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Also traded in: Germany

GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 6/10

vs
industry
vs
history
Cash to Debt No Debt
RNWK's Cash to Debt is ranked higher than
99% of the 1806 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.17 vs. RNWK: No Debt )
Ranked among companies with meaningful Cash to Debt only.
RNWK' s Cash to Debt Range Over the Past 10 Years
Min: 3.47  Med: 10000.00 Max: No Debt
Current: No Debt
Equity to Asset 0.75
RNWK's Equity to Asset is ranked higher than
70% of the 1719 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.61 vs. RNWK: 0.75 )
Ranked among companies with meaningful Equity to Asset only.
RNWK' s Equity to Asset Range Over the Past 10 Years
Min: 0.62  Med: 0.74 Max: 0.85
Current: 0.75
0.62
0.85
Interest Coverage No Debt
RNWK's Interest Coverage is ranked higher than
98% of the 1173 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 613.26 vs. RNWK: No Debt )
Ranked among companies with meaningful Interest Coverage only.
RNWK' s Interest Coverage Range Over the Past 10 Years
Min: 9999.99  Med: 10000.00 Max: 9999.99
Current: No Debt
F-Score: 2
Z-Score: -2.44
M-Score: -2.53
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 1/10

vs
industry
vs
history
Operating margin (%) -55.22
RNWK's Operating margin (%) is ranked lower than
89% of the 1762 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.75 vs. RNWK: -55.22 )
Ranked among companies with meaningful Operating margin (%) only.
RNWK' s Operating margin (%) Range Over the Past 10 Years
Min: -47.52  Med: -9.90 Max: 122.24
Current: -55.22
-47.52
122.24
Net-margin (%) -65.32
RNWK's Net-margin (%) is ranked lower than
89% of the 1763 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.38 vs. RNWK: -65.32 )
Ranked among companies with meaningful Net-margin (%) only.
RNWK' s Net-margin (%) Range Over the Past 10 Years
Min: -43.06  Med: -3.41 Max: 96.09
Current: -65.32
-43.06
96.09
ROE (%) -53.33
RNWK's ROE (%) is ranked lower than
89% of the 1707 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.90 vs. RNWK: -53.33 )
Ranked among companies with meaningful ROE (%) only.
RNWK' s ROE (%) Range Over the Past 10 Years
Min: -46.65  Med: -3.24 Max: 51.1
Current: -53.33
-46.65
51.1
ROA (%) -40.67
RNWK's ROA (%) is ranked lower than
89% of the 1810 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.01 vs. RNWK: -40.67 )
Ranked among companies with meaningful ROA (%) only.
RNWK' s ROA (%) Range Over the Past 10 Years
Min: -31.06  Med: -2.40 Max: 36.41
Current: -40.67
-31.06
36.41
ROC (Joel Greenblatt) (%) -542.63
RNWK's ROC (Joel Greenblatt) (%) is ranked lower than
89% of the 1778 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 22.73 vs. RNWK: -542.63 )
Ranked among companies with meaningful ROC (Joel Greenblatt) (%) only.
RNWK' s ROC (Joel Greenblatt) (%) Range Over the Past 10 Years
Min: -481  Med: -80.88 Max: 1282.47
Current: -542.63
-481
1282.47
Revenue Growth (3Y)(%) -22.10
RNWK's Revenue Growth (3Y)(%) is ranked lower than
88% of the 1367 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.90 vs. RNWK: -22.10 )
Ranked among companies with meaningful Revenue Growth (3Y)(%) only.
RNWK' s Revenue Growth (3Y)(%) Range Over the Past 10 Years
Min: -23.9  Med: 11.85 Max: 74.8
Current: -22.1
-23.9
74.8
EBITDA Growth (3Y)(%) 37.60
RNWK's EBITDA Growth (3Y)(%) is ranked higher than
88% of the 1109 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.90 vs. RNWK: 37.60 )
Ranked among companies with meaningful EBITDA Growth (3Y)(%) only.
RNWK' s EBITDA Growth (3Y)(%) Range Over the Past 10 Years
Min: -55.4  Med: 0.00 Max: 64.2
Current: 37.6
-55.4
64.2
EPS Growth (3Y)(%) 36.10
RNWK's EPS Growth (3Y)(%) is ranked higher than
83% of the 1027 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.80 vs. RNWK: 36.10 )
Ranked among companies with meaningful EPS Growth (3Y)(%) only.
RNWK' s EPS Growth (3Y)(%) Range Over the Past 10 Years
Min: -51.5  Med: -33.60 Max: 44.7
Current: 36.1
-51.5
44.7
» RNWK's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q1 2015

RNWK Guru Trades in Q1 2015

John Rogers 4,456,837 sh (+21.21%)
Jim Simons 815,130 sh (+9.53%)
Chuck Royce 1,437,050 sh (+3.11%)
» More
Q2 2015

RNWK Guru Trades in Q2 2015

John Rogers 5,374,217 sh (+20.58%)
Jim Simons 962,878 sh (+18.13%)
Chuck Royce 620,750 sh (-56.80%)
» More
Q3 2015

RNWK Guru Trades in Q3 2015

Jim Simons 1,040,359 sh (+8.05%)
John Rogers 5,415,862 sh (+0.77%)
Chuck Royce 620,750 sh (unchged)
» More
Q4 2015

RNWK Guru Trades in Q4 2015

Chuck Royce 620,750 sh (unchged)
» More
» Details

Insider Trades

Latest Guru Trades with RNWK

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

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Ratios

vs
industry
vs
history
P/B 0.91
RNWK's P/B is ranked higher than
86% of the 2326 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.57 vs. RNWK: 0.91 )
Ranked among companies with meaningful P/B only.
RNWK' s P/B Range Over the Past 10 Years
Min: 0.5  Med: 1.16 Max: 3.72
Current: 0.91
0.5
3.72
P/S 0.87
RNWK's P/S is ranked higher than
70% of the 2326 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.64 vs. RNWK: 0.87 )
Ranked among companies with meaningful P/S only.
RNWK' s P/S Range Over the Past 10 Years
Min: 0.47  Med: 1.32 Max: 5.97
Current: 0.87
0.47
5.97
Current Ratio 3.11
RNWK's Current Ratio is ranked higher than
71% of the 1733 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.97 vs. RNWK: 3.11 )
Ranked among companies with meaningful Current Ratio only.
RNWK' s Current Ratio Range Over the Past 10 Years
Min: 2.06  Med: 3.76 Max: 7.62
Current: 3.11
2.06
7.62
Quick Ratio 3.11
RNWK's Quick Ratio is ranked higher than
72% of the 1733 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.88 vs. RNWK: 3.11 )
Ranked among companies with meaningful Quick Ratio only.
RNWK' s Quick Ratio Range Over the Past 10 Years
Min: 2.06  Med: 3.76 Max: 7.62
Current: 3.11
2.06
7.62
Days Sales Outstanding 57.27
RNWK's Days Sales Outstanding is ranked higher than
63% of the 1430 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 70.48 vs. RNWK: 57.27 )
Ranked among companies with meaningful Days Sales Outstanding only.
RNWK' s Days Sales Outstanding Range Over the Past 10 Years
Min: 18.78  Med: 43.47 Max: 60.72
Current: 57.27
18.78
60.72
Days Payable 79.98
RNWK's Days Payable is ranked higher than
72% of the 1290 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 44.10 vs. RNWK: 79.98 )
Ranked among companies with meaningful Days Payable only.
RNWK' s Days Payable Range Over the Past 10 Years
Min: 42.34  Med: 71.80 Max: 153.22
Current: 79.98
42.34
153.22

Valuation & Return

vs
industry
vs
history
Price/Net Cash 1.82
RNWK's Price/Net Cash is ranked higher than
93% of the 742 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10.36 vs. RNWK: 1.82 )
Ranked among companies with meaningful Price/Net Cash only.
RNWK' s Price/Net Cash Range Over the Past 10 Years
Min: 1.48  Med: 3.93 Max: 414.29
Current: 1.82
1.48
414.29
Price/Net Current Asset Value 1.27
RNWK's Price/Net Current Asset Value is ranked higher than
92% of the 1536 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.37 vs. RNWK: 1.27 )
Ranked among companies with meaningful Price/Net Current Asset Value only.
RNWK' s Price/Net Current Asset Value Range Over the Past 10 Years
Min: 1.15  Med: 2.88 Max: 86.66
Current: 1.27
1.15
86.66
Price/Tangible Book 1.05
RNWK's Price/Tangible Book is ranked higher than
88% of the 1831 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.89 vs. RNWK: 1.05 )
Ranked among companies with meaningful Price/Tangible Book only.
RNWK' s Price/Tangible Book Range Over the Past 10 Years
Min: 0.8  Med: 2.12 Max: 54.31
Current: 1.05
0.8
54.31
Price/Median PS Value 0.67
RNWK's Price/Median PS Value is ranked higher than
85% of the 2146 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.04 vs. RNWK: 0.67 )
Ranked among companies with meaningful Price/Median PS Value only.
RNWK' s Price/Median PS Value Range Over the Past 10 Years
Min: 0.41  Med: 2.40 Max: 58.41
Current: 0.67
0.41
58.41
Earnings Yield (Greenblatt) (%) -1162.70
RNWK's Earnings Yield (Greenblatt) (%) is ranked lower than
100% of the 1745 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.60 vs. RNWK: -1162.70 )
Ranked among companies with meaningful Earnings Yield (Greenblatt) (%) only.
RNWK' s Earnings Yield (Greenblatt) (%) Range Over the Past 10 Years
Min: -1162.7  Med: 41.00 Max: 206699
Current: -1162.7
-1162.7
206699

More Statistics

Revenue(Mil) $131
EPS $ -2.62
Beta0.55
Short Percentage of Float4.60%
52-Week Range $3.05 - 7.24
Shares Outstanding(Mil)36.25

Latest Earnings Webcast

» More Conference Calls

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:CRM, SQI, RHT, INTU, ADBE » details
Traded in other countries:RNWA.Germany,
RealNetworks Inc was incorporated in 1994 in the State of Washington. The Company creates innovative applications and services that make it easy to connect with and enjoy digital media. It invented the streaming media category in 1995 and continued to connect consumers with their digital media, both directly and through partners, aiming to support every network, device, media type and social network. It provides the digital media services and products it creates, to consumers, mobile carriers and other businesses. The Companys consumers use its services and software to find, purchase, store, organize, play and manage their digital media content. Its consumer products and services include RealPlayer, a widely distributed media player; casual games; and subscription services that provide access to storage and a wide variety of digital media content. Network service providers, such as mobile carriers, use the Companys products and services to create and deliver digital media and messaging services, such as ringback tones, music on demand and intercarrier messaging, for its subscribers. The Companys segments are: RealPlayer Group, Mobile Entertainment, and Games. The Companys RealPlayer Group business consists of RealPlayer and related products and services, including RealPlayer Cloud, which it launched in the third quarter of 2013. Its RealPlayer media player software includes features and services that enable consumers to discover, play, download, manage and edit digital video. Consumers can Stream audio and video, Download and save their photos and web videos from thousands of websites, Transfer their photos and video content to and from portable devices, Share photos and video links with their contacts on social networks, Edit their own video content, Save CDs to their personal digital music libraries, and Burn CDs and transfer their audio and video content to portable devices. In addition to consumer products, it also licenses its technology to a variety of mobile network operators worldwide. It has entered into agreements with companies such as Samsung, Nokia, and Lenovo to preinstall its mobile media player software on mobile phones. Mobile Entertainment consists of the digital media services it provides to network service providers as software as a service (SaaS) offerings; and sales of Helix media solutions. The Company owns and operates a large casual games service, offering casual games via digital downloads, online subscription play, third-party portals, social networks and mobile devices. Casual games typically have simple graphics, rules and controls and are quick to learn. Casual games include board, card, puzzle, word and hidden-object games. It develops, publishes, licenses and distributes casual games. It has a large and diverse portfolio of original games developed by its in-house game studios, games developed by the Company from content it licenses from other intellectual property holders, and games licensed to it
» More Articles for NAS:RNWK

Headlines

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