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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 8/10

vs
industry
vs
history
Cash to Debt No Debt
GLUU's Cash to Debt is ranked higher than
96% of the 1618 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 25.64 vs. GLUU: No Debt )
GLUU' s 10-Year Cash to Debt Range
Min: 0.64   Max: No Debt
Current: No Debt

Equity to Asset 0.54
GLUU's Equity to Asset is ranked higher than
58% of the 1589 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. GLUU: 0.54 )
GLUU' s 10-Year Equity to Asset Range
Min: -3.31   Max: 0.8
Current: 0.54

-3.31
0.8
Interest Coverage No Debt
GLUU's Interest Coverage is ranked higher than
97% of the 1077 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 403.68 vs. GLUU: No Debt )
GLUU' s 10-Year Interest Coverage Range
Min: 9999.99   Max: 9999.99
Current: No Debt

F-Score: 3
Z-Score: 1.34
M-Score: -2.65
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 2/10

vs
industry
vs
history
Operating margin (%) -21.55
GLUU's Operating margin (%) is ranked lower than
59% of the 1604 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.48 vs. GLUU: -21.55 )
GLUU' s 10-Year Operating margin (%) Range
Min: -13681.82   Max: -8.31
Current: -21.55

-13681.82
-8.31
Net-margin (%) -18.85
GLUU's Net-margin (%) is ranked lower than
58% of the 1602 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.67 vs. GLUU: -18.85 )
GLUU' s 10-Year Net-margin (%) Range
Min: -13504.55   Max: -4.97
Current: -18.85

-13504.55
-4.97
ROE (%) -42.63
GLUU's ROE (%) is ranked lower than
61% of the 1564 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.77 vs. GLUU: -42.63 )
GLUU' s 10-Year ROE (%) Range
Min: -398.19   Max: -2.57
Current: -42.63

-398.19
-2.57
ROA (%) -22.88
GLUU's ROA (%) is ranked lower than
61% of the 1616 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.63 vs. GLUU: -22.88 )
GLUU' s 10-Year ROA (%) Range
Min: -290.42   Max: -2.06
Current: -22.88

-290.42
-2.06
ROC (Joel Greenblatt) (%) -446.66
GLUU's ROC (Joel Greenblatt) (%) is ranked lower than
62% of the 1600 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 30.96 vs. GLUU: -446.66 )
GLUU' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -766.74   Max: -42.56
Current: -446.66

-766.74
-42.56
Revenue Growth (%) -7.80
GLUU's Revenue Growth (%) is ranked lower than
51% of the 1208 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.30 vs. GLUU: -7.80 )
GLUU' s 10-Year Revenue Growth (%) Range
Min: -34.2   Max: 496.6
Current: -7.8

-34.2
496.6
EBITDA Growth (%) 12.60
GLUU's EBITDA Growth (%) is ranked higher than
75% of the 951 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.70 vs. GLUU: 12.60 )
GLUU' s 10-Year EBITDA Growth (%) Range
Min: 0   Max: 12.6
Current: 12.6

0
12.6
EPS Growth (%) -9.70
GLUU's EPS Growth (%) is ranked higher than
59% of the 892 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.80 vs. GLUU: -9.70 )
GLUU' s 10-Year EPS Growth (%) Range
Min: -71.9   Max: 39.5
Current: -9.7

-71.9
39.5
» GLUU's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q1 2013

GLUU Guru Trades in Q1 2013

Paul Tudor Jones 15,000 sh (-10.71%)
» More
Q2 2013

GLUU Guru Trades in Q2 2013

Paul Tudor Jones 15,000 sh (unchged)
» More
Q3 2013

GLUU Guru Trades in Q3 2013

Paul Tudor Jones 15,000 sh (unchged)
» More
Q4 2013

GLUU Guru Trades in Q4 2013

Paul Tudor Jones 26,375 sh (+75.83%)
» More
» Details

Insider Trades

Latest Guru Trades with GLUU



No Insider Trades Found!
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Top Ranked Articles about Glu Mobile, Inc.

Weekly Insider Sells Highlight: BCR, GLUU, AMT, APOL, JACK
According to GuruFocus Insider Data, the largest insider sells during the past week were: C.R. Bard Inc., Glu Mobile Inc., American Tower Corp., Apollo Education Group Inc. and Jack in the Box Inc. Read more...

Ratios

vs
industry
vs
history
P/B 6.90
GLUU's P/B is ranked lower than
69% of the 1504 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.45 vs. GLUU: 6.90 )
GLUU' s 10-Year P/B Range
Min: 0.11   Max: 15.19
Current: 6.9

0.11
15.19
P/S 2.80
GLUU's P/S is ranked lower than
56% of the 1650 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.98 vs. GLUU: 2.80 )
GLUU' s 10-Year P/S Range
Min: 0.08   Max: 3.94
Current: 2.8

0.08
3.94
EV-to-EBIT 6.60
GLUU's EV-to-EBIT is ranked higher than
90% of the 1278 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 17.39 vs. GLUU: 6.60 )
GLUU' s 10-Year EV-to-EBIT Range
Min: 79.8   Max: 456.2
Current: 6.6

79.8
456.2

Valuation & Return

vs
industry
vs
history
Price/Net Current Asset Value 205.00
GLUU's Price/Net Current Asset Value is ranked lower than
96% of the 672 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 11.00 vs. GLUU: 205.00 )
GLUU' s 10-Year Price/Net Current Asset Value Range
Min: 3.65   Max: 194.05
Current: 205

3.65
194.05
Price/Tangible Book 14.60
GLUU's Price/Tangible Book is ranked lower than
81% of the 1245 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.00 vs. GLUU: 14.60 )
GLUU' s 10-Year Price/Tangible Book Range
Min: 2.24   Max: 207
Current: 14.6

2.24
207
Price/Median PS Value 1.90
GLUU's Price/Median PS Value is ranked lower than
70% of the 1516 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.10 vs. GLUU: 1.90 )
GLUU' s 10-Year Price/Median PS Value Range
Min: 0.11   Max: 1.78
Current: 1.9

0.11
1.78
Forward Rate of Return (Yacktman) -30.13
GLUU's Forward Rate of Return (Yacktman) is ranked lower than
56% of the 1007 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.32 vs. GLUU: -30.13 )
GLUU' s 10-Year Forward Rate of Return (Yacktman) Range
Min: -2.6   Max: 183.6
Current: -30.13

-2.6
183.6

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:NTDOY, ATVI, TABCF, EA, KNM » details
Traded in other countries:F2P.Germany
Glu Mobile, Inc., was incorporated in Nevada in May 2001 as Cyent Studios, Inc. It designs, markets and sells mobile games. It has developed and published a portfolio of casual and traditional games designed to appeal to a broad cross section of the subscribers served by its wireless carriers and other distributors, as well as to users of smartphones who purchase its games through direct-to-consumer digital storefronts. The Company creates games and related applications based on third-party licensed brands and other intellectual property, as well as on its own original brands and intellectual property. Its games based on licensed intellectual property include Call of Duty, Deer Hunter, Diner Dash, Guitar Hero 5, Family Feud, Family Guy, The Price Is Right, Transformers, Wedding Dash, Who Wants to Be a Millionaire?, World Series of Poker and Zuma. Its original games based on its own intellectual property include Beat It!, Bonsai Blast, Brain Genius, Glyder, Stranded and Super K.O. Boxing. The Company has also recently begun developing games for social networking websites. It is based in San Mateo, California and has offices in Brazil, Canada, Chile, China, England, France, Germany, Italy, Russia and Spain. The Company designs its portfolio of games to appeal to the diverse interests of the broad wireless subscriber population as well as users of smartphones. It focuses on developing a portfolio of games across a number of genres designed to increase adoption and repeat purchase rates by subscribers. Its main competitors in both its traditional carrier-based mobile phone business and for advanced platforms and smartphones include Electronic Arts (EA Mobile) and Gameloft, with Electronic Arts having the largest market share of any company in the mobile games market. The Company is subject to federal and state laws and government regulations concerning employee safety and health and environmental matters.

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