Switch to:

GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 7/10

vs
industry
vs
history
Cash to Debt 2.93
GAME's Cash to Debt is ranked lower than
62% of the 1726 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 15.55 vs. GAME: 2.93 )
Ranked among companies with meaningful Cash to Debt only.
GAME' s 10-Year Cash to Debt Range
Min: 1.26   Max: No Debt
Current: 2.93

Equity to Asset 0.44
GAME's Equity to Asset is ranked lower than
75% of the 1530 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.61 vs. GAME: 0.44 )
Ranked among companies with meaningful Equity to Asset only.
GAME' s 10-Year Equity to Asset Range
Min: 0.12   Max: 0.65
Current: 0.44

0.12
0.65
Interest Coverage 27.66
GAME's Interest Coverage is ranked lower than
76% of the 1105 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10000.00 vs. GAME: 27.66 )
Ranked among companies with meaningful Interest Coverage only.
GAME' s 10-Year Interest Coverage Range
Min: 14.87   Max: 9999.99
Current: 27.66

14.87
9999.99
WACC vs ROIC
8.60%
1263.08%
WACC
ROIC
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 4/10

vs
industry
vs
history
Operating margin (%) 37.54
GAME's Operating margin (%) is ranked higher than
97% of the 1699 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.09 vs. GAME: 37.54 )
Ranked among companies with meaningful Operating margin (%) only.
GAME' s 10-Year Operating margin (%) Range
Min: 26.89   Max: 44.93
Current: 37.54

26.89
44.93
Net-margin (%) 32.61
GAME's Net-margin (%) is ranked higher than
97% of the 1699 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.34 vs. GAME: 32.61 )
Ranked among companies with meaningful Net-margin (%) only.
GAME' s 10-Year Net-margin (%) Range
Min: 23.95   Max: 37.41
Current: 32.61

23.95
37.41
ROE (%) 104.20
GAME's ROE (%) is ranked higher than
99% of the 1656 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.11 vs. GAME: 104.20 )
Ranked among companies with meaningful ROE (%) only.
GAME' s 10-Year ROE (%) Range
Min: 35.22   Max: 93.73
Current: 104.2

35.22
93.73
ROA (%) 29.90
GAME's ROA (%) is ranked higher than
97% of the 1737 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.21 vs. GAME: 29.90 )
Ranked among companies with meaningful ROA (%) only.
GAME' s 10-Year ROA (%) Range
Min: 17.53   Max: 44.85
Current: 29.9

17.53
44.85
ROC (Joel Greenblatt) (%) 580.70
GAME's ROC (Joel Greenblatt) (%) is ranked higher than
95% of the 1712 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 23.21 vs. GAME: 580.70 )
Ranked among companies with meaningful ROC (Joel Greenblatt) (%) only.
GAME' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: 263.9   Max: 2488.24
Current: 580.7

263.9
2488.24
Revenue Growth (3Y)(%) -9.00
GAME's Revenue Growth (3Y)(%) is ranked lower than
79% of the 1286 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.00 vs. GAME: -9.00 )
Ranked among companies with meaningful Revenue Growth (3Y)(%) only.
GAME' s 10-Year Revenue Growth (3Y)(%) Range
Min: -9   Max: 27.3
Current: -9

-9
27.3
EBITDA Growth (3Y)(%) -8.10
GAME's EBITDA Growth (3Y)(%) is ranked lower than
70% of the 1023 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.40 vs. GAME: -8.10 )
Ranked among companies with meaningful EBITDA Growth (3Y)(%) only.
GAME' s 10-Year EBITDA Growth (3Y)(%) Range
Min: -8.1   Max: 38.5
Current: -8.1

-8.1
38.5
EPS Growth (3Y)(%) -4.10
GAME's EPS Growth (3Y)(%) is ranked lower than
60% of the 936 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.40 vs. GAME: -4.10 )
Ranked among companies with meaningful EPS Growth (3Y)(%) only.
GAME' s 10-Year EPS Growth (3Y)(%) Range
Min: -4.1   Max: 32.6
Current: -4.1

-4.1
32.6
» GAME's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q2 2014

GAME Guru Trades in Q2 2014

Jim Simons 3,071,890 sh (+89.44%)
Mario Gabelli 20,900 sh (+16.11%)
» More
Q3 2014

GAME Guru Trades in Q3 2014

Mario Gabelli 25,900 sh (+23.92%)
Jim Simons 1,349,645 sh (-56.06%)
» More
Q4 2014

GAME Guru Trades in Q4 2014

Mario Gabelli 21,200 sh (-18.15%)
Jim Simons 348,156 sh (-74.20%)
» More
Q1 2015

GAME Guru Trades in Q1 2015

Jim Simons Sold Out
Mario Gabelli Sold Out
» More
» Details

Insider Trades

Latest Guru Trades with GAME

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

No Entry found in the selected group of Gurus. You can
  • 1. Modify your Personalized List of Gurus, or
  • 2. Click on Premium Premium Tools above to check out all the Gurus, or
  • 3. Click on Premium Plus Premium Plus above for the stocks picks of all the institutional investment advisors (>4000)
» Interactive Charts

Peter Lynch Chart ( What is Peter Lynch Charts )

Ratios

vs
industry
vs
history
P/E(ttm) 19.30
GAME's P/E(ttm) is ranked higher than
66% of the 1269 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 26.40 vs. GAME: 19.30 )
Ranked among companies with meaningful P/E(ttm) only.
GAME' s 10-Year P/E(ttm) Range
Min: 3.29   Max: 20.3
Current: 19.3

3.29
20.3
PE(NRI) 19.20
GAME's PE(NRI) is ranked higher than
63% of the 1094 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 25.10 vs. GAME: 19.20 )
Ranked among companies with meaningful PE(NRI) only.
GAME' s 10-Year PE(NRI) Range
Min: 3.28   Max: 20.35
Current: 19.2

3.28
20.35
P/B 9.50
GAME's P/B is ranked lower than
85% of the 1999 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.90 vs. GAME: 9.50 )
Ranked among companies with meaningful P/B only.
GAME' s 10-Year P/B Range
Min: 1.03   Max: 34.21
Current: 9.5

1.03
34.21
P/S 3.15
GAME's P/S is ranked lower than
68% of the 2104 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.84 vs. GAME: 3.15 )
Ranked among companies with meaningful P/S only.
GAME' s 10-Year P/S Range
Min: 1.05   Max: 6.07
Current: 3.15

1.05
6.07
PFCF 9.50
GAME's PFCF is ranked higher than
86% of the 1175 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 23.00 vs. GAME: 9.50 )
Ranked among companies with meaningful PFCF only.
GAME' s 10-Year PFCF Range
Min: 2.23   Max: 10.64
Current: 9.5

2.23
10.64
POCF 8.76
GAME's POCF is ranked higher than
75% of the 1125 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 16.02 vs. GAME: 8.76 )
Ranked among companies with meaningful POCF only.
GAME' s 10-Year POCF Range
Min: 2.16   Max: 10.06
Current: 8.76

2.16
10.06
EV-to-EBIT 15.27
GAME's EV-to-EBIT is ranked higher than
55% of the 1150 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 17.17 vs. GAME: 15.27 )
Ranked among companies with meaningful EV-to-EBIT only.
GAME' s 10-Year EV-to-EBIT Range
Min: 1.3   Max: 15.9
Current: 15.27

1.3
15.9
PEG 14.77
GAME's PEG is ranked lower than
89% of the 464 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.11 vs. GAME: 14.77 )
Ranked among companies with meaningful PEG only.
GAME' s 10-Year PEG Range
Min: 0.12   Max: 5.21
Current: 14.77

0.12
5.21
Shiller P/E 8.60
GAME's Shiller P/E is ranked higher than
93% of the 915 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 32.82 vs. GAME: 8.60 )
Ranked among companies with meaningful Shiller P/E only.
GAME' s 10-Year Shiller P/E Range
Min: 7.98   Max: 8.6
Current: 8.6

7.98
8.6
Current Ratio 2.21
GAME's Current Ratio is ranked higher than
54% of the 1568 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.06 vs. GAME: 2.21 )
Ranked among companies with meaningful Current Ratio only.
GAME' s 10-Year Current Ratio Range
Min: 0.82   Max: 2.61
Current: 2.21

0.82
2.61
Quick Ratio 2.21
GAME's Quick Ratio is ranked higher than
57% of the 1568 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.92 vs. GAME: 2.21 )
Ranked among companies with meaningful Quick Ratio only.
GAME' s 10-Year Quick Ratio Range
Min: 0.82   Max: 2.61
Current: 2.21

0.82
2.61
Days Sales Outstanding 27.30
GAME's Days Sales Outstanding is ranked higher than
90% of the 1467 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 69.06 vs. GAME: 27.30 )
Ranked among companies with meaningful Days Sales Outstanding only.
GAME' s 10-Year Days Sales Outstanding Range
Min: 1.41   Max: 47.62
Current: 27.3

1.41
47.62

Valuation & Return

vs
industry
vs
history
Price/Tangible Book 23.10
GAME's Price/Tangible Book is ranked lower than
89% of the 1891 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.80 vs. GAME: 23.10 )
Ranked among companies with meaningful Price/Tangible Book only.
GAME' s 10-Year Price/Tangible Book Range
Min: 0   Max: 0
Current: 23.1

Price/DCF (Projected) 0.60
GAME's Price/DCF (Projected) is ranked higher than
90% of the 1109 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.70 vs. GAME: 0.60 )
Ranked among companies with meaningful Price/DCF (Projected) only.
GAME' s 10-Year Price/DCF (Projected) Range
Min: 0.42   Max: 0.53
Current: 0.6

0.42
0.53
Price/Median PS Value 2.50
GAME's Price/Median PS Value is ranked higher than
52% of the 1958 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.90 vs. GAME: 2.50 )
Ranked among companies with meaningful Price/Median PS Value only.
GAME' s 10-Year Price/Median PS Value Range
Min: 0.47   Max: 2.03
Current: 2.5

0.47
2.03
Price/Graham Number 2.60
GAME's Price/Graham Number is ranked higher than
50% of the 1224 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.70 vs. GAME: 2.60 )
Ranked among companies with meaningful Price/Graham Number only.
GAME' s 10-Year Price/Graham Number Range
Min: 0.43   Max: 2.39
Current: 2.6

0.43
2.39
Earnings Yield (Greenblatt) 6.50
GAME's Earnings Yield (Greenblatt) is ranked higher than
69% of the 1850 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.80 vs. GAME: 6.50 )
Ranked among companies with meaningful Earnings Yield (Greenblatt) only.
GAME' s 10-Year Earnings Yield (Greenblatt) Range
Min: 6.3   Max: 79.5
Current: 6.5

6.3
79.5
Forward Rate of Return (Yacktman) 19.64
GAME's Forward Rate of Return (Yacktman) is ranked higher than
73% of the 664 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 11.12 vs. GAME: 19.64 )
Ranked among companies with meaningful Forward Rate of Return (Yacktman) only.
GAME' s 10-Year Forward Rate of Return (Yacktman) Range
Min: 6.3   Max: 37.9
Current: 19.64

6.3
37.9

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare: » details
Traded in other countries:S84A.Germany,
Shanda Games Ltd was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. It completed its initial public offering on September 30, 2009. It develop and source a broad array of game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. As of March 31, 2014, it operated 38 MMO games and 25 mobile games in China and certain overseas markets. The games operated by the Company are: Mir II, BNB, Woool, Legend of Immortals, Age of Wushu, among others. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.
» More Articles for GAME

Headlines

Articles On GuruFocus.com
Performance Has Improved in Recent Years Nov 25 2014 
A Gaming Company Worth a Look Oct 17 2014 
Best Three Gaming Companies In Your Portfolio Jun 20 2014 
Shanda Games: This Chinese Gaming Stock Is Risky May 27 2014 
Weekly Guru Bargains Highlights: GAME, PHG, RBA, MTL, BGC Nov 13 2011 
Weekly Guru Bargains Highlights: NAV, WLK, VMC, GAME, S. Sep 03 2011 

More From Other Websites
Gamesa lands order to supply 239 MW to ScottishPower Renewables in Scotland May 29 2015
The Company announces the new composition of its Board of Directors and its Advisory Committees May 27 2015
Gamesa signs a 100 MW turbine supply agreement with HCIG in China May 19 2015
Ignacio Martín: “Today Gamesa is ready to tackle new challenges” May 08 2015
Alibaba appoints a new CEO, reports 45% revenue jump May 07 2015
The Company submits the 2015 first quarter results presentation May 06 2015
The Company submits the 2015 first quarter activity report May 06 2015
Gamesa obtains net profit of €62 million, driven by growth in revenues, rising profitability and... May 06 2015
The Company announces the signature of some agreements in India for the supply of 194 MW Apr 28 2015
Gamesa celebrates World Day of Excellence 2015 Apr 28 2015
Gamesa to supply turbines totalling 194 MW to six wind farms in India Apr 28 2015
The Company submits the connection details to the presentation of the 2015 first quarter results... Apr 24 2015
SHANDA GAMES LTD Financials Apr 23 2015
Gamesa lands a contract to supply 50 MW in Uruguay and maintain the turbines for five years Apr 22 2015
The Company announces the signature of an agreement in Egypt with a total capacity of 220 MW Apr 21 2015
Gamesa awarded tender for turnkey construction of a 220-MW wind farm in Egypt Apr 21 2015
The Company announces some changes regarding the expected dates of its financial results publication... Apr 13 2015
Gamesa starts assembly of its G132-5.0 MW prototype, installed in the R&D facility in Alaiz Apr 13 2015
Gamesa receives two new orders for the supply of 98 MW in China Apr 12 2015
The Zacks Analyst Blog Highlights: Alibaba Group Holding, Shanda Games, 500.com, JD.com and China... Apr 10 2015

Personalized Checklist

Checklist has been moved to "Checklist" tab.

Get WordPress Plugins for easy affiliate links on Stock Tickers and Guru Names | Earn affiliate commissions by embedding GuruFocus Charts
GuruFocus Affiliate Program: Earn up to $400 per referral. ( Learn More)
FEEDBACK