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GuruFocus Financial Strength Rank measures how strong a companyย’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 5/10

vs
industry
vs
history
Cash to Debt 636.667
MMUS's Cash to Debt is ranked lower than
54% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10000.00 vs. MMUS: 636.667 )
MMUS' s 10-Year Cash to Debt Range
Min: 1.34   Max: No Debt
Current: 636.67

Equity to Asset 0.183
MMUS's Equity to Asset is ranked lower than
71% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.49 vs. MMUS: 0.183 )
MMUS' s 10-Year Equity to Asset Range
Min: 0.04   Max: 0.79
Current: 0.18

0.04
0.79
F-Score: 2
Z-Score: -1.62
M-Score: -3.37
GuruFocus Profitability Rank ranks how profitable a company is and how likely the companyย’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
ย•ย•3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rankย•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 2/10

vs
industry
vs
history
Operating margin (%) -28.00
MMUS's Operating margin (%) is ranked lower than
84% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.40 vs. MMUS: -28.00 )
MMUS' s 10-Year Operating margin (%) Range
Min: -815.6   Max: 5.4
Current: -28

-815.6
5.4
Net-margin (%) -20.6
MMUS's Net-margin (%) is ranked lower than
79% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.50 vs. MMUS: -20.6 )
MMUS' s 10-Year Net-margin (%) Range
Min: -764.2   Max: 21
Current: -20.6

-764.2
21
ROE (%) -27.9
MMUS's ROE (%) is ranked lower than
78% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.80 vs. MMUS: -27.9 )
MMUS' s 10-Year ROE (%) Range
Min: -293.3   Max: 23.8
Current: -27.9

-293.3
23.8
ROA (%) -17.1
MMUS's ROA (%) is ranked lower than
81% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.00 vs. MMUS: -17.1 )
MMUS' s 10-Year ROA (%) Range
Min: -187   Max: 17
Current: -17.1

-187
17
Revenue Growth (%) 1.1
MMUS's Revenue Growth (%) is ranked higher than
72% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.20 vs. MMUS: 1.1 )
MMUS' s 10-Year Revenue Growth (%) Range
Min: -24.6   Max: 16.9
Current: 1.1

-24.6
16.9
ยป MMUS's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q2 2012

MMUS Guru Trades in Q2 2012

Jim Simons 74,400 sh (+0.27%)
» More
Q3 2012

MMUS Guru Trades in Q3 2012

Jim Simons 74,600 sh (+0.27%)
» More
Q4 2012

MMUS Guru Trades in Q4 2012

Jim Simons 74,900 sh (+0.4%)
» More
Q1 2013

MMUS Guru Trades in Q1 2013

Jim Simons 75,900 sh (+1.34%)
» More
» Details

Insider Trades

Latest Guru Trades with MMUS



No Insider Trades Found!

Ratios

vs
industry
vs
history
P/B 18.76
MMUS's P/B is ranked higher than
62% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.90 vs. MMUS: 18.76 )
MMUS' s 10-Year P/B Range
Min: 0.27   Max: 18.76
Current: 18.76

0.27
18.76
P/S 13.85
MMUS's P/S is ranked higher than
60% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.40 vs. MMUS: 13.85 )
MMUS' s 10-Year P/S Range
Min: 0.5   Max: 13.85
Current: 13.85

0.5
13.85
EV-to-EBIT -3.62
MMUS's EV-to-EBIT is ranked higher than
53% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 18.35 vs. MMUS: -3.62 )
MMUS' s 10-Year EV-to-EBIT Range
Min: 6.5   Max: 239.6
Current: -3.62

6.5
239.6
Shiller P/E 603.91
MMUS's Shiller P/E is ranked higher than
98% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 22.91 vs. MMUS: 603.91 )
MMUS' s 10-Year Shiller P/E Range
Min: 17.6   Max: 603.91
Current: 603.91

17.6
603.91

Valuation & Return

vs
industry
vs
history
Price/Net Current Asset Value 384.6
MMUS's Price/Net Current Asset Value is ranked higher than
83% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 13.80 vs. MMUS: 384.6 )
MMUS' s 10-Year Price/Net Current Asset Value Range
Min: 7.4   Max: 62
Current: 384.6

7.4
62
Price/Tangible Book 63.3
MMUS's Price/Tangible Book is ranked higher than
79% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.85 vs. MMUS: 63.3 )
MMUS' s 10-Year Price/Tangible Book Range
Min: 1.7   Max: 13.5
Current: 63.3

1.7
13.5
Price/DCF (Projected) 15.8
MMUS's Price/DCF (Projected) is ranked higher than
87% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.40 vs. MMUS: 15.8 )
MMUS' s 10-Year Price/DCF (Projected) Range
Min: 0.9   Max: 10.2
Current: 15.8

0.9
10.2
Price/Median PS Value 9.5
MMUS's Price/Median PS Value is ranked higher than
72% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.80 vs. MMUS: 9.5 )
MMUS' s 10-Year Price/Median PS Value Range
Min: 0.4   Max: 3.4
Current: 9.5

0.4
3.4
Earnings Yield (Greenblatt) 0.80
MMUS's Earnings Yield (Greenblatt) is ranked higher than
69% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.80 vs. MMUS: 0.80 )
MMUS' s 10-Year Earnings Yield (Greenblatt) Range
Min: 0.4   Max: 15.4
Current: 0.8

0.4
15.4
Forward Rate of Return (Yacktman) 0.37
MMUS's Forward Rate of Return (Yacktman) is ranked higher than
82% of the 835 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.38 vs. MMUS: 0.37 )
MMUS' s 10-Year Forward Rate of Return (Yacktman) Range
Min: -10.7   Max: 66
Current: 0.37

-10.7
66

Business Description

MakeMusic, Inc. is a Minnesota corporation. Its predecessor corporations, which were merged to form the current entity in 1992, were incorporated in Minnesota in 1990. It is a provider of music education technology whose mission is to enhance and transform the experience of making, composing, teaching, and learning music. MakeMusic develops and markets two product lines that reinforce each other's features and competitiveness. In December 2011, MakeMusic acquired Garritan Corporation. Garritan sound sample libraries are noted among professional musicians around the world for their superior quality and value. In November 2011, MakeMusic acquired select assets of Recordare LLC, including MusicXML. MusicXML is the standard open file format for transferring music notation across applications. The well-established Finale family of music notation software products provides a solid base business that serves a large customer base, and generates consistent revenue through sales of new products, annual upgrades and trade-up campaigns. Music notation software is a niche business with limited growth opportunity since only a small percentage of musicians ever notate music. Its growth potential lies with SmartMusic, a subscription-based product directed toward the very large and constantly renewing market of music students and their teachers. SmartMusic combines a software application, a library of thousands of music titles and skill-development exercises, and a web service to provide students with a compelling experience and teachers with the realistic means to document the progress of every student. SmartMusic provides a rich combination of features that helps students focus their practice time and master specific skills, contributing to a more engaging and rewarding practice. SmartMusic software is a comprehensive music teaching and learning solution for band, orchestra, and vocal students to use at school and, more importantly, at home. SmartMusic enhances and transforms the hours spent practicing by putting students inside a professional band or orchestra, so that they can hear how the music is supposed to be performed and how their part fits in. This makes practicing much more engaging, causing students to practice longer and more often. SmartMusic also offers a rich variety of effective practice tools that make practice time more efficient and productive. The Company owns the registered trademarks in the United States for Allegro, Coda, Finale, Finale Allegro, Finale NotePad, Finale Performance Assessment, Finale PrintMusic, Finale SongWriter, Finale Viewer , FinaleScript, FPA, HumanPlayback, HyperScribe, Intelligent Accompaniment, Intonation Trainer, M!, MakeMusic, MicNotator, SmartMusic, SmartMusic Impact, StudioView, SmartFind and Paint, and TempoTap. In addition, the names Finale, Finale NotePad, Finale PrintMusic, Finale SongWriter, Finale Viewer , Intelligent Accompaniment, MakeMusic, SmartMusic, and The Art of Music Notation have
Company Website
SEC Reports
Industry: Electronic Gaming & Multimedia
Compare:NTDOY, ATVI, EA, KNM, IGT

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