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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 8/10

vs
industry
vs
history
Cash to Debt No Debt
KING's Cash to Debt is ranked higher than
72% of the 1781 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 20.60 vs. KING: No Debt )
Ranked among companies with meaningful Cash to Debt only.
KING' s 10-Year Cash to Debt Range
Min: N/A  Med: 10000.00 Max: No Debt
Current: No Debt

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N/A
No Debt
Equity to Asset 0.71
KING's Equity to Asset is ranked higher than
66% of the 1579 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.61 vs. KING: 0.71 )
Ranked among companies with meaningful Equity to Asset only.
KING' s 10-Year Equity to Asset Range
Min: 0.45  Med: 0.61 Max: 0.71
Current: 0.71
0.45
0.71
Interest Coverage No Debt
KING's Interest Coverage is ranked higher than
53% of the 1164 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10000.00 vs. KING: No Debt )
Ranked among companies with meaningful Interest Coverage only.
KING' s 10-Year Interest Coverage Range
Min: 9999.99  Med: 10000.00 Max: 9999.99
Current: No Debt
Z-Score: 12.35
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 4/10

vs
industry
vs
history
Operating margin (%) 33.78
KING's Operating margin (%) is ranked higher than
95% of the 1748 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.11 vs. KING: 33.78 )
Ranked among companies with meaningful Operating margin (%) only.
KING' s 10-Year Operating margin (%) Range
Min: -1.17  Med: 19.56 Max: 38.04
Current: 33.78
-1.17
38.04
Net-margin (%) 26.48
KING's Net-margin (%) is ranked higher than
94% of the 1748 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.20 vs. KING: 26.48 )
Ranked among companies with meaningful Net-margin (%) only.
KING' s 10-Year Net-margin (%) Range
Min: -2.06  Med: 15.05 Max: 30.12
Current: 26.48
-2.06
30.12
ROE (%) 67.05
KING's ROE (%) is ranked higher than
97% of the 1703 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.27 vs. KING: 67.05 )
Ranked among companies with meaningful ROE (%) only.
KING' s 10-Year ROE (%) Range
Min: 46.79  Med: 86.04 Max: 283.15
Current: 67.05
46.79
283.15
ROA (%) 43.34
KING's ROA (%) is ranked higher than
98% of the 1788 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.29 vs. KING: 43.34 )
Ranked among companies with meaningful ROA (%) only.
KING' s 10-Year ROA (%) Range
Min: 20.86  Med: 51.02 Max: 128.02
Current: 43.34
20.86
128.02
ROC (Joel Greenblatt) (%) 2334.10
KING's ROC (Joel Greenblatt) (%) is ranked higher than
98% of the 1761 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 24.35 vs. KING: 2334.10 )
Ranked among companies with meaningful ROC (Joel Greenblatt) (%) only.
KING' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: 743.37  Med: 3027.03 Max: 8318.84
Current: 2334.1
743.37
8318.84
» KING's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q3 2014

KING Guru Trades in Q3 2014

Chase Coleman 4,740,000 sh (+257.74%)
» More
Q4 2014

KING Guru Trades in Q4 2014

Mario Cibelli 195,000 sh (New)
RS Investment Management 400,284 sh (New)
Chase Coleman 4,999,500 sh (+5.47%)
» More
Q1 2015

KING Guru Trades in Q1 2015

Jim Simons 1,239,700 sh (New)
Paul Tudor Jones 14,574 sh (New)
RS Investment Management 527,590 sh (+31.80%)
Mario Cibelli 195,000 sh (unchged)
Chase Coleman Sold Out
» More
Q2 2015

KING Guru Trades in Q2 2015

Jim Simons 1,441,900 sh (+16.31%)
Mario Cibelli 195,000 sh (unchged)
Paul Tudor Jones Sold Out
RS Investment Management 358,170 sh (-32.11%)
RS Investment Management 358,170 sh (-32.11%)
» More
» Details

Insider Trades

Latest Guru Trades with KING

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

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» Interactive Charts

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Ratios

vs
industry
vs
history
P/E(ttm) 7.53
KING's P/E(ttm) is ranked higher than
93% of the 1109 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 24.00 vs. KING: 7.53 )
Ranked among companies with meaningful P/E(ttm) only.
KING' s 10-Year P/E(ttm) Range
Min: 6.04  Med: 8.22 Max: 10.22
Current: 7.53
6.04
10.22
Forward P/E 9.06
KING's Forward P/E is ranked higher than
89% of the 528 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 19.16 vs. KING: 9.06 )
Ranked among companies with meaningful Forward P/E only.
N/A
PE(NRI) 7.70
KING's PE(NRI) is ranked higher than
93% of the 1101 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 23.80 vs. KING: 7.70 )
Ranked among companies with meaningful PE(NRI) only.
KING' s 10-Year PE(NRI) Range
Min: 6.04  Med: 8.22 Max: 10.22
Current: 7.7
6.04
10.22
P/B 4.80
KING's P/B is ranked lower than
72% of the 1572 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.63 vs. KING: 4.80 )
Ranked among companies with meaningful P/B only.
KING' s 10-Year P/B Range
Min: 4.24  Med: 5.63 Max: 9.34
Current: 4.8
4.24
9.34
P/S 2.00
KING's P/S is ranked lower than
51% of the 1715 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.00 vs. KING: 2.00 )
Ranked among companies with meaningful P/S only.
KING' s 10-Year P/S Range
Min: 1.55  Med: 2.25 Max: 2.87
Current: 2
1.55
2.87
PFCF 7.11
KING's PFCF is ranked higher than
92% of the 815 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 24.41 vs. KING: 7.11 )
Ranked among companies with meaningful PFCF only.
KING' s 10-Year PFCF Range
Min: 4.69  Med: 7.27 Max: 9.01
Current: 7.11
4.69
9.01
POCF 6.63
KING's POCF is ranked higher than
87% of the 1017 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 17.74 vs. KING: 6.63 )
Ranked among companies with meaningful POCF only.
KING' s 10-Year POCF Range
Min: 4.5  Med: 7.00 Max: 8.48
Current: 6.63
4.5
8.48
EV-to-EBIT 4.68
KING's EV-to-EBIT is ranked higher than
92% of the 1149 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 16.13 vs. KING: 4.68 )
Ranked among companies with meaningful EV-to-EBIT only.
KING' s 10-Year EV-to-EBIT Range
Min: 3.5  Med: 5.40 Max: 7
Current: 4.68
3.5
7
Current Ratio 4.15
KING's Current Ratio is ranked higher than
81% of the 1625 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.07 vs. KING: 4.15 )
Ranked among companies with meaningful Current Ratio only.
KING' s 10-Year Current Ratio Range
Min: 1.96  Med: 2.95 Max: 4.15
Current: 4.15
1.96
4.15
Quick Ratio 4.15
KING's Quick Ratio is ranked higher than
82% of the 1625 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.92 vs. KING: 4.15 )
Ranked among companies with meaningful Quick Ratio only.
KING' s 10-Year Quick Ratio Range
Min: 1.96  Med: 2.95 Max: 4.15
Current: 4.15
1.96
4.15
Days Sales Outstanding 28.67
KING's Days Sales Outstanding is ranked higher than
89% of the 1511 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 69.32 vs. KING: 28.67 )
Ranked among companies with meaningful Days Sales Outstanding only.
KING' s 10-Year Days Sales Outstanding Range
Min: 32.86  Med: 40.35 Max: 57.82
Current: 28.67
32.86
57.82

Valuation & Return

vs
industry
vs
history
Price/Net Cash 9.59
KING's Price/Net Cash is ranked higher than
54% of the 526 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10.71 vs. KING: 9.59 )
Ranked among companies with meaningful Price/Net Cash only.
KING' s 10-Year Price/Net Cash Range
Min: 10.04  Med: 13.21 Max: 26.73
Current: 9.59
10.04
26.73
Price/Net Current Asset Value 6.62
KING's Price/Net Current Asset Value is ranked lower than
51% of the 1036 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.56 vs. KING: 6.62 )
Ranked among companies with meaningful Price/Net Current Asset Value only.
KING' s 10-Year Price/Net Current Asset Value Range
Min: 6  Med: 8.52 Max: 12.63
Current: 6.62
6
12.63
Price/Tangible Book 5.44
KING's Price/Tangible Book is ranked lower than
61% of the 1327 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.00 vs. KING: 5.44 )
Ranked among companies with meaningful Price/Tangible Book only.
KING' s 10-Year Price/Tangible Book Range
Min: 5.29  Med: 6.93 Max: 9.1
Current: 5.44
5.29
9.1
Price/Median PS Value 0.89
KING's Price/Median PS Value is ranked higher than
67% of the 1520 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.11 vs. KING: 0.89 )
Ranked among companies with meaningful Price/Median PS Value only.
KING' s 10-Year Price/Median PS Value Range
Min: 0.77  Med: 1.00 Max: 1.2
Current: 0.89
0.77
1.2
Price/Graham Number 1.34
KING's Price/Graham Number is ranked higher than
66% of the 853 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.03 vs. KING: 1.34 )
Ranked among companies with meaningful Price/Graham Number only.
KING' s 10-Year Price/Graham Number Range
Min: 1.27  Med: 1.58 Max: 1.9
Current: 1.34
1.27
1.9
Earnings Yield (Greenblatt) (%) 21.44
KING's Earnings Yield (Greenblatt) (%) is ranked higher than
94% of the 1711 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.80 vs. KING: 21.44 )
Ranked among companies with meaningful Earnings Yield (Greenblatt) (%) only.
KING' s 10-Year Earnings Yield (Greenblatt) (%) Range
Min: 14.3  Med: 18.40 Max: 28.8
Current: 21.44
14.3
28.8

Analyst Estimate

Dec15 Dec16
Revenue(Mil) 1,943 1,703
EPS($) 1.87 1.48
EPS without NRI($) 1.87 1.48

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare: » details
Traded in other countries:KDM.Germany,
King Digital Entertainment PLC was originally incorporated as Midasplayer.com Limited in September 2002, a company organized under the laws of England and Wales. It is an interactive entertainment company for the mobile world. The Company provides engaging content to its audience to match mobile lifestyles: anywhere, anytime and on any device. Its games include Candy Crush Saga, Pet Rescue Saga, Farm Heroes Saga, Papa Pear Saga and Bubble Witch Saga. The Company makes its games available for free, while players can purchase virtual items priced relative to the entertainment value they provide. It embeds social features in the content that enhances the player experience. The Company develops and publishes casual games on royalgames.com, its tournament portal and on mobile and social platform. Casual games typically include a puzzle element. The Company's competitors include other game developers and emerging and potential game developers.
» More Articles for NYSE:KING

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Candy Crush Taking King Digitals To New Highs Mar 18 2015 
King Digital Entertainment Stock Soars Following Q4 Results, But Not All Analysts Are Bullish Feb 16 2015 

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