.02   Max: 48.36
Current: 47.1

1.02
48.36
P/S 2.54
GAME's P/S is ranked lower than
53% of the 1650 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.98 vs. GAME: 2.54 )
GAME' s 10-Year P/S Range
Min: 1.06   Max: 6.07
Current: 2.54

1.06
6.07
PFCF 12.00
GAME's PFCF is ranked higher than
82% of the 874 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 19.50 vs. GAME: 12.00 )
GAME' s 10-Year PFCF Range
Min: 2.52   Max: 12.09
Current: 12

2.52
12.09
EV-to-EBIT 9.10
GAME's EV-to-EBIT is ranked higher than
83% of the 1278 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 17.39 vs. GAME: 9.10 )
GAME' s 10-Year EV-to-EBIT Range
Min: 2.4   Max: 15.7
Current: 9.1

2.4
15.7
PEG 1.20
GAME's PEG is ranked higher than
75% of the 601 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.98 vs. GAME: 1.20 )
GAME' s 10-Year PEG Range
Min: 1.19   Max: 2.06
Current: 1.2

1.19
2.06

Valuation & Return

vs
industry
vs
history
Price/Median PS Value 1.40
GAME's Price/Median PS Value is ranked lower than
52% of the 1516 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.10 vs. GAME: 1.40 )
GAME' s 10-Year Price/Median PS Value Range
Min: 0.61   Max: 3.4
Current: 1.4

0.61
3.4
Price/Peter Lynch Fair Value 0.90
GAME's Price/Peter Lynch Fair Value is ranked higher than
85% of the 365 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.50 vs. GAME: 0.90 )
GAME' s 10-Year Price/Peter Lynch Fair Value Range
Min: 0.56   Max: 0.56
Current: 0.9

Earnings Yield (Greenblatt) 11.00
GAME's Earnings Yield (Greenblatt) is ranked higher than
84% of the 1324 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.40 vs. GAME: 11.00 )
GAME' s 10-Year Earnings Yield (Greenblatt) Range
Min: 6.4   Max: 42.2
Current: 11

6.4
42.2
Forward Rate of Return (Yacktman) 23.99
GAME's Forward Rate of Return (Yacktman) is ranked higher than
90% of the 1007 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.32 vs. GAME: 23.99 )
GAME' s 10-Year Forward Rate of Return (Yacktman) Range
Min: 8.5   Max: 10.1
Current: 23.99

8.5
10.1

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare: » details
Traded in other countries:S84A.Germany
Shanda Games Ltd. was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. Its online games are Massively Multiplayer Online Role-Playing Games (MMORPGs), which are action adventure-based and draw upon themes including martial arts adventure, fantasy, strategy and historical events. In addition, it has established a separate brand identity, 'Shanda Games'. The Company develops and sources game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. Through these channels, it has built a diversified game portfolio and a game pipeline. It operates 52 online games and mobile games. The Company's in-house development capabilities consist of over 1,600 game development personnel and its proprietary game development platform. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.

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