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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 6/10

vs
industry
vs
history
Cash to Debt No Debt
NCTY's Cash to Debt is ranked higher than
100% of the 1672 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 22.71 vs. NCTY: No Debt )
NCTY' s 10-Year Cash to Debt Range
Min: 0.34   Max: No Debt
Current: No Debt

Equity to Asset 0.48
NCTY's Equity to Asset is ranked higher than
54% of the 1618 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. NCTY: 0.48 )
NCTY' s 10-Year Equity to Asset Range
Min: -2.85   Max: 0.87
Current: 0.48

-2.85
0.87
Interest Coverage No Debt
NCTY's Interest Coverage is ranked higher than
98% of the 1026 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 690.23 vs. NCTY: No Debt )
NCTY' s 10-Year Interest Coverage Range
Min: 9999.99   Max: 9999.99
Current: No Debt

F-Score: 3
Z-Score: -2.73
M-Score: 0.52
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 2/10

vs
industry
vs
history
Operating margin (%) -506.08
NCTY's Operating margin (%) is ranked lower than
64% of the 1586 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.71 vs. NCTY: -506.08 )
NCTY' s 10-Year Operating margin (%) Range
Min: -600.98   Max: 27.4
Current: -506.08

-600.98
27.4
Net-margin (%) -502.27
NCTY's Net-margin (%) is ranked lower than
63% of the 1585 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.83 vs. NCTY: -502.27 )
NCTY' s 10-Year Net-margin (%) Range
Min: -803.08   Max: 280.72
Current: -502.27

-803.08
280.72
ROE (%) -201.85
NCTY's ROE (%) is ranked lower than
64% of the 1548 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.84 vs. NCTY: -201.85 )
NCTY' s 10-Year ROE (%) Range
Min: -201.85   Max: 23.39
Current: -201.85

-201.85
23.39
ROA (%) -96.27
NCTY's ROA (%) is ranked lower than
63% of the 1603 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.56 vs. NCTY: -96.27 )
NCTY' s 10-Year ROA (%) Range
Min: -128.54   Max: 31.11
Current: -96.27

-128.54
31.11
ROC (Joel Greenblatt) (%) -1051.27
NCTY's ROC (Joel Greenblatt) (%) is ranked lower than
62% of the 1584 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 34.63 vs. NCTY: -1051.27 )
NCTY' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -1051.27   Max: 118.74
Current: -1051.27

-1051.27
118.74
Revenue Growth (%) 6.60
NCTY's Revenue Growth (%) is ranked higher than
71% of the 1368 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.20 vs. NCTY: 6.60 )
NCTY' s 10-Year Revenue Growth (%) Range
Min: -58   Max: 287.6
Current: 6.6

-58
287.6
EBITDA Growth (%) 21.80
NCTY's EBITDA Growth (%) is ranked higher than
84% of the 1102 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.70 vs. NCTY: 21.80 )
NCTY' s 10-Year EBITDA Growth (%) Range
Min: -30.7   Max: 51.4
Current: 21.8

-30.7
51.4
EPS Growth (%) 7.60
NCTY's EPS Growth (%) is ranked higher than
70% of the 1059 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.50 vs. NCTY: 7.60 )
NCTY' s 10-Year EPS Growth (%) Range
Min: 7.6   Max: 125.4
Current: 7.6

7.6
125.4
» NCTY's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q2 2013

NCTY Guru Trades in Q2 2013

Jim Simons 905,300 sh (+6.42%)
» More
Q3 2013

NCTY Guru Trades in Q3 2013

Jim Simons 883,200 sh (-2.44%)
» More
Q4 2013

NCTY Guru Trades in Q4 2013

Jim Simons 863,600 sh (-2.22%)
» More
Q1 2014

NCTY Guru Trades in Q1 2014

Jim Simons 868,500 sh (+0.57%)
» More
» Details

Insider Trades

Latest Guru Trades with NCTY



No Insider Trades Found!
» Interactive Charts

Peter Lynch Chart ( What is Peter Lynch Charts )

Top Ranked Articles about The9 Ltd

Sector Watch: Application Software, Billionaires Hold Stocks on the Fringe
The application software industry currently lists a total of 257 stocks, with only seven stocks on a 52-week low. The sector low ratio is 0.03. Read more...

Ratios

vs
industry
vs
history
P/B 2.50
NCTY's P/B is ranked higher than
73% of the 1820 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.00 vs. NCTY: 2.50 )
NCTY' s 10-Year P/B Range
Min: 0.33   Max: 6.32
Current: 2.5

0.33
6.32
P/S 5.10
NCTY's P/S is ranked lower than
58% of the 1820 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.42 vs. NCTY: 5.10 )
NCTY' s 10-Year P/S Range
Min: 0.99   Max: 124.32
Current: 5.1

0.99
124.32
EV-to-EBIT -2.49
NCTY's EV-to-EBIT is ranked lower than
60% of the 1820 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 33.52 vs. NCTY: -2.49 )
NCTY' s 10-Year EV-to-EBIT Range
Min: 0.1   Max: 1350.1
Current: -2.49

0.1
1350.1
Current Ratio 0.66
NCTY's Current Ratio is ranked lower than
61% of the 1648 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.92 vs. NCTY: 0.66 )
NCTY' s 10-Year Current Ratio Range
Min: 0.25   Max: 5.79
Current: 0.66

0.25
5.79
Quick Ratio 0.66
NCTY's Quick Ratio is ranked lower than
60% of the 1648 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.80 vs. NCTY: 0.66 )
NCTY' s 10-Year Quick Ratio Range
Min: 0.25   Max: 5.79
Current: 0.66

0.25
5.79

Valuation & Return

vs
industry
vs
history
Price/Tangible Book 12.60
NCTY's Price/Tangible Book is ranked higher than
59% of the 1820 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.79 vs. NCTY: 12.60 )
NCTY' s 10-Year Price/Tangible Book Range
Min: 0.67   Max: 7.48
Current: 12.6

0.67
7.48
Price/Median PS Value 2.30
NCTY's Price/Median PS Value is ranked lower than
59% of the 1820 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.20 vs. NCTY: 2.30 )
NCTY' s 10-Year Price/Median PS Value Range
Min: 0.18   Max: 14.86
Current: 2.3

0.18
14.86
Earnings Yield (Greenblatt) 455.30
NCTY's Earnings Yield (Greenblatt) is ranked higher than
99% of the 1384 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.60 vs. NCTY: 455.30 )
NCTY' s 10-Year Earnings Yield (Greenblatt) Range
Min: 0.1   Max: 15916.7
Current: 455.3

0.1
15916.7
Forward Rate of Return (Yacktman) 29.33
NCTY's Forward Rate of Return (Yacktman) is ranked higher than
93% of the 1188 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.80 vs. NCTY: 29.33 )
NCTY' s 10-Year Forward Rate of Return (Yacktman) Range
Min: -0.1   Max: 0.5
Current: 29.33

-0.1
0.5

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:NTDOY, ATVI, TABCF, EA, KNM » details
Traded in other countries:FZKA.Germany
The9, Ltd., was incorporated in the Cayman Islands on December 22, 1999 under the name GameNow.net Limited and were renamed The9 Limited in February 2004. It is an online game operator and developer in China. The Company offers online games including MMORPGs, MMOFPSs, web games, social games, mobile games and TV games, that it has licensed or developed. Its other products and services include game operating support, training and advertisement and short message services. In a typical MMORPG or MMOFPS, thousands of players play in the same game world at the same time. MMORPG and MMOFPS players can select a specific character to compete with in the game with which they develop experience and enhance game attributes, which can be carried over into the next higher game levels. MMORPGs and MMOFPSs incorporate many cutting-edge technology features, including: sophisticated 3D graphics which create captivating screen scenes; player upgrading system which allows players to attain higher game attributes with their characters as they develop experience and enhanced game capabilities over time; and instant messaging system which allows players to communicate with each other during the game and form groups with other players, thereby coordinating their game skills to achieve collective objectives. Its main competitors include: Tencent Inc. (which operates Dungeon and Fighter, Cross Fire, League of Legends and QQ Dance), Shanda Games Limited (which operates Legend of Mir and Dragon Nest), NetEase.com, Inc. (which operates WoW, Westward Journey Online and Fantasy Westward Journey), Changyou.com Limited (which operates Tian Long Ba Bu and Lu Ding Ji), Perfect World, Co. Ltd. (which operates Perfect World, Zhu Xian and Shen Diao Xia Lv) and Giant Interactive Group (which operates ZT Online and Giant Online). Its provision of online game-related content on its websites is subject to various PRC laws and regulations relating to the telecommunications industry, Internet and online gaming, and is regulated by various government authorities, including MIIT, the Ministry of Culture, GAPPRFT and the State Administration for Industry and Commerce.

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