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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 5/10

vs
industry
vs
history
Cash to Debt No Debt
GRVY's Cash to Debt is ranked higher than
92% of the 1741 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.49 vs. GRVY: No Debt )
GRVY' s 10-Year Cash to Debt Range
Min: 1.85   Max: No Debt
Current: No Debt

Equity to Asset 0.80
GRVY's Equity to Asset is ranked higher than
89% of the 1713 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. GRVY: 0.80 )
GRVY' s 10-Year Equity to Asset Range
Min: 0.62   Max: 0.9
Current: 0.8

0.62
0.9
F-Score: 4
Z-Score: 1.13
M-Score: -3.04
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 3/10

vs
industry
vs
history
Operating margin (%) -40.46
GRVY's Operating margin (%) is ranked lower than
59% of the 1735 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.43 vs. GRVY: -40.46 )
GRVY' s 10-Year Operating margin (%) Range
Min: -86.42   Max: 59.95
Current: -40.46

-86.42
59.95
Net-margin (%) -48.05
GRVY's Net-margin (%) is ranked lower than
59% of the 1735 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.69 vs. GRVY: -48.05 )
GRVY' s 10-Year Net-margin (%) Range
Min: -86.42   Max: 43.55
Current: -48.05

-86.42
43.55
ROE (%) -29.36
GRVY's ROE (%) is ranked lower than
57% of the 1697 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.78 vs. GRVY: -29.36 )
GRVY' s 10-Year ROE (%) Range
Min: -1693.91   Max: 207.6
Current: -29.36

-1693.91
207.6
ROA (%) -23.72
GRVY's ROA (%) is ranked lower than
58% of the 1748 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.73 vs. GRVY: -23.72 )
GRVY' s 10-Year ROA (%) Range
Min: -1221.57   Max: 93.05
Current: -23.72

-1221.57
93.05
ROC (Joel Greenblatt) (%) -243.78
GRVY's ROC (Joel Greenblatt) (%) is ranked lower than
58% of the 1742 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 29.63 vs. GRVY: -243.78 )
GRVY' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -354.37   Max: 379.59
Current: -243.78

-354.37
379.59
Revenue Growth (%) -1.40
GRVY's Revenue Growth (%) is ranked higher than
56% of the 1463 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.40 vs. GRVY: -1.40 )
GRVY' s 10-Year Revenue Growth (%) Range
Min: 0   Max: 199.1
Current: -1.4

0
199.1
» GRVY's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

GRVY Guru Trades in

Q2 2012

GRVY Guru Trades in Q2 2012

Jim Simons 599,912 sh (+8.8%)
» More
Q3 2012

GRVY Guru Trades in Q3 2012

Jim Simons Sold Out
» More
Q1 2013

GRVY Guru Trades in Q1 2013

Paul Singer 10,000 sh (New)
» More
» Details

Insider Trades

Latest Guru Trades with GRVY

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)



No Guru Trades Found!
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Peter Lynch Chart ( What is Peter Lynch Charts )

Ratios

vs
industry
vs
history
P/B 0.31
GRVY's P/B is ranked higher than
99% of the 1862 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.72 vs. GRVY: 0.31 )
GRVY' s 10-Year P/B Range
Min: 0.26   Max: 6.39
Current: 0.31

0.26
6.39
P/S 0.46
GRVY's P/S is ranked higher than
90% of the 1862 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.22 vs. GRVY: 0.46 )
GRVY' s 10-Year P/S Range
Min: 0.28   Max: 6.26
Current: 0.46

0.28
6.26
EV-to-EBIT 1.41
GRVY's EV-to-EBIT is ranked higher than
99% of the 1862 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 30.98 vs. GRVY: 1.41 )
GRVY' s 10-Year EV-to-EBIT Range
Min: -177.1   Max: 86
Current: 1.41

-177.1
86
Current Ratio 5.34
GRVY's Current Ratio is ranked higher than
93% of the 1737 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.89 vs. GRVY: 5.34 )
GRVY' s 10-Year Current Ratio Range
Min: 1   Max: 11.6
Current: 5.34

1
11.6
Quick Ratio 5.34
GRVY's Quick Ratio is ranked higher than
93% of the 1737 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.77 vs. GRVY: 5.34 )
GRVY' s 10-Year Quick Ratio Range
Min: 1   Max: 11.6
Current: 5.34

1
11.6

Valuation & Return

vs
industry
vs
history
Price/Net Cash 0.70
GRVY's Price/Net Cash is ranked higher than
100% of the 1862 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9999.00 vs. GRVY: 0.70 )
GRVY' s 10-Year Price/Net Cash Range
Min: 0.46   Max: 37.76
Current: 0.7

0.46
37.76
Price/Net Current Asset Value 0.61
GRVY's Price/Net Current Asset Value is ranked higher than
100% of the 1862 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9999.00 vs. GRVY: 0.61 )
GRVY' s 10-Year Price/Net Current Asset Value Range
Min: 0.41   Max: 20.09
Current: 0.61

0.41
20.09
Price/Tangible Book 0.38
GRVY's Price/Tangible Book is ranked higher than
100% of the 1862 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.02 vs. GRVY: 0.38 )
GRVY' s 10-Year Price/Tangible Book Range
Min: 0.29   Max: 5.13
Current: 0.38

0.29
5.13
Price/DCF (Projected) 0.39
GRVY's Price/DCF (Projected) is ranked higher than
99% of the 1862 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.71 vs. GRVY: 0.39 )
GRVY' s 10-Year Price/DCF (Projected) Range
Min: 0.25   Max: 1.75
Current: 0.39

0.25
1.75
Price/Median PS Value 0.50
GRVY's Price/Median PS Value is ranked higher than
95% of the 1862 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.12 vs. GRVY: 0.50 )
GRVY' s 10-Year Price/Median PS Value Range
Min: 0.29   Max: 5.28
Current: 0.5

0.29
5.28
Earnings Yield (Greenblatt) 70.90
GRVY's Earnings Yield (Greenblatt) is ranked higher than
99% of the 1721 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.90 vs. GRVY: 70.90 )
GRVY' s 10-Year Earnings Yield (Greenblatt) Range
Min: 1.2   Max: 640.9
Current: 70.9

1.2
640.9
Forward Rate of Return (Yacktman) -10.39
GRVY's Forward Rate of Return (Yacktman) is ranked lower than
51% of the 1329 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.27 vs. GRVY: -10.39 )
GRVY' s 10-Year Forward Rate of Return (Yacktman) Range
Min: 0.1   Max: 0.2
Current: -10.39

0.1
0.2

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:NTDOY, ATVI, TABCF, EA, KNM » details
Traded in other countries:GD8.Germany
GRAVITY Co, Ltd., was incorporated as a company with limited liability under Korean law on April 4, 2000. The Company is a developer and publisher of online games in Japan, Taiwan, Brazil, the Philippines and Thailand based on the number of peak concurrent users, or PCU, as compiled from various statistical data available from public sources in such countries. The company offers eleven online games worldwide and has two online games being developed by third parties for which it has entered into license agreements. It has four product lines: MMORPGs; other online games; mobile games; and game-related products and services, including animation and character-based merchandise. Its main product, Ragnarok Online, is commercially offered in Korea and 59 other countries and markets. Ragnarok Online II is commercially offered in Korea, Singapore and Malaysia. Requiem is commercially offered globally. Emil Chronicle Online is commercially offered in Hong Kong, Taiwan and China. R.O.S.E. Online is commercially offered in the United States, Canada, Mexico and 40 other countries. Dragonica is commercially offered in the United States, Canada and 37 other countries and markets. H.A.V.E. Online and Ragnarok Online Guild Masters are commercially offered in Japan. Finding Neverland Online and Steal Fighter are commercially offered in Korea, and Maestia is commercially offered in the United States and Canada. It also offers a number of mobile games and license the merchandising rights of character-related products based on its online games. The Company is expanding its business by providing its games on multiplatform devices, such as Nintendo DS, Xbox Live Arcade, PlayStation Portable or PSP, and PlayStation Vita or PS Vita. In Korea, it directly manages all aspects of operations of its games, such as marketing, operation, billing and customer service. Gravity Interactive, its wholly-owned subsidiary in the United States, is responsible for all aspects of Ragnarok Online game operations in the United States, Canada, Australia, New Zealand and India, for all aspects of Requiem game operations globally except for Russia and 14 other countries, for all aspects of R.O.S.E. Online game operations in the United States, Canada, Mexico and 40 European countries, and for all aspects of Dragonica, which is also known as Dragon Saga, and Maestia in the United States and Canada. The Company competes mainly with other MMORPG developers and distributors in each of its markets. In addition, it competes against providers of games on various platforms, such as console games, handheld games, arcade games and mobile games. It is subject to many laws and regulations in the different countries in which it operates.

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