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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 7/10

vs
industry
vs
history
Cash to Debt No Debt
RNWK's Cash to Debt is ranked higher than
91% of the 2122 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.47 vs. RNWK: No Debt )
RNWK' s 10-Year Cash to Debt Range
Min: 3.64   Max: No Debt
Current: No Debt

Equity to Asset 0.79
RNWK's Equity to Asset is ranked higher than
88% of the 2058 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. RNWK: 0.79 )
RNWK' s 10-Year Equity to Asset Range
Min: 0.62   Max: 0.83
Current: 0.79

0.62
0.83
Interest Coverage No Debt
RNWK's Interest Coverage is ranked higher than
73% of the 1336 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1106.00 vs. RNWK: No Debt )
RNWK' s 10-Year Interest Coverage Range
Min: 9999.99   Max: 9999.99
Current: No Debt

F-Score: 3
Z-Score: 1.07
M-Score: -2.85
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 2/10

vs
industry
vs
history
Operating margin (%) -47.80
RNWK's Operating margin (%) is ranked lower than
55% of the 2107 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.51 vs. RNWK: -47.80 )
RNWK' s 10-Year Operating margin (%) Range
Min: -52.18   Max: 122.24
Current: -47.8

-52.18
122.24
Net-margin (%) -43.06
RNWK's Net-margin (%) is ranked lower than
54% of the 2107 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.65 vs. RNWK: -43.06 )
RNWK' s 10-Year Net-margin (%) Range
Min: -45.59   Max: 96.09
Current: -43.06

-45.59
96.09
ROE (%) -30.34
RNWK's ROE (%) is ranked lower than
52% of the 2039 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.71 vs. RNWK: -30.34 )
RNWK' s 10-Year ROE (%) Range
Min: -46.65   Max: 51.1
Current: -30.34

-46.65
51.1
ROA (%) -24.13
RNWK's ROA (%) is ranked lower than
53% of the 2130 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.51 vs. RNWK: -24.13 )
RNWK' s 10-Year ROA (%) Range
Min: -31.06   Max: 36.41
Current: -24.13

-31.06
36.41
ROC (Joel Greenblatt) (%) -397.26
RNWK's ROC (Joel Greenblatt) (%) is ranked lower than
55% of the 2106 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 33.24 vs. RNWK: -397.26 )
RNWK' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -481   Max: 1282.47
Current: -397.26

-481
1282.47
Revenue Growth (3Y)(%) -22.10
RNWK's Revenue Growth (3Y)(%) is ranked lower than
54% of the 1683 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.40 vs. RNWK: -22.10 )
RNWK' s 10-Year Revenue Growth (3Y)(%) Range
Min: -23.9   Max: 74.8
Current: -22.1

-23.9
74.8
EBITDA Growth (3Y)(%) 37.60
RNWK's EBITDA Growth (3Y)(%) is ranked higher than
94% of the 1393 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.20 vs. RNWK: 37.60 )
RNWK' s 10-Year EBITDA Growth (3Y)(%) Range
Min: -55.4   Max: 64.2
Current: 37.6

-55.4
64.2
EPS Growth (3Y)(%) 36.30
RNWK's EPS Growth (3Y)(%) is ranked higher than
92% of the 1276 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.50 vs. RNWK: 36.30 )
RNWK' s 10-Year EPS Growth (3Y)(%) Range
Min: -51.6   Max: 45
Current: 36.3

-51.6
45
» RNWK's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q1 2014

RNWK Guru Trades in Q1 2014

Kyle Bass 1,400,000 sh (+9.38%)
John Rogers 2,601,152 sh (+3.40%)
Jim Simons 403,323 sh (+1.15%)
Chuck Royce 428,200 sh (-10.42%)
» More
Q2 2014

RNWK Guru Trades in Q2 2014

Jim Simons 445,423 sh (+10.44%)
Kyle Bass 1,420,000 sh (+1.43%)
John Rogers 2,600,852 sh (-0.01%)
Chuck Royce 408,950 sh (-4.50%)
» More
Q3 2014

RNWK Guru Trades in Q3 2014

Chuck Royce 503,950 sh (+23.23%)
Jim Simons 522,378 sh (+17.28%)
John Rogers 2,629,677 sh (+1.11%)
Kyle Bass 695,946 sh (-50.99%)
» More
Q4 2014

RNWK Guru Trades in Q4 2014

Chuck Royce 1,393,750 sh (+176.57%)
Jim Simons 744,209 sh (+42.47%)
John Rogers 3,676,982 sh (+39.83%)
John Rogers 3,676,982 sh (+39.83%)
Kyle Bass Sold Out
» More
» Details

Insider Trades

Latest Guru Trades with RNWK

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)



No Guru Trades Found!
» Interactive Charts

Peter Lynch Chart ( What is Peter Lynch Charts )

Guru Investment Theses on RealNetworks Inc

John Rogers Comments on RealNetworks Inc. - Feb 26, 2014

RealNetworks, Inc. (RNWK) — Based in Seattle, RealNetworks is best known for its RealPlayer media player software. The company has struggled in recent years, but we were attracted by the return of founder Rob Glaser to a company trading barely above its net cash and below our estimate of liquidation value. Since our initial purchase, the company has introduced RealPlayer Cloud, which along with other new products makes us confident that Mr. Glaser is likely to lead a successful turnaround.





From John Rogers (Trades, Portfolio)' Ariel Discovery Fund fourth quarter 2013 commentary.



Check out John Rogers latest stock trades

Ratios

vs
industry
vs
history
P/B 1.22
RNWK's P/B is ranked higher than
89% of the 2302 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.39 vs. RNWK: 1.22 )
RNWK' s 10-Year P/B Range
Min: 0.5   Max: 3.75
Current: 1.22

0.5
3.75
P/S 1.44
RNWK's P/S is ranked higher than
73% of the 2302 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.68 vs. RNWK: 1.44 )
RNWK' s 10-Year P/S Range
Min: 0.47   Max: 5.97
Current: 1.44

0.47
5.97
EV-to-EBIT -1.00
RNWK's EV-to-EBIT is ranked lower than
51% of the 2302 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 35.54 vs. RNWK: -1.00 )
RNWK' s 10-Year EV-to-EBIT Range
Min: -192.1   Max: 73.2
Current: -1

-192.1
73.2
Current Ratio 3.68
RNWK's Current Ratio is ranked higher than
87% of the 2088 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.87 vs. RNWK: 3.68 )
RNWK' s 10-Year Current Ratio Range
Min: 2.06   Max: 5.63
Current: 3.68

2.06
5.63
Quick Ratio 3.68
RNWK's Quick Ratio is ranked higher than
88% of the 2088 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.77 vs. RNWK: 3.68 )
RNWK' s 10-Year Quick Ratio Range
Min: 2.06   Max: 5.63
Current: 3.68

2.06
5.63
Days Sales Outstanding 33.39
RNWK's Days Sales Outstanding is ranked higher than
94% of the 2302 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 82.25 vs. RNWK: 33.39 )
RNWK' s 10-Year Days Sales Outstanding Range
Min: 11.31   Max: 158.43
Current: 33.39

11.31
158.43

Valuation & Return

vs
industry
vs
history
Price/Net Cash 2.22
RNWK's Price/Net Cash is ranked higher than
98% of the 2302 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. RNWK: 2.22 )
RNWK' s 10-Year Price/Net Cash Range
Min: 1.48   Max: 37.95
Current: 2.22

1.48
37.95
Price/Net Current Asset Value 1.79
RNWK's Price/Net Current Asset Value is ranked higher than
98% of the 2302 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. RNWK: 1.79 )
RNWK' s 10-Year Price/Net Current Asset Value Range
Min: 1.15   Max: 36.57
Current: 1.79

1.15
36.57
Price/Tangible Book 1.42
RNWK's Price/Tangible Book is ranked higher than
91% of the 2302 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.75 vs. RNWK: 1.42 )
RNWK' s 10-Year Price/Tangible Book Range
Min: 0.8   Max: 73.59
Current: 1.42

0.8
73.59
Price/Median PS Value 1.02
RNWK's Price/Median PS Value is ranked higher than
79% of the 2302 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.30 vs. RNWK: 1.02 )
RNWK' s 10-Year Price/Median PS Value Range
Min: 0.55   Max: 55.06
Current: 1.02

0.55
55.06
Earnings Yield (Greenblatt) -100.00
RNWK's Earnings Yield (Greenblatt) is ranked lower than
65% of the 2105 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.40 vs. RNWK: -100.00 )
RNWK' s 10-Year Earnings Yield (Greenblatt) Range
Min: 1.4   Max: 206699
Current: -100

1.4
206699

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:CRM, SQI, RHT, INTU, ADBE » details
Traded in other countries:RNWA.Germany,
RealNetworks Inc was incorporated in 1994 in the State of Washington. The Company creates innovative applications and services that make it easy to connect with and enjoy digital media. It invented the streaming media category in 1995 and continued to connect consumers with their digital media, both directly and through partners, aiming to support every network, device, media type and social network. It provides the digital media services and products it creates, to consumers, mobile carriers and other businesses. The Companys consumers use its services and software to find, purchase, store, organize, play and manage their digital media content. Its consumer products and services include RealPlayer, a widely distributed media player; casual games; and subscription services that provide access to storage and a wide variety of digital media content. Network service providers, such as mobile carriers, use the Companys products and services to create and deliver digital media and messaging services, such as ringback tones, music on demand and intercarrier messaging, for its subscribers. The Companys segments are: RealPlayer Group, Mobile Entertainment, and Games. The Companys RealPlayer Group business consists of RealPlayer and related products and services, including RealPlayer Cloud, which it launched in the third quarter of 2013. Its RealPlayer media player software includes features and services that enable consumers to discover, play, download, manage and edit digital video. Consumers can Stream audio and video, Download and save their photos and web videos from thousands of websites, Transfer their photos and video content to and from portable devices, Share photos and video links with their contacts on social networks, Edit their own video content, Save CDs to their personal digital music libraries, and Burn CDs and transfer their audio and video content to portable devices. In addition to consumer products, it also licenses its technology to a variety of mobile network operators worldwide. It has entered into agreements with companies such as Samsung, Nokia, and Lenovo to preinstall its mobile media player software on mobile phones. Mobile Entertainment consists of the digital media services it provides to network service providers as software as a service (SaaS) offerings; and sales of Helix media solutions. The Company owns and operates a large casual games service, offering casual games via digital downloads, online subscription play, third-party portals, social networks and mobile devices. Casual games typically have simple graphics, rules and controls and are quick to learn. Casual games include board, card, puzzle, word and hidden-object games. It develops, publishes, licenses and distributes casual games. It has a large and diverse portfolio of original games developed by its in-house game studios, games developed by the Company from content it licenses from other intellectual property holders, and games licensed to it
» More Articles for RNWK

Headlines

Articles On GuruFocus.com
John Rogers Comments on RealNetworks Inc. Feb 26 2014 
John Rogers' Ariel Discovery Fund - The DNA of Vical Feb 26 2014 
Weekly 3-Year Low Highlight: NSH, UAM, RNWK, BTH Aug 12 2013 
comment on RNWK May 08 2013 
FV 20 Apr 04 2013 
RealNetworks Inc. Reports Operating Results (10-Q) Aug 09 2010 
RealNetworks Inc. Reports Operating Results (10-Q) May 07 2010 
Dolby Laboratories - A Static Investment? Apr 25 2010 
RealNetworks Inc. Reports Operating Results (10-Q) Nov 02 2009 
A Jacobian Value Search: Invert, Always Invert! Jul 11 2009 

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