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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 8/10

vs
industry
vs
history
Cash to Debt 1.30
GAME's Cash to Debt is ranked higher than
57% of the 2084 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.03 vs. GAME: 1.30 )
GAME' s 10-Year Cash to Debt Range
Min: 1.26   Max: No Debt
Current: 1.3

Equity to Asset 0.29
GAME's Equity to Asset is ranked lower than
54% of the 2011 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. GAME: 0.29 )
GAME' s 10-Year Equity to Asset Range
Min: 0.05   Max: 0.65
Current: 0.29

0.05
0.65
Interest Coverage 34.44
GAME's Interest Coverage is ranked higher than
55% of the 1371 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2350.48 vs. GAME: 34.44 )
GAME' s 10-Year Interest Coverage Range
Min: 9.9   Max: 9999.99
Current: 34.44

9.9
9999.99
F-Score: 6
Z-Score: 4.74
M-Score: -1.13
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 7/10

vs
industry
vs
history
Operating margin (%) 37.54
GAME's Operating margin (%) is ranked higher than
98% of the 2065 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.44 vs. GAME: 37.54 )
GAME' s 10-Year Operating margin (%) Range
Min: 26.89   Max: 39.77
Current: 37.54

26.89
39.77
Net-margin (%) 32.61
GAME's Net-margin (%) is ranked higher than
98% of the 2065 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.78 vs. GAME: 32.61 )
GAME' s 10-Year Net-margin (%) Range
Min: 23.78   Max: 36.55
Current: 32.61

23.78
36.55
ROE (%) 86.83
GAME's ROE (%) is ranked higher than
99% of the 2008 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.06 vs. GAME: 86.83 )
GAME' s 10-Year ROE (%) Range
Min: 29.54   Max: 92.24
Current: 86.83

29.54
92.24
ROA (%) 24.92
GAME's ROA (%) is ranked higher than
98% of the 2091 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.76 vs. GAME: 24.92 )
GAME' s 10-Year ROA (%) Range
Min: 13.98   Max: 44.85
Current: 24.92

13.98
44.85
ROC (Joel Greenblatt) (%) 483.91
GAME's ROC (Joel Greenblatt) (%) is ranked higher than
97% of the 2073 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 29.03 vs. GAME: 483.91 )
GAME' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: 262.66   Max: 2488.24
Current: 483.91

262.66
2488.24
Revenue Growth (3Y)(%) 3.90
GAME's Revenue Growth (3Y)(%) is ranked higher than
67% of the 1674 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.60 vs. GAME: 3.90 )
GAME' s 10-Year Revenue Growth (3Y)(%) Range
Min: 2.5   Max: 27.3
Current: 3.9

2.5
27.3
EBITDA Growth (3Y)(%) 12.00
GAME's EBITDA Growth (3Y)(%) is ranked higher than
78% of the 1370 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.90 vs. GAME: 12.00 )
GAME' s 10-Year EBITDA Growth (3Y)(%) Range
Min: 4.4   Max: 38.5
Current: 12

4.4
38.5
EPS Growth (3Y)(%) 12.70
GAME's EPS Growth (3Y)(%) is ranked higher than
77% of the 1281 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.20 vs. GAME: 12.70 )
GAME' s 10-Year EPS Growth (3Y)(%) Range
Min: 10.3   Max: 32.6
Current: 12.7

10.3
32.6
» GAME's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q4 2013

GAME Guru Trades in Q4 2013

Sarah Ketterer 795,400 sh (New)
Caxton Associates 74,200 sh (New)
Jim Simons 799,000 sh (-29.53%)
» More
Q1 2014

GAME Guru Trades in Q1 2014

Mario Gabelli 18,000 sh (New)
Jim Simons 1,621,545 sh (+102.95%)
Sarah Ketterer Sold Out
Caxton Associates Sold Out
» More
Q2 2014

GAME Guru Trades in Q2 2014

Jim Simons 3,071,890 sh (+89.44%)
Mario Gabelli 20,900 sh (+16.11%)
» More
Q3 2014

GAME Guru Trades in Q3 2014

Mario Gabelli 25,900 sh (+23.92%)
Jim Simons 1,349,645 sh (-56.06%)
» More
» Details

Insider Trades

Latest Guru Trades with GAME

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

GuruDate Trades Impact to Portfolio Price Range * (?) Current Price Change from Average Current Shares
Mario Gabelli 2014-09-30 Add 23.92%$6.16 - $6.73 $ 5.71-12%25900
Mario Gabelli 2014-03-31 New Buy$4.22 - $6.77 $ 5.71-5%18000
Premium More recent guru trades are included for Premium Members only!!
Premium More recent guru trades are included for USA Subscribe Members only!!
» Interactive Charts

Peter Lynch Chart ( What is Peter Lynch Charts )

Ratios

vs
industry
vs
history
P/E(ttm) 7.10
GAME's P/E(ttm) is ranked higher than
98% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 59.10 vs. GAME: 7.10 )
GAME' s 10-Year P/E(ttm) Range
Min: 3.66   Max: 20.3
Current: 7.1

3.66
20.3
P/B 7.90
GAME's P/B is ranked higher than
54% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.44 vs. GAME: 7.90 )
GAME' s 10-Year P/B Range
Min: 1.03   Max: 34.21
Current: 7.9

1.03
34.21
P/S 2.40
GAME's P/S is ranked higher than
69% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.65 vs. GAME: 2.40 )
GAME' s 10-Year P/S Range
Min: 1.06   Max: 6.07
Current: 2.4

1.06
6.07
PFCF 6.80
GAME's PFCF is ranked higher than
96% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 84.60 vs. GAME: 6.80 )
GAME' s 10-Year PFCF Range
Min: 2.92   Max: 10.64
Current: 6.8

2.92
10.64
EV-to-EBIT 6.31
GAME's EV-to-EBIT is ranked higher than
94% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 33.85 vs. GAME: 6.31 )
GAME' s 10-Year EV-to-EBIT Range
Min: 1.8   Max: 15.9
Current: 6.31

1.8
15.9
PEG 0.87
GAME's PEG is ranked higher than
95% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9999.00 vs. GAME: 0.87 )
GAME' s 10-Year PEG Range
Min: 0.15   Max: 0.88
Current: 0.87

0.15
0.88
Shiller P/E 7.30
GAME's Shiller P/E is ranked higher than
99% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9999.00 vs. GAME: 7.30 )
GAME' s 10-Year Shiller P/E Range
Min: 7.3   Max: 8.53
Current: 7.3

7.3
8.53
Current Ratio 1.14
GAME's Current Ratio is ranked higher than
50% of the 2048 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.91 vs. GAME: 1.14 )
GAME' s 10-Year Current Ratio Range
Min: 0.81   Max: 2.7
Current: 1.14

0.81
2.7
Quick Ratio 1.14
GAME's Quick Ratio is ranked higher than
53% of the 2048 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.78 vs. GAME: 1.14 )
GAME' s 10-Year Quick Ratio Range
Min: 0.81   Max: 2.7
Current: 1.14

0.81
2.7

Valuation & Return

vs
industry
vs
history
Price/Tangible Book 19.00
GAME's Price/Tangible Book is ranked higher than
59% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.50 vs. GAME: 19.00 )
GAME' s 10-Year Price/Tangible Book Range
Min: 1.41   Max: 59
Current: 19

1.41
59
Price/DCF (Projected) 0.60
GAME's Price/DCF (Projected) is ranked higher than
96% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.51 vs. GAME: 0.60 )
GAME' s 10-Year Price/DCF (Projected) Range
Min: 0.45   Max: 0.69
Current: 0.6

0.45
0.69
Price/Median PS Value 1.00
GAME's Price/Median PS Value is ranked higher than
76% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.19 vs. GAME: 1.00 )
GAME' s 10-Year Price/Median PS Value Range
Min: 0.5   Max: 2.79
Current: 1

0.5
2.79
Price/Peter Lynch Fair Value 0.70
GAME's Price/Peter Lynch Fair Value is ranked higher than
97% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9999.00 vs. GAME: 0.70 )
GAME' s 10-Year Price/Peter Lynch Fair Value Range
Min: 0.16   Max: 0.87
Current: 0.7

0.16
0.87
Price/Graham Number 2.50
GAME's Price/Graham Number is ranked higher than
82% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 28.44 vs. GAME: 2.50 )
GAME' s 10-Year Price/Graham Number Range
Min: 0.55   Max: 4.36
Current: 2.5

0.55
4.36
Earnings Yield (Greenblatt) 16.40
GAME's Earnings Yield (Greenblatt) is ranked higher than
94% of the 2058 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.80 vs. GAME: 16.40 )
GAME' s 10-Year Earnings Yield (Greenblatt) Range
Min: 6.3   Max: 56.7
Current: 16.4

6.3
56.7
Forward Rate of Return (Yacktman) 24.85
GAME's Forward Rate of Return (Yacktman) is ranked higher than
89% of the 1075 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 12.75 vs. GAME: 24.85 )
GAME' s 10-Year Forward Rate of Return (Yacktman) Range
Min: 11.7   Max: 32.1
Current: 24.85

11.7
32.1

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare: » details
Traded in other countries:S84A.Germany,
Shanda Games Ltd was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. It completed its initial public offering on September 30, 2009. It develop and source a broad array of game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. As of March 31, 2014, it operated 38 MMO games and 25 mobile games in China and certain overseas markets. The games operated by the Company are: Mir II, BNB, Woool, Legend of Immortals, Age of Wushu, among others. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.
» More Articles for GAME

Headlines

Articles On GuruFocus.com
Performance Has Improved in Recent Years Nov 25 2014 
A Gaming Company Worth a Look Oct 17 2014 
Best Three Gaming Companies In Your Portfolio Jun 20 2014 
Shanda Games: This Chinese Gaming Stock Is Risky May 27 2014 
Weekly Guru Bargains Highlights: GAME, PHG, RBA, MTL, BGC Nov 13 2011 
Weekly Guru Bargains Highlights: NAV, WLK, VMC, GAME, S. Sep 03 2011 

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