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Also traded in: Germany, Japan

GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 7/10

vs
industry
vs
history
Cash to Debt 1.89
SGAMF's Cash to Debt is ranked lower than
62% of the 1925 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.46 vs. SGAMF: 1.89 )
Ranked among companies with meaningful Cash to Debt only.
SGAMF' s Cash to Debt Range Over the Past 10 Years
Min: 1.61  Med: 2.38 Max: N/A
Current: 1.89
Equity to Asset 0.58
SGAMF's Equity to Asset is ranked lower than
54% of the 1823 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.61 vs. SGAMF: 0.58 )
Ranked among companies with meaningful Equity to Asset only.
SGAMF' s Equity to Asset Range Over the Past 10 Years
Min: 0.53  Med: 0.6 Max: 0.65
Current: 0.58
0.53
0.65
Interest Coverage 28.65
SGAMF's Interest Coverage is ranked lower than
65% of the 1488 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 166.16 vs. SGAMF: 28.65 )
Ranked among companies with meaningful Interest Coverage only.
SGAMF' s Interest Coverage Range Over the Past 10 Years
Min: 9.29  Med: 45.39 Max: 122.64
Current: 28.65
9.29
122.64
F-Score: 6
Z-Score: 3.03
M-Score: -2.68
WACC vs ROIC
5.68%
5.03%
WACC
ROIC
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 5/10

vs
industry
vs
history
Operating margin (%) 7.50
SGAMF's Operating margin (%) is ranked higher than
60% of the 1874 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.72 vs. SGAMF: 7.50 )
Ranked among companies with meaningful Operating margin (%) only.
SGAMF' s Operating margin (%) Range Over the Past 10 Years
Min: -1.27  Med: 7.74 Max: 17.33
Current: 7.5
-1.27
17.33
Net-margin (%) 7.89
SGAMF's Net-margin (%) is ranked higher than
68% of the 1874 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.09 vs. SGAMF: 7.89 )
Ranked among companies with meaningful Net-margin (%) only.
SGAMF' s Net-margin (%) Range Over the Past 10 Years
Min: -11.48  Med: 5.63 Max: 11.13
Current: 7.89
-11.48
11.13
ROE (%) 9.58
SGAMF's ROE (%) is ranked higher than
61% of the 1817 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.66 vs. SGAMF: 9.58 )
Ranked among companies with meaningful ROE (%) only.
SGAMF' s ROE (%) Range Over the Past 10 Years
Min: -17.52  Med: 8.23 Max: 16.18
Current: 9.58
-17.52
16.18
ROA (%) 5.54
SGAMF's ROA (%) is ranked higher than
63% of the 1929 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.83 vs. SGAMF: 5.54 )
Ranked among companies with meaningful ROA (%) only.
SGAMF' s ROA (%) Range Over the Past 10 Years
Min: -10.33  Med: 4.89 Max: 10.01
Current: 5.54
-10.33
10.01
ROC (Joel Greenblatt) (%) 29.42
SGAMF's ROC (Joel Greenblatt) (%) is ranked higher than
55% of the 1892 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 21.43 vs. SGAMF: 29.42 )
Ranked among companies with meaningful ROC (Joel Greenblatt) (%) only.
SGAMF' s ROC (Joel Greenblatt) (%) Range Over the Past 10 Years
Min: -23.53  Med: 21.63 Max: 57.72
Current: 29.42
-23.53
57.72
Revenue Growth (3Y)(%) 4.10
SGAMF's Revenue Growth (3Y)(%) is ranked lower than
53% of the 1456 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.00 vs. SGAMF: 4.10 )
Ranked among companies with meaningful Revenue Growth (3Y)(%) only.
SGAMF' s Revenue Growth (3Y)(%) Range Over the Past 10 Years
Min: -23.6  Med: -4.8 Max: 4.1
Current: 4.1
-23.6
4.1
EBITDA Growth (3Y)(%) -6.90
SGAMF's EBITDA Growth (3Y)(%) is ranked lower than
71% of the 1203 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.90 vs. SGAMF: -6.90 )
Ranked among companies with meaningful EBITDA Growth (3Y)(%) only.
SGAMF' s EBITDA Growth (3Y)(%) Range Over the Past 10 Years
Min: -64.3  Med: -6.9 Max: 96.7
Current: -6.9
-64.3
96.7
EPS Growth (3Y)(%) -44.90
SGAMF's EPS Growth (3Y)(%) is ranked lower than
89% of the 1092 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.80 vs. SGAMF: -44.90 )
Ranked among companies with meaningful EPS Growth (3Y)(%) only.
SGAMF' s EPS Growth (3Y)(%) Range Over the Past 10 Years
Min: -44.9  Med: -15.4 Max: 19.4
Current: -44.9
-44.9
19.4
» SGAMF's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow
Oprt. Cash Flow & Net Income

» Details

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Business Description

Industry: Application Software » Electronic Gaming & Multimedia  
Compare:OTCPK:UBSFY, OTCPK:SQNXF, NAS:TTWO, NAS:ZNGA, OTCPK:KNMCY, OTCPK:NTNTY, NAS:CYOU, OTCPK:CCOEY, OTCPK:WZENY, NAS:KZ, OTCPK:PDSSF, NAS:RNWK, NAS:AVID, OTCPK:NXXYF, NAS:NCTY, OTCPK:FNTYF, OTCPK:MGTI, NAS:GRVY, OTCPK:TSCRF, AMEX:ZDGE » details
Traded in other countries:RYU.Germany, 6460.Japan,
Sega Sammy Holdings, Inc. develops and manufactures commercial-use video game machine, home-use video game software and pachinko pinball machine.

Sega Sammy Holdings, Inc. was established in October 2004. The Company develops and manufactures commercial-use video game machine, home-use video game software, and pachinko pinball machine. It is active in five business segments through its subsidiaries and associated companies. The Game Machine segment is engaged in the development, manufacture and sale of pachisro slot and pachinko machines as well as the design of game halls. The Amusement Machine segment develops designs and sells game machines for amusement facility uses. The Amusement Facility segment is engaged in the development, operation, rental and maintenance of amusement facilities. The Consumer segment is engaged in the development and sale of game software, the development, manufacture and sale of toys, the planning and sale of entertainment contents through mobile phones and others, as well as the planning, production and sale of animated movies. It sells product in Japan, North America, Europe, among others.

Ratios

vs
industry
vs
history
P/E(ttm) 14.62
SGAMF's P/E(ttm) is ranked higher than
75% of the 1260 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 23.96 vs. SGAMF: 14.62 )
Ranked among companies with meaningful P/E(ttm) only.
SGAMF' s P/E(ttm) Range Over the Past 10 Years
Min: 6.09  Med: 15.04 Max: 58.83
Current: 14.62
6.09
58.83
PE(NRI) 14.62
SGAMF's PE(NRI) is ranked higher than
75% of the 1240 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 24.17 vs. SGAMF: 14.62 )
Ranked among companies with meaningful PE(NRI) only.
SGAMF' s PE(NRI) Range Over the Past 10 Years
Min: 6.09  Med: 15.04 Max: 58.84
Current: 14.62
6.09
58.84
Price/Owner Earnings (ttm) 9.55
SGAMF's Price/Owner Earnings (ttm) is ranked higher than
85% of the 734 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 23.79 vs. SGAMF: 9.55 )
Ranked among companies with meaningful Price/Owner Earnings (ttm) only.
SGAMF' s Price/Owner Earnings (ttm) Range Over the Past 10 Years
Min: 7.5  Med: 13.78 Max: 36.73
Current: 9.55
7.5
36.73
P/B 1.38
SGAMF's P/B is ranked higher than
78% of the 1859 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.78 vs. SGAMF: 1.38 )
Ranked among companies with meaningful P/B only.
SGAMF' s P/B Range Over the Past 10 Years
Min: 0.82  Med: 1.33 Max: 2.05
Current: 1.38
0.82
2.05
P/S 1.15
SGAMF's P/S is ranked higher than
69% of the 1866 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.20 vs. SGAMF: 1.15 )
Ranked among companies with meaningful P/S only.
SGAMF' s P/S Range Over the Past 10 Years
Min: 0.6  Med: 1.04 Max: 2.04
Current: 1.15
0.6
2.04
PFCF 11.75
SGAMF's PFCF is ranked higher than
83% of the 702 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 25.00 vs. SGAMF: 11.75 )
Ranked among companies with meaningful PFCF only.
SGAMF' s PFCF Range Over the Past 10 Years
Min: 3.56  Med: 13.64 Max: 3273.55
Current: 11.75
3.56
3273.55
POCF 6.77
SGAMF's POCF is ranked higher than
86% of the 886 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 16.86 vs. SGAMF: 6.77 )
Ranked among companies with meaningful POCF only.
SGAMF' s POCF Range Over the Past 10 Years
Min: 2.97  Med: 8.89 Max: 231.49
Current: 6.77
2.97
231.49
EV-to-EBIT 9.26
SGAMF's EV-to-EBIT is ranked higher than
77% of the 1231 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 17.27 vs. SGAMF: 9.26 )
Ranked among companies with meaningful EV-to-EBIT only.
SGAMF' s EV-to-EBIT Range Over the Past 10 Years
Min: -39.3  Med: 7 Max: 124.9
Current: 9.26
-39.3
124.9
EV-to-EBITDA 5.66
SGAMF's EV-to-EBITDA is ranked higher than
85% of the 1335 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 13.23 vs. SGAMF: 5.66 )
Ranked among companies with meaningful EV-to-EBITDA only.
SGAMF' s EV-to-EBITDA Range Over the Past 10 Years
Min: 1.6  Med: 5.9 Max: 76.6
Current: 5.66
1.6
76.6
Current Ratio 2.89
SGAMF's Current Ratio is ranked higher than
68% of the 1848 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.97 vs. SGAMF: 2.89 )
Ranked among companies with meaningful Current Ratio only.
SGAMF' s Current Ratio Range Over the Past 10 Years
Min: 2.47  Med: 3.03 Max: 3.97
Current: 2.89
2.47
3.97
Quick Ratio 2.45
SGAMF's Quick Ratio is ranked higher than
64% of the 1848 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.82 vs. SGAMF: 2.45 )
Ranked among companies with meaningful Quick Ratio only.
SGAMF' s Quick Ratio Range Over the Past 10 Years
Min: 2.21  Med: 2.66 Max: 3.45
Current: 2.45
2.21
3.45
Days Inventory 62.26
SGAMF's Days Inventory is ranked lower than
77% of the 1089 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 18.53 vs. SGAMF: 62.26 )
Ranked among companies with meaningful Days Inventory only.
SGAMF' s Days Inventory Range Over the Past 10 Years
Min: 40.59  Med: 55.04 Max: 68.83
Current: 62.26
40.59
68.83

Dividend & Buy Back

vs
industry
vs
history
Dividend Yield 2.29
SGAMF's Dividend Yield is ranked higher than
71% of the 1291 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.69 vs. SGAMF: 2.29 )
Ranked among companies with meaningful Dividend Yield only.
SGAMF' s Dividend Yield Range Over the Past 10 Years
Min: 1.07  Med: 2.41 Max: 3.8
Current: 2.29
1.07
3.8
Dividend Payout 0.33
SGAMF's Dividend Payout is ranked higher than
86% of the 760 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.36 vs. SGAMF: 0.33 )
Ranked among companies with meaningful Dividend Payout only.
SGAMF' s Dividend Payout Range Over the Past 10 Years
Min: 0.16  Med: 0.53 Max: 3.64
Current: 0.33
0.16
3.64
Forward Dividend Yield 2.49
SGAMF's Forward Dividend Yield is ranked higher than
68% of the 1219 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.90 vs. SGAMF: 2.49 )
Ranked among companies with meaningful Forward Dividend Yield only.
N/A
Yield on cost (5-Year) 2.29
SGAMF's Yield on cost (5-Year) is ranked higher than
55% of the 1581 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.22 vs. SGAMF: 2.29 )
Ranked among companies with meaningful Yield on cost (5-Year) only.
SGAMF' s Yield on cost (5-Year) Range Over the Past 10 Years
Min: 1.07  Med: 2.41 Max: 3.8
Current: 2.29
1.07
3.8
3-Year Average Share Buyback Ratio 1.10
SGAMF's 3-Year Average Share Buyback Ratio is ranked higher than
89% of the 1152 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: -2.50 vs. SGAMF: 1.10 )
Ranked among companies with meaningful 3-Year Average Share Buyback Ratio only.
SGAMF' s 3-Year Average Share Buyback Ratio Range Over the Past 10 Years
Min: -25.9  Med: 0.3 Max: 3.7
Current: 1.1
-25.9
3.7

Valuation & Return

vs
industry
vs
history
Price/Net Current Asset Value 4.89
SGAMF's Price/Net Current Asset Value is ranked higher than
63% of the 1201 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.77 vs. SGAMF: 4.89 )
Ranked among companies with meaningful Price/Net Current Asset Value only.
SGAMF' s Price/Net Current Asset Value Range Over the Past 10 Years
Min: 2.4  Med: 3.94 Max: 7.17
Current: 4.89
2.4
7.17
Price/Tangible Book 1.51
SGAMF's Price/Tangible Book is ranked higher than
80% of the 1552 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.11 vs. SGAMF: 1.51 )
Ranked among companies with meaningful Price/Tangible Book only.
SGAMF' s Price/Tangible Book Range Over the Past 10 Years
Min: 0.98  Med: 1.44 Max: 2.14
Current: 1.51
0.98
2.14
Price/Projected FCF 1.30
SGAMF's Price/Projected FCF is ranked higher than
68% of the 805 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.89 vs. SGAMF: 1.30 )
Ranked among companies with meaningful Price/Projected FCF only.
SGAMF' s Price/Projected FCF Range Over the Past 10 Years
Min: 0.66  Med: 0.93 Max: 1.43
Current: 1.3
0.66
1.43
Price/Median PS Value 1.11
SGAMF's Price/Median PS Value is ranked higher than
51% of the 1534 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.08 vs. SGAMF: 1.11 )
Ranked among companies with meaningful Price/Median PS Value only.
SGAMF' s Price/Median PS Value Range Over the Past 10 Years
Min: 0.59  Med: 1 Max: 1.9
Current: 1.11
0.59
1.9
Price/Graham Number 0.99
SGAMF's Price/Graham Number is ranked higher than
81% of the 973 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.15 vs. SGAMF: 0.99 )
Ranked among companies with meaningful Price/Graham Number only.
SGAMF' s Price/Graham Number Range Over the Past 10 Years
Min: 0.6  Med: 1.02 Max: 1.81
Current: 0.99
0.6
1.81
Earnings Yield (Greenblatt) (%) 10.76
SGAMF's Earnings Yield (Greenblatt) (%) is ranked higher than
86% of the 1940 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.20 vs. SGAMF: 10.76 )
Ranked among companies with meaningful Earnings Yield (Greenblatt) (%) only.
SGAMF' s Earnings Yield (Greenblatt) (%) Range Over the Past 10 Years
Min: 0.8  Med: 12.4 Max: 53.7
Current: 10.76
0.8
53.7
Forward Rate of Return (Yacktman) (%) -7.21
SGAMF's Forward Rate of Return (Yacktman) (%) is ranked lower than
82% of the 748 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10.33 vs. SGAMF: -7.21 )
Ranked among companies with meaningful Forward Rate of Return (Yacktman) (%) only.
SGAMF' s Forward Rate of Return (Yacktman) (%) Range Over the Past 10 Years
Min: -17.4  Med: -5.6 Max: 61.7
Current: -7.21
-17.4
61.7

More Statistics

Revenue (TTM) (Mil) $3,299
EPS (TTM) $ 1.16
Beta1.49
Short Percentage of Float0.00%
52-Week Range $8.87 - 15.56
Shares Outstanding (Mil)234.39

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