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Also traded in: Germany

GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 6/10

vs
industry
vs
history
Cash to Debt No Debt
RNWK's Cash to Debt is ranked higher than
99% of the 1865 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 11.22 vs. RNWK: No Debt )
Ranked among companies with meaningful Cash to Debt only.
RNWK' s Cash to Debt Range Over the Past 10 Years
Min: 3.47  Med: 10000.00 Max: No Debt
Current: No Debt
Equity to Asset 0.74
RNWK's Equity to Asset is ranked higher than
73% of the 1764 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. RNWK: 0.74 )
Ranked among companies with meaningful Equity to Asset only.
RNWK' s Equity to Asset Range Over the Past 10 Years
Min: 0.62  Med: 0.74 Max: 0.85
Current: 0.74
0.62
0.85
F-Score: 3
Z-Score: -2.14
M-Score: -2.15
WACC vs ROIC
5.62%
-236.74%
WACC
ROIC
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 2/10

vs
industry
vs
history
Operating margin (%) -52.84
RNWK's Operating margin (%) is ranked lower than
88% of the 1810 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.89 vs. RNWK: -52.84 )
Ranked among companies with meaningful Operating margin (%) only.
RNWK' s Operating margin (%) Range Over the Past 10 Years
Min: -55.22  Med: -22.77 Max: 48.2
Current: -52.84
-55.22
48.2
Net-margin (%) -59.02
RNWK's Net-margin (%) is ranked lower than
88% of the 1810 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.19 vs. RNWK: -59.02 )
Ranked among companies with meaningful Net-margin (%) only.
RNWK' s Net-margin (%) Range Over the Past 10 Years
Min: -65.32  Med: -18.34 Max: 36.74
Current: -59.02
-65.32
36.74
ROE (%) -53.43
RNWK's ROE (%) is ranked lower than
88% of the 1757 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.50 vs. RNWK: -53.43 )
Ranked among companies with meaningful ROE (%) only.
RNWK' s ROE (%) Range Over the Past 10 Years
Min: -51.5  Med: -13.52 Max: 16.03
Current: -53.43
-51.5
16.03
ROA (%) -40.14
RNWK's ROA (%) is ranked lower than
88% of the 1863 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.73 vs. RNWK: -40.14 )
Ranked among companies with meaningful ROA (%) only.
RNWK' s ROA (%) Range Over the Past 10 Years
Min: -39.77  Med: -10.42 Max: 12.02
Current: -40.14
-39.77
12.02
ROC (Joel Greenblatt) (%) -590.05
RNWK's ROC (Joel Greenblatt) (%) is ranked lower than
89% of the 1830 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 21.22 vs. RNWK: -590.05 )
Ranked among companies with meaningful ROC (Joel Greenblatt) (%) only.
RNWK' s ROC (Joel Greenblatt) (%) Range Over the Past 10 Years
Min: -552.44  Med: -181.43 Max: 471.07
Current: -590.05
-552.44
471.07
Revenue Growth (3Y)(%) -22.20
RNWK's Revenue Growth (3Y)(%) is ranked lower than
88% of the 1441 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.90 vs. RNWK: -22.20 )
Ranked among companies with meaningful Revenue Growth (3Y)(%) only.
RNWK' s Revenue Growth (3Y)(%) Range Over the Past 10 Years
Min: -23.9  Med: 10.30 Max: 74.9
Current: -22.2
-23.9
74.9
» RNWK's 10-Y Financials

Financials (Next Earnings Date: 2016-08-03)


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow
Oprt. Cash Flow & Net Income

» Details

Guru Trades

Q2 2015

RNWK Guru Trades in Q2 2015

John Rogers 5,374,217 sh (+20.58%)
Jim Simons 962,878 sh (+18.13%)
Chuck Royce 620,750 sh (-56.80%)
» More
Q3 2015

RNWK Guru Trades in Q3 2015

Jim Simons 1,040,359 sh (+8.05%)
John Rogers 5,415,862 sh (+0.77%)
Chuck Royce 620,750 sh (unchged)
» More
Q4 2015

RNWK Guru Trades in Q4 2015

Jim Simons 1,074,478 sh (+3.28%)
Chuck Royce 620,750 sh (unchged)
John Rogers 5,366,745 sh (-0.91%)
» More
Q1 2016

RNWK Guru Trades in Q1 2016

John Rogers 5,488,792 sh (+2.27%)
Chuck Royce 620,750 sh (unchged)
Jim Simons 1,070,523 sh (-0.37%)
» More
» Details

Insider Trades

Latest Guru Trades with RNWK

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

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Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:OTCPK:PDSSF, OTCPK:VODOF, OTCPK:NXXYF, AMEX:MGT, NYSE:LF, NAS:NCTY, NAS:AVID, OTCPK:TSCRF, NAS:KZ, OTCPK:FNTYF, OTCPK:SGLDF, NAS:GIGM, OTCPK:EYGY, OTCPK:GMNZF, NAS:GRVY, NAS:COOL, NAS:FNCX, OTCPK:BOYAF, OTCPK:FCMKF, OTCPK:KSMRF » details
Traded in other countries:RNWA.Germany,
RealNetworks Inc provides digital media services and products. It offers video sharing and storage application, casual and casino games, direct-to-consumer ringback tone and productivity tool, and RealPlayer, a media player.

RealNetworks Inc was incorporated in 1994 in the State of Washington. The Company creates innovative applications and services that make it easy to connect with and enjoy digital media. It invented the streaming media category in 1995 and continued to connect consumers with their digital media, both directly and through partners, aiming to support every network, device, media type and social network. It provides the digital media services and products it creates, to consumers, mobile carriers and other businesses. The Companys consumers use its services and software to find, purchase, store, organize, play and manage their digital media content. Its consumer products and services include RealPlayer, a widely distributed media player; casual games; and subscription services that provide access to storage and a wide variety of digital media content. Network service providers, such as mobile carriers, use the Companys products and services to create and deliver digital media and messaging services, such as ringback tones, music on demand and intercarrier messaging, for its subscribers. The Companys segments are: RealPlayer Group, Mobile Entertainment, and Games. The Companys RealPlayer Group business consists of RealPlayer and related products and services, including RealPlayer Cloud, which it launched in the third quarter of 2013. Its RealPlayer media player software includes features and services that enable consumers to discover, play, download, manage and edit digital video. Consumers can Stream audio and video, Download and save their photos and web videos from thousands of websites, Transfer their photos and video content to and from portable devices, Share photos and video links with their contacts on social networks, Edit their own video content, Save CDs to their personal digital music libraries, and Burn CDs and transfer their audio and video content to portable devices. In addition to consumer products, it also licenses its technology to a variety of mobile network operators worldwide. It has entered into agreements with companies such as Samsung, Nokia, and Lenovo to preinstall its mobile media player software on mobile phones. Mobile Entertainment consists of the digital media services it provides to network service providers as software as a service (SaaS) offerings; and sales of Helix media solutions. The Company owns and operates a large casual games service, offering casual games via digital downloads, online subscription play, third-party portals, social networks and mobile devices. Casual games typically have simple graphics, rules and controls and are quick to learn. Casual games include board, card, puzzle, word and hidden-object games. It develops, publishes, licenses and distributes casual games. It has a large and diverse portfolio of original games developed by its in-house game studios, games developed by the Company from content it licenses from other intellectual property holders, and games licensed to it

Ratios

vs
industry
vs
history
P/B 1.43
RNWK's P/B is ranked higher than
75% of the 1976 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.76 vs. RNWK: 1.43 )
Ranked among companies with meaningful P/B only.
RNWK' s P/B Range Over the Past 10 Years
Min: 0.5  Med: 1.16 Max: 3.72
Current: 1.43
0.5
3.72
P/S 1.25
RNWK's P/S is ranked higher than
66% of the 2022 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.24 vs. RNWK: 1.25 )
Ranked among companies with meaningful P/S only.
RNWK' s P/S Range Over the Past 10 Years
Min: 0.47  Med: 1.29 Max: 5.97
Current: 1.25
0.47
5.97
EV-to-EBIT -1.06
RNWK's EV-to-EBIT is ranked lower than
99.99% of the 1333 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 16.49 vs. RNWK: -1.06 )
Ranked among companies with meaningful EV-to-EBIT only.
RNWK' s EV-to-EBIT Range Over the Past 10 Years
Min: -192.1  Med: -0.80 Max: 81.9
Current: -1.06
-192.1
81.9
EV-to-EBITDA -1.27
RNWK's EV-to-EBITDA is ranked lower than
99.99% of the 1449 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 12.53 vs. RNWK: -1.27 )
Ranked among companies with meaningful EV-to-EBITDA only.
RNWK' s EV-to-EBITDA Range Over the Past 10 Years
Min: -75.5  Med: -0.60 Max: 147.6
Current: -1.27
-75.5
147.6
Current Ratio 3.23
RNWK's Current Ratio is ranked higher than
73% of the 1711 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.94 vs. RNWK: 3.23 )
Ranked among companies with meaningful Current Ratio only.
RNWK' s Current Ratio Range Over the Past 10 Years
Min: 2.06  Med: 3.74 Max: 7.62
Current: 3.23
2.06
7.62
Quick Ratio 3.23
RNWK's Quick Ratio is ranked higher than
74% of the 1711 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.83 vs. RNWK: 3.23 )
Ranked among companies with meaningful Quick Ratio only.
RNWK' s Quick Ratio Range Over the Past 10 Years
Min: 2.06  Med: 3.74 Max: 7.62
Current: 3.23
2.06
7.62
Days Sales Outstanding 69.86
RNWK's Days Sales Outstanding is ranked lower than
52% of the 1493 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 68.62 vs. RNWK: 69.86 )
Ranked among companies with meaningful Days Sales Outstanding only.
RNWK' s Days Sales Outstanding Range Over the Past 10 Years
Min: 33.39  Med: 43.74 Max: 65.58
Current: 69.86
33.39
65.58
Days Payable 81.39
RNWK's Days Payable is ranked higher than
73% of the 1346 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 43.98 vs. RNWK: 81.39 )
Ranked among companies with meaningful Days Payable only.
RNWK' s Days Payable Range Over the Past 10 Years
Min: 42.7  Med: 82.62 Max: 153.22
Current: 81.39
42.7
153.22

Valuation & Return

vs
industry
vs
history
Price/Net Cash 3.26
RNWK's Price/Net Cash is ranked higher than
85% of the 715 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10.98 vs. RNWK: 3.26 )
Ranked among companies with meaningful Price/Net Cash only.
RNWK' s Price/Net Cash Range Over the Past 10 Years
Min: 1.48  Med: 3.70 Max: 414.29
Current: 3.26
1.48
414.29
Price/Net Current Asset Value 2.01
RNWK's Price/Net Current Asset Value is ranked higher than
84% of the 1360 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.62 vs. RNWK: 2.01 )
Ranked among companies with meaningful Price/Net Current Asset Value only.
RNWK' s Price/Net Current Asset Value Range Over the Past 10 Years
Min: 1.15  Med: 2.83 Max: 86.66
Current: 2.01
1.15
86.66
Price/Tangible Book 1.66
RNWK's Price/Tangible Book is ranked higher than
77% of the 1667 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.20 vs. RNWK: 1.66 )
Ranked among companies with meaningful Price/Tangible Book only.
RNWK' s Price/Tangible Book Range Over the Past 10 Years
Min: 0.8  Med: 2.09 Max: 54.35
Current: 1.66
0.8
54.35
Price/Median PS Value 0.97
RNWK's Price/Median PS Value is ranked higher than
62% of the 1860 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.10 vs. RNWK: 0.97 )
Ranked among companies with meaningful Price/Median PS Value only.
RNWK' s Price/Median PS Value Range Over the Past 10 Years
Min: 0.42  Med: 2.34 Max: 50.13
Current: 0.97
0.42
50.13
Earnings Yield (Greenblatt) (%) -94.30
RNWK's Earnings Yield (Greenblatt) (%) is ranked lower than
97% of the 2116 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.26 vs. RNWK: -94.30 )
Ranked among companies with meaningful Earnings Yield (Greenblatt) (%) only.
RNWK' s Earnings Yield (Greenblatt) (%) Range Over the Past 10 Years
Min: 1.2  Med: 41.60 Max: 206699
Current: -94.3
1.2
206699

More Statistics

Revenue (TTM) (Mil) $122.9
EPS (TTM) $ -2.01
Beta0.54
Short Percentage of Float6.25%
52-Week Range $3.04 - 4.93
Shares Outstanding (Mil)36.75
» More Articles for RNWK

Headlines

Articles On GuruFocus.com
5-year lows: American Public Education Inc, Quiksilver Inc, RealNetworks Inc, Universal Technical In May 18 2015 
John Rogers Comments on RealNetworks Inc. Feb 26 2014 
John Rogers' Ariel Discovery Fund - The DNA of Vical Feb 26 2014 
Weekly 3-Year Low Highlight: NSH, UAM, RNWK, BTH Aug 12 2013 
RealNetworks Inc. Reports Operating Results (10-Q) Aug 09 2010 
RealNetworks Inc. Reports Operating Results (10-Q) May 07 2010 
Dolby Laboratories - A Static Investment? Apr 25 2010 
RealNetworks Inc. Reports Operating Results (10-Q) Nov 02 2009 
A Jacobian Value Search: Invert, Always Invert! Jul 10 2009 
100 Mile Diet Idea #2 -- Real Networks: Good, Better or Best? May 28 2009 

More From Other Websites
RealNetworks to Release 2nd Quarter Results August 3 Jul 13 2016
RealNetworks to Release 2nd Quarter Results August 3 Jul 13 2016
REALNETWORKS INC Files SEC form 8-K, Change in Directors or Principal Officers Jul 13 2016
RealNetworks Appoints Chris Jones to Board of Directors Jul 12 2016
RealNetworks Appoints Chris Jones to Board of Directors Jul 12 2016
ETF’s with exposure to RealNetworks, Inc. : July 6, 2016 Jul 06 2016
ETF’s with exposure to RealNetworks, Inc. : June 20, 2016 Jun 20 2016
Exclusive: VC, former dot-com exec on why this IPO market is different Jun 10 2016
ETF’s with exposure to RealNetworks, Inc. : May 24, 2016 May 24 2016
RealNetworks, Inc. :RNWK-US: Earnings Analysis: Q1, 2016 By the Numbers May 17 2016
REALNETWORKS INC Financials May 13 2016
Edited Transcript of RNWK earnings conference call or presentation 5-May-16 9:00pm GMT May 06 2016
REALNETWORKS INC Files SEC form 10-Q, Quarterly Report May 06 2016
RealNetworks reports 1Q loss May 05 2016
RealNetworks reports 1Q loss May 05 2016
REALNETWORKS INC Files SEC form 8-K, Results of Operations and Financial Condition, Financial... May 05 2016
RealNetworks Announces First Quarter 2016 Results May 05 2016
RealNetworks Announces First Quarter 2016 Results May 05 2016
Q1 2016 RealNetworks Inc Earnings Release - After Market Close May 05 2016
REALNETWORKS INC Files SEC form 8-K, Change in Directors or Principal Officers May 03 2016

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