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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 10/10

vs
industry
vs
history
Cash to Debt No Debt
GLUU's Cash to Debt is ranked higher than
97% of the 1732 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.76 vs. GLUU: No Debt )
GLUU' s 10-Year Cash to Debt Range
Min: 0.61   Max: No Debt
Current: No Debt

Equity to Asset 0.72
GLUU's Equity to Asset is ranked higher than
79% of the 1692 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.59 vs. GLUU: 0.72 )
GLUU' s 10-Year Equity to Asset Range
Min: -0.35   Max: 0.87
Current: 0.72

-0.35
0.87
Interest Coverage No Debt
GLUU's Interest Coverage is ranked higher than
88% of the 1129 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 759.74 vs. GLUU: No Debt )
GLUU' s 10-Year Interest Coverage Range
Min: 9999.99   Max: 9999.99
Current: No Debt

F-Score: 7
Z-Score: 6.55
M-Score: -2.71
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 3/10

vs
industry
vs
history
Operating margin (%) -10.05
GLUU's Operating margin (%) is ranked lower than
53% of the 1727 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.62 vs. GLUU: -10.05 )
GLUU' s 10-Year Operating margin (%) Range
Min: -13681.82   Max: -8.31
Current: -10.05

-13681.82
-8.31
Net-margin (%) -10.65
GLUU's Net-margin (%) is ranked lower than
53% of the 1727 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.86 vs. GLUU: -10.65 )
GLUU' s 10-Year Net-margin (%) Range
Min: -13504.55   Max: -4.97
Current: -10.65

-13504.55
-4.97
ROE (%) -25.94
GLUU's ROE (%) is ranked lower than
57% of the 1689 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.72 vs. GLUU: -25.94 )
GLUU' s 10-Year ROE (%) Range
Min: -136.56   Max: -6.38
Current: -25.94

-136.56
-6.38
ROA (%) -16.14
GLUU's ROA (%) is ranked lower than
57% of the 1738 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.79 vs. GLUU: -16.14 )
GLUU' s 10-Year ROA (%) Range
Min: -522.08   Max: -2.73
Current: -16.14

-522.08
-2.73
ROC (Joel Greenblatt) (%) -305.40
GLUU's ROC (Joel Greenblatt) (%) is ranked lower than
60% of the 1732 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 31.96 vs. GLUU: -305.40 )
GLUU' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -1342.03   Max: -56.59
Current: -305.4

-1342.03
-56.59
Revenue Growth (%) -7.80
GLUU's Revenue Growth (%) is ranked lower than
51% of the 1459 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.30 vs. GLUU: -7.80 )
GLUU' s 10-Year Revenue Growth (%) Range
Min: -34.2   Max: 496.6
Current: -7.8

-34.2
496.6
EBITDA Growth (%) 12.60
GLUU's EBITDA Growth (%) is ranked higher than
77% of the 1189 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.00 vs. GLUU: 12.60 )
GLUU' s 10-Year EBITDA Growth (%) Range
Min: 0   Max: 12.6
Current: 12.6

0
12.6
EPS Growth (%) -9.70
GLUU's EPS Growth (%) is ranked higher than
61% of the 1111 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.60 vs. GLUU: -9.70 )
GLUU' s 10-Year EPS Growth (%) Range
Min: -71.9   Max: 39.5
Current: -9.7

-71.9
39.5
» GLUU's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q3 2013

GLUU Guru Trades in Q3 2013

Paul Tudor Jones 15,000 sh (unchged)
» More
Q4 2013

GLUU Guru Trades in Q4 2013

Paul Tudor Jones 26,375 sh (+75.83%)
» More
Q1 2014

GLUU Guru Trades in Q1 2014

Steven Cohen 23,700 sh (New)
Jim Simons 927,759 sh (New)
RS Investment Management 548,000 sh (New)
Paul Tudor Jones Sold Out
» More
Q2 2014

GLUU Guru Trades in Q2 2014

Ken Fisher 10,000 sh (New)
RS Investment Management Sold Out
Jim Simons 759,000 sh (-18.19%)
» More
» Details

Insider Trades

Latest Guru Trades with GLUU

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)



No Insider Trades Found!
» Interactive Charts

Peter Lynch Chart ( What is Peter Lynch Charts )

Top Ranked Articles about Glu Mobile Inc

Weekly Insider Sells Highlight: BCR, GLUU, AMT, APOL, JACK
According to GuruFocus Insider Data, the largest insider sells during the past week were: C.R. Bard Inc., Glu Mobile Inc., American Tower Corp., Apollo Education Group Inc. and Jack in the Box Inc. Read more...

Ratios

vs
industry
vs
history
P/B 4.18
GLUU's P/B is ranked higher than
54% of the 1640 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.45 vs. GLUU: 4.18 )
GLUU' s 10-Year P/B Range
Min: 0.11   Max: 15.19
Current: 4.18

0.11
15.19
P/S 2.96
GLUU's P/S is ranked higher than
58% of the 1690 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.00 vs. GLUU: 2.96 )
GLUU' s 10-Year P/S Range
Min: 0.08   Max: 4.1
Current: 2.96

0.08
4.1
EV-to-EBIT -26.55
GLUU's EV-to-EBIT is ranked lower than
108% of the 1229 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 15.94 vs. GLUU: -26.55 )
GLUU' s 10-Year EV-to-EBIT Range
Min: 79.8   Max: 456.2
Current: -26.55

79.8
456.2
Current Ratio 2.60
GLUU's Current Ratio is ranked higher than
76% of the 1715 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.90 vs. GLUU: 2.60 )
GLUU' s 10-Year Current Ratio Range
Min: 0.83   Max: 5.69
Current: 2.6

0.83
5.69
Quick Ratio 2.60
GLUU's Quick Ratio is ranked higher than
78% of the 1715 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.79 vs. GLUU: 2.60 )
GLUU' s 10-Year Quick Ratio Range
Min: 0.83   Max: 5.69
Current: 2.6

0.83
5.69

Valuation & Return

vs
industry
vs
history
Price/Net Cash 12.64
GLUU's Price/Net Cash is ranked higher than
61% of the 546 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 11.99 vs. GLUU: 12.64 )
GLUU' s 10-Year Price/Net Cash Range
Min: 4.33   Max: 26.38
Current: 12.64

4.33
26.38
Price/Net Current Asset Value 9.42
GLUU's Price/Net Current Asset Value is ranked higher than
67% of the 669 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10.67 vs. GLUU: 9.42 )
GLUU' s 10-Year Price/Net Current Asset Value Range
Min: 3.58   Max: 232
Current: 9.42

3.58
232
Price/Tangible Book 6.82
GLUU's Price/Tangible Book is ranked higher than
52% of the 1355 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.25 vs. GLUU: 6.82 )
GLUU' s 10-Year Price/Tangible Book Range
Min: 1.95   Max: 207
Current: 6.82

1.95
207
Price/DCF (Projected) 15.24
GLUU's Price/DCF (Projected) is ranked lower than
54% of the 995 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.44 vs. GLUU: 15.24 )
GLUU' s 10-Year Price/DCF (Projected) Range
Min: 14.71   Max: 14.71
Current: 15.24

Price/Median PS Value 1.88
GLUU's Price/Median PS Value is ranked lower than
54% of the 1618 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.10 vs. GLUU: 1.88 )
GLUU' s 10-Year Price/Median PS Value Range
Min: 0.1   Max: 2.28
Current: 1.88

0.1
2.28
Forward Rate of Return (Yacktman) -12.21
GLUU's Forward Rate of Return (Yacktman) is ranked lower than
53% of the 1312 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.20 vs. GLUU: -12.21 )
GLUU' s 10-Year Forward Rate of Return (Yacktman) Range
Min: -2.6   Max: 183.6
Current: -12.21

-2.6
183.6

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:NTDOY, ATVI, TABCF, EA, KNM » details
Traded in other countries:F2P.Germany
Glu Mobile, Inc., was incorporated in Nevada in May 2001 as Cyent Studios, Inc. It designs, markets and sells mobile games. It has developed and published a portfolio of casual and traditional games designed to appeal to a broad cross section of the subscribers served by its wireless carriers and other distributors, as well as to users of smartphones who purchase its games through direct-to-consumer digital storefronts. The Company creates games and related applications based on third-party licensed brands and other intellectual property, as well as on its own original brands and intellectual property. Its games based on licensed intellectual property include Call of Duty, Deer Hunter, Diner Dash, Guitar Hero 5, Family Feud, Family Guy, The Price Is Right, Transformers, Wedding Dash, Who Wants to Be a Millionaire?, World Series of Poker and Zuma. Its original games based on its own intellectual property include Beat It!, Bonsai Blast, Brain Genius, Glyder, Stranded and Super K.O. Boxing. The Company has also recently begun developing games for social networking websites. It is based in San Mateo, California and has offices in Brazil, Canada, Chile, China, England, France, Germany, Italy, Russia and Spain. The Company designs its portfolio of games to appeal to the diverse interests of the broad wireless subscriber population as well as users of smartphones. It focuses on developing a portfolio of games across a number of genres designed to increase adoption and repeat purchase rates by subscribers. Its main competitors in both its traditional carrier-based mobile phone business and for advanced platforms and smartphones include Electronic Arts (EA Mobile) and Gameloft, with Electronic Arts having the largest market share of any company in the mobile games market. The Company is subject to federal and state laws and government regulations concerning employee safety and health and environmental matters.
» More Articles for GLUU

Headlines

Articles On GuruFocus.com
A Few Gaming Stocks to Consider for the Long Run Aug 22 2014 
2 Growth Stocks That Investors Should Consider for the Long Run Aug 21 2014 
Glu Mobile Can Scale New Highs After a Strong Run in 2014 Aug 20 2014 
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These 2 Companies Are Looking to Deliver Growth Beyond Apple Aug 12 2014 
Glu Mobile Is a Good Long-Term Growth Pick Jul 24 2014 
Glu Mobile is Still a Great Buy Jul 22 2014 
Why Glu Mobile is An Excellent Buy Jun 27 2014 
Benefit From Mobile Gaming Growth With This Stock Jun 25 2014 
Perfect World Is Going in The Perfect Direction! Jun 24 2014 

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