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Also traded in: Germany

GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 10/10

vs
industry
vs
history
Cash to Debt No Debt
KING's Cash to Debt is ranked higher than
76% of the 1872 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10.51 vs. KING: No Debt )
Ranked among companies with meaningful Cash to Debt only.
KING' s Cash to Debt Range Over the Past 10 Years
Min: N/A  Med: 10000.00 Max: No Debt
Current: No Debt

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N/A
No Debt
Equity to Asset 0.74
KING's Equity to Asset is ranked higher than
71% of the 1773 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. KING: 0.74 )
Ranked among companies with meaningful Equity to Asset only.
KING' s Equity to Asset Range Over the Past 10 Years
Min: 0.45  Med: 0.64 Max: 0.74
Current: 0.74
0.45
0.74
Interest Coverage 1657.21
KING's Interest Coverage is ranked higher than
72% of the 1194 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 61.34 vs. KING: 1657.21 )
Ranked among companies with meaningful Interest Coverage only.
KING' s Interest Coverage Range Over the Past 10 Years
Min: 414.14  Med: 5406.13 Max: 9999.99
Current: 1657.21
414.14
9999.99
Z-Score: 14.23
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 4/10

vs
industry
vs
history
Operating margin (%) 32.53
KING's Operating margin (%) is ranked higher than
96% of the 1817 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.85 vs. KING: 32.53 )
Ranked among companies with meaningful Operating margin (%) only.
KING' s Operating margin (%) Range Over the Past 10 Years
Min: -1.17  Med: 19.64 Max: 38.04
Current: 32.53
-1.17
38.04
Net-margin (%) 25.68
KING's Net-margin (%) is ranked higher than
94% of the 1817 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.19 vs. KING: 25.68 )
Ranked among companies with meaningful Net-margin (%) only.
KING' s Net-margin (%) Range Over the Past 10 Years
Min: -2.06  Med: 15.05 Max: 30.12
Current: 25.68
-2.06
30.12
ROE (%) 54.70
KING's ROE (%) is ranked higher than
97% of the 1765 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.52 vs. KING: 54.70 )
Ranked among companies with meaningful ROE (%) only.
KING' s ROE (%) Range Over the Past 10 Years
Min: 46.79  Med: 86.04 Max: 283.15
Current: 54.7
46.79
283.15
ROA (%) 38.12
KING's ROA (%) is ranked higher than
98% of the 1870 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.73 vs. KING: 38.12 )
Ranked among companies with meaningful ROA (%) only.
KING' s ROA (%) Range Over the Past 10 Years
Min: 20.86  Med: 51.02 Max: 128.02
Current: 38.12
20.86
128.02
ROC (Joel Greenblatt) (%) 1580.14
KING's ROC (Joel Greenblatt) (%) is ranked higher than
98% of the 1838 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 21.01 vs. KING: 1580.14 )
Ranked among companies with meaningful ROC (Joel Greenblatt) (%) only.
KING' s ROC (Joel Greenblatt) (%) Range Over the Past 10 Years
Min: 761.44  Med: 3027.03 Max: 8318.84
Current: 1580.14
761.44
8318.84
» KING's 10-Y Financials

Financials (Next Earnings Date: Est. 2016-08-13)


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow
Oprt. Cash Flow & Net Income

» Details

Guru Trades

Q2 2015

KING Guru Trades in Q2 2015

Jim Simons 1,441,900 sh (+16.31%)
Mario Cibelli 195,000 sh (unchged)
Paul Tudor Jones Sold Out
RS Investment Management 358,170 sh (-32.11%)
» More
Q3 2015

KING Guru Trades in Q3 2015

Mario Cibelli 195,000 sh (unchged)
Jim Simons 1,307,600 sh (-9.31%)
RS Investment Management 254,280 sh (-29.01%)
» More
Q4 2015

KING Guru Trades in Q4 2015

Mario Gabelli 173,110 sh (New)
Paul Tudor Jones 1,063,900 sh (New)
Jim Simons 3,980,400 sh (+204.41%)
Mario Cibelli Sold Out
RS Investment Management Sold Out
» More
Q1 2016

KING Guru Trades in Q1 2016

Paul Tudor Jones Sold Out
Jim Simons Sold Out
Mario Gabelli Sold Out
» More
» Details

Insider Trades

Latest Guru Trades with KING

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

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» Interactive Charts

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Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:OTCPK:ARLUF, OTCPK:KNMCY, OTCPK:UBSFY, OTCPK:SQNXF, NAS:TTWO, OTCPK:SGAMY, OTCPK:GUNGF, OTCPK:CPLLF, NAS:ZNGA, NAS:GAME, OTCPK:CCOEY, OTCPK:TGRVF, NAS:CYOU, OTCPK:GLOFF, NAS:DSKY, OTCPK:WZENY, NAS:GLUU, OTCPK:BOYAF, NAS:KZ, NAS:AVID » details
Traded in other countries:KDM.Germany,
King Digital Entertainment PLC is an interactive entertainment company for the mobile world. The Company's games include Candy Crush Saga, Candy Crush Soda Saga, Farm Heroes Saga, Pet Rescue Saga and Bubble Witch 2 Saga.

King Digital Entertainment PLC was originally incorporated as Midasplayer.com Limited in September 2002, a company organized under the laws of England and Wales. It is an interactive entertainment company for the mobile world. The Company provides engaging content to its audience to match mobile lifestyles: anywhere, anytime and on any device. Its games include Candy Crush Saga, Pet Rescue Saga, Farm Heroes Saga, Papa Pear Saga and Bubble Witch Saga. The Company makes its games available for free, while players can purchase virtual items priced relative to the entertainment value they provide. It embeds social features in the content that enhances the player experience. The Company develops and publishes casual games on royalgames.com, its tournament portal and on mobile and social platform. Casual games typically include a puzzle element. The Company's competitors include other game developers and emerging and potential game developers.

Ratios

vs
industry
vs
history
P/E(ttm) 11.11
KING's P/E(ttm) is ranked higher than
82% of the 1201 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 22.50 vs. KING: 11.11 )
Ranked among companies with meaningful P/E(ttm) only.
KING' s P/E(ttm) Range Over the Past 10 Years
Min: 6.07  Med: 8.41 Max: 11.11
Current: 11.11
6.07
11.11
Forward P/E 11.25
KING's Forward P/E is ranked higher than
89% of the 299 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 19.57 vs. KING: 11.25 )
Ranked among companies with meaningful Forward P/E only.
N/A
PE(NRI) 11.11
KING's PE(NRI) is ranked higher than
81% of the 1202 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 22.95 vs. KING: 11.11 )
Ranked among companies with meaningful PE(NRI) only.
KING' s PE(NRI) Range Over the Past 10 Years
Min: 6.04  Med: 8.41 Max: 11.11
Current: 11.11
6.04
11.11
P/B 5.01
KING's P/B is ranked lower than
73% of the 1719 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.49 vs. KING: 5.01 )
Ranked among companies with meaningful P/B only.
KING' s P/B Range Over the Past 10 Years
Min: 4.13  Med: 5.51 Max: 9.33
Current: 5.01
4.13
9.33
P/S 2.73
KING's P/S is ranked lower than
59% of the 1767 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.98 vs. KING: 2.73 )
Ranked among companies with meaningful P/S only.
KING' s P/S Range Over the Past 10 Years
Min: 1.55  Med: 2.26 Max: 2.88
Current: 2.73
1.55
2.88
PFCF 10.13
KING's PFCF is ranked higher than
83% of the 642 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 22.61 vs. KING: 10.13 )
Ranked among companies with meaningful PFCF only.
KING' s PFCF Range Over the Past 10 Years
Min: 4.71  Med: 7.70 Max: 10.13
Current: 10.13
4.71
10.13
POCF 9.27
KING's POCF is ranked higher than
75% of the 817 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 15.68 vs. KING: 9.27 )
Ranked among companies with meaningful POCF only.
KING' s POCF Range Over the Past 10 Years
Min: 4.51  Med: 7.20 Max: 9.27
Current: 9.27
4.51
9.27
EV-to-EBIT 6.71
KING's EV-to-EBIT is ranked higher than
80% of the 1179 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 15.39 vs. KING: 6.71 )
Ranked among companies with meaningful EV-to-EBIT only.
KING' s EV-to-EBIT Range Over the Past 10 Years
Min: 3.5  Med: 5.50 Max: 7
Current: 6.71
3.5
7
EV-to-EBITDA 6.49
KING's EV-to-EBITDA is ranked higher than
75% of the 1278 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 11.60 vs. KING: 6.49 )
Ranked among companies with meaningful EV-to-EBITDA only.
KING' s EV-to-EBITDA Range Over the Past 10 Years
Min: 3.4  Med: 5.40 Max: 6.9
Current: 6.49
3.4
6.9
Current Ratio 4.00
KING's Current Ratio is ranked higher than
80% of the 1700 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.94 vs. KING: 4.00 )
Ranked among companies with meaningful Current Ratio only.
KING' s Current Ratio Range Over the Past 10 Years
Min: 1.96  Med: 3.08 Max: 4.15
Current: 4
1.96
4.15
Quick Ratio 4.00
KING's Quick Ratio is ranked higher than
81% of the 1700 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.82 vs. KING: 4.00 )
Ranked among companies with meaningful Quick Ratio only.
KING' s Quick Ratio Range Over the Past 10 Years
Min: 1.96  Med: 3.08 Max: 4.15
Current: 4
1.96
4.15
Days Sales Outstanding 35.82
KING's Days Sales Outstanding is ranked higher than
84% of the 1498 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 68.50 vs. KING: 35.82 )
Ranked among companies with meaningful Days Sales Outstanding only.
KING' s Days Sales Outstanding Range Over the Past 10 Years
Min: 32.86  Med: 40.35 Max: 57.82
Current: 35.82
32.86
57.82
Days Payable 5.91
KING's Days Payable is ranked lower than
93% of the 1363 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 43.52 vs. KING: 5.91 )
Ranked among companies with meaningful Days Payable only.
KING' s Days Payable Range Over the Past 10 Years
Min: 8.86  Med: 14.29 Max: 33.25
Current: 5.91
8.86
33.25

Valuation & Return

vs
industry
vs
history
Price/Net Cash 8.04
KING's Price/Net Cash is ranked lower than
51% of the 550 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9.90 vs. KING: 8.04 )
Ranked among companies with meaningful Price/Net Cash only.
KING' s Price/Net Cash Range Over the Past 10 Years
Min: 7.61  Med: 10.85 Max: 26.73
Current: 8.04
7.61
26.73
Price/Net Current Asset Value 6.27
KING's Price/Net Current Asset Value is ranked lower than
54% of the 1060 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.04 vs. KING: 6.27 )
Ranked among companies with meaningful Price/Net Current Asset Value only.
KING' s Price/Net Current Asset Value Range Over the Past 10 Years
Min: 5.25  Med: 7.13 Max: 12.63
Current: 6.27
5.25
12.63
Price/Tangible Book 5.52
KING's Price/Tangible Book is ranked lower than
62% of the 1438 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.75 vs. KING: 5.52 )
Ranked among companies with meaningful Price/Tangible Book only.
KING' s Price/Tangible Book Range Over the Past 10 Years
Min: 4.64  Med: 5.86 Max: 9.11
Current: 5.52
4.64
9.11
Price/Median PS Value 1.21
KING's Price/Median PS Value is ranked lower than
62% of the 1599 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.05 vs. KING: 1.21 )
Ranked among companies with meaningful Price/Median PS Value only.
KING' s Price/Median PS Value Range Over the Past 10 Years
Min: 0.77  Med: 0.95 Max: 1.2
Current: 1.21
0.77
1.2
Price/Graham Number 1.65
KING's Price/Graham Number is ranked higher than
56% of the 847 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.01 vs. KING: 1.65 )
Ranked among companies with meaningful Price/Graham Number only.
KING' s Price/Graham Number Range Over the Past 10 Years
Min: 1.26  Med: 1.46 Max: 1.91
Current: 1.65
1.26
1.91
Earnings Yield (Greenblatt) (%) 14.90
KING's Earnings Yield (Greenblatt) (%) is ranked higher than
87% of the 1811 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.50 vs. KING: 14.90 )
Ranked among companies with meaningful Earnings Yield (Greenblatt) (%) only.
KING' s Earnings Yield (Greenblatt) (%) Range Over the Past 10 Years
Min: 14.3  Med: 18.20 Max: 28.8
Current: 14.9
14.3
28.8

More Statistics

Revenue (TTM) (Mil) $2,013
EPS (TTM) $ 1.62
Short Percentage of Float0.17%
52-Week Range $11.63 - 18.00
Shares Outstanding (Mil)315.94

Analyst Estimate

Dec16
Revenue (Mil $)
EPS ($) 1.60
EPS w/o NRI ($) 1.60
EPS Growth Rate
(3Y to 5Y Estimate)
N/A
» More Articles for NYSE:KING

Headlines

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