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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 7/10

vs
industry
vs
history
Cash to Debt 1.33
KNM's Cash to Debt is ranked higher than
58% of the 2084 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.03 vs. KNM: 1.33 )
KNM' s 10-Year Cash to Debt Range
Min: 0.72   Max: No Debt
Current: 1.33

Equity to Asset 0.72
KNM's Equity to Asset is ranked higher than
80% of the 2011 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. KNM: 0.72 )
KNM' s 10-Year Equity to Asset Range
Min: 0.33   Max: 0.72
Current: 0.72

0.33
0.72
Interest Coverage 6.48
KNM's Interest Coverage is ranked lower than
54% of the 1371 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2350.48 vs. KNM: 6.48 )
KNM' s 10-Year Interest Coverage Range
Min: 2.18   Max: 9999.99
Current: 6.48

2.18
9999.99
F-Score: 6
Z-Score: 3.77
M-Score: -2.86
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 5/10

vs
industry
vs
history
Operating margin (%) 4.48
KNM's Operating margin (%) is ranked higher than
69% of the 2065 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.44 vs. KNM: 4.48 )
KNM' s 10-Year Operating margin (%) Range
Min: -8.62   Max: 22.11
Current: 4.48

-8.62
22.11
Net-margin (%) 2.33
KNM's Net-margin (%) is ranked higher than
66% of the 2065 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.78 vs. KNM: 2.33 )
KNM' s 10-Year Net-margin (%) Range
Min: -11.24   Max: 12.58
Current: 2.33

-11.24
12.58
ROE (%) 2.26
KNM's ROE (%) is ranked higher than
62% of the 2008 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.06 vs. KNM: 2.26 )
KNM' s 10-Year ROE (%) Range
Min: -25.02   Max: 20.93
Current: 2.26

-25.02
20.93
ROA (%) 1.58
KNM's ROA (%) is ranked higher than
64% of the 2091 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.76 vs. KNM: 1.58 )
KNM' s 10-Year ROA (%) Range
Min: -9.31   Max: 7.58
Current: 1.58

-9.31
7.58
ROC (Joel Greenblatt) (%) 7.30
KNM's ROC (Joel Greenblatt) (%) is ranked higher than
62% of the 2073 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 29.03 vs. KNM: 7.30 )
KNM' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -46.47   Max: 87.44
Current: 7.3

-46.47
87.44
Revenue Growth (3Y)(%) -6.60
KNM's Revenue Growth (3Y)(%) is ranked higher than
53% of the 1674 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.60 vs. KNM: -6.60 )
KNM' s 10-Year Revenue Growth (3Y)(%) Range
Min: -6.6   Max: 14.2
Current: -6.6

-6.6
14.2
EBITDA Growth (3Y)(%) -15.20
KNM's EBITDA Growth (3Y)(%) is ranked higher than
56% of the 1370 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.90 vs. KNM: -15.20 )
KNM' s 10-Year EBITDA Growth (3Y)(%) Range
Min: -15.2   Max: 17.8
Current: -15.2

-15.2
17.8
EPS Growth (3Y)(%) -34.10
KNM's EPS Growth (3Y)(%) is ranked higher than
51% of the 1281 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.20 vs. KNM: -34.10 )
KNM' s 10-Year EPS Growth (3Y)(%) Range
Min: -34.1   Max: 28
Current: -34.1

-34.1
28
» KNM's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q3 2012

KNM Guru Trades in Q3 2012

Jim Simons 12,300 sh (-24.54%)
» More
Q4 2012

KNM Guru Trades in Q4 2012

Jim Simons 12,300 sh (unchged)
» More
Q1 2013

KNM Guru Trades in Q1 2013

Jim Simons 12,000 sh (-2.44%)
» More
Q2 2013

KNM Guru Trades in Q2 2013

Jim Simons Sold Out
» More
» Details

Insider Trades

Latest Guru Trades with KNM

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)



No Guru Trades Found!
» Interactive Charts

Peter Lynch Chart ( What is Peter Lynch Charts )

Ratios

vs
industry
vs
history
P/E(ttm) 61.10
KNM's P/E(ttm) is ranked higher than
71% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 59.10 vs. KNM: 61.10 )
KNM' s 10-Year P/E(ttm) Range
Min: 8.66   Max: 226.67
Current: 61.1

8.66
226.67
P/B 1.37
KNM's P/B is ranked higher than
86% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.44 vs. KNM: 1.37 )
KNM' s 10-Year P/B Range
Min: 0.96   Max: 3.79
Current: 1.37

0.96
3.79
P/S 1.43
KNM's P/S is ranked higher than
77% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.65 vs. KNM: 1.43 )
KNM' s 10-Year P/S Range
Min: 0.56   Max: 1.96
Current: 1.43

0.56
1.96
PFCF 32.60
KNM's PFCF is ranked higher than
78% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 84.60 vs. KNM: 32.60 )
KNM' s 10-Year PFCF Range
Min: 6.68   Max: 1168.3
Current: 32.6

6.68
1168.3
EV-to-EBIT 30.36
KNM's EV-to-EBIT is ranked higher than
72% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 33.85 vs. KNM: 30.36 )
KNM' s 10-Year EV-to-EBIT Range
Min: -43.4   Max: 159.6
Current: 30.36

-43.4
159.6
Shiller P/E 25.74
KNM's Shiller P/E is ranked higher than
89% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9999.00 vs. KNM: 25.74 )
KNM' s 10-Year Shiller P/E Range
Min: 9.43   Max: 33.4
Current: 25.74

9.43
33.4
Current Ratio 3.30
KNM's Current Ratio is ranked higher than
84% of the 2048 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.91 vs. KNM: 3.30 )
KNM' s 10-Year Current Ratio Range
Min: 1.54   Max: 3.3
Current: 3.3

1.54
3.3
Quick Ratio 2.43
KNM's Quick Ratio is ranked higher than
77% of the 2048 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.78 vs. KNM: 2.43 )
KNM' s 10-Year Quick Ratio Range
Min: 1.23   Max: 2.46
Current: 2.43

1.23
2.46

Dividend & Buy Back

vs
industry
vs
history
Dividend Yield 0.88
KNM's Dividend Yield is ranked lower than
63% of the 1045 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.63 vs. KNM: 0.88 )
KNM' s 10-Year Dividend Yield Range
Min: 0.56   Max: 3.88
Current: 0.88

0.56
3.88
Dividend Payout 0.47
KNM's Dividend Payout is ranked higher than
84% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9999.00 vs. KNM: 0.47 )
KNM' s 10-Year Dividend Payout Range
Min: 0.42   Max: 1.96
Current: 0.47

0.42
1.96
Dividend growth (3y) 26.00
KNM's Dividend growth (3y) is ranked higher than
91% of the 632 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.80 vs. KNM: 26.00 )
KNM' s 10-Year Dividend growth (3y) Range
Min: 0   Max: 26
Current: 26

0
26
Yield on cost (5-Year) 0.89
KNM's Yield on cost (5-Year) is ranked lower than
63% of the 1075 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.80 vs. KNM: 0.89 )
KNM' s 10-Year Yield on cost (5-Year) Range
Min: 0.55   Max: 3.84
Current: 0.89

0.55
3.84
Share Buyback Rate -1.10
KNM's Share Buyback Rate is ranked higher than
73% of the 1394 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: -1.20 vs. KNM: -1.10 )
KNM' s 10-Year Share Buyback Rate Range
Min: 2   Max: -4.6
Current: -1.1

Valuation & Return

vs
industry
vs
history
Price/Tangible Book 1.85
KNM's Price/Tangible Book is ranked higher than
88% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.50 vs. KNM: 1.85 )
KNM' s 10-Year Price/Tangible Book Range
Min: 1.5   Max: 9.07
Current: 1.85

1.5
9.07
Price/DCF (Projected) 1.16
KNM's Price/DCF (Projected) is ranked higher than
89% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.51 vs. KNM: 1.16 )
KNM' s 10-Year Price/DCF (Projected) Range
Min: 0.62   Max: 1.62
Current: 1.16

0.62
1.62
Price/Median PS Value 1.20
KNM's Price/Median PS Value is ranked higher than
69% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.19 vs. KNM: 1.20 )
KNM' s 10-Year Price/Median PS Value Range
Min: 0.54   Max: 1.47
Current: 1.2

0.54
1.47
Price/Graham Number 2.23
KNM's Price/Graham Number is ranked higher than
83% of the 2274 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 28.44 vs. KNM: 2.23 )
KNM' s 10-Year Price/Graham Number Range
Min: 0.91   Max: 3.98
Current: 2.23

0.91
3.98
Earnings Yield (Greenblatt) 3.30
KNM's Earnings Yield (Greenblatt) is ranked higher than
70% of the 2058 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.80 vs. KNM: 3.30 )
KNM' s 10-Year Earnings Yield (Greenblatt) Range
Min: 0.6   Max: 22.7
Current: 3.3

0.6
22.7
Forward Rate of Return (Yacktman) -3.24
KNM's Forward Rate of Return (Yacktman) is ranked higher than
58% of the 1075 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 12.75 vs. KNM: -3.24 )
KNM' s 10-Year Forward Rate of Return (Yacktman) Range
Min: -3.4   Max: 44.7
Current: -3.24

-3.4
44.7

Analyst Estimate


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Mar15
Revenue(Mil)
EPS($) 1.55
EPS without NRI($) 1.55

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:NTDOY, ATVI, TABCF, EA, IGT » details
Traded in other countries:KNM.UK, 9766.Japan, KOA.Germany, KOAA.Germany, KNAMF.USA,
Konami Corporation is incorporated as a joint stock corporation under the laws of Japan on March 19, 1973 under the name Konami Industries Co., Ltd. In 1991, it changed its name to Konami Co., Ltd. and subsequently changed its name to Konami Corporation in 2000. It develops, publishes, markets and distributes video game software products globally for stationary consoles such as Sony PlayStation, PlayStation 2, PlayStation 3, Nintendo Wii, Nintendo GameCube, Microsoft Xbox and Microsoft Xbox 360, and for portable consoles such as Sony PlayStation Portable, Nintendo Game Boy Advance and Nintendo DS, as well as for use on personal computers. In addition, it plans, produces, operates and distributes entertainment content for mobile phone online games. Konami also produces card games, character goods, toys & hobbies, publications, CDs and DVDs and other merchandize products, many of which use popular characters seen in movies, television, comic books, video games, advertising or other media. It also publishes, produces and provides post-sale service for software and hardware for amusement arcade games. In addition, it produces software for pachinko slot machines and LCDs used in pachinko machines, and produce video games and token-operated games installed in amusement arcades and other entertainment venues in Japan as well as gaming machines for casinos in the United States, Australia and other overseas jurisdictions. It aims to create new markets and provide various health-related services through the operation of fitness club facilities and the development and manufacturing of heath-related equipment and supplements. Konami 's Digital Entertainment Segment consists of the five businesses as follows: Computer & Video Games business, it produces, manufactures and sells video game software, purchase and distribute video game software for home use; Amusement business, it produces, manufactures and sells video games for amusement facilities and content for token-operated games; Card Games business, it plans, produces, manufactures and sells card games; Online business, it builds computer systems related to online games, maintain and operate online servers, produce and distribute content for mobile phones, and produce online games; Other business, it plans, produces, manufactures and sells electronic toys, figures and character goods, and plan, produce and sell music and video package products, books and magazines. It is a health and fitness club operator and health-related business enterprise in Japan. Gaming & System Segment is involved in developing content and hardware for gaming machines for casinos outside of Japan. The Company's Computer & Video Games business develops, publishes, distributes and markets software for video game systems and, to a lesser extent, personal computers. Most of its software consists of video games designed for use with video game platforms, including PlayStation 2, PLAYSTATION 3, PlayStation Portable, Nin
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