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Ubisoft Entertainment (Ubisoft Entertainment) EBITDA

: $652 Mil (TTM As of Sep. 2023)
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Ubisoft Entertainment's EBITDA for the six months ended in Sep. 2023 was $315 Mil. Its EBITDA for the trailing twelve months (TTM) ended in Sep. 2023 was $652 Mil.

During the past 12 months, the average EBITDA Growth Rate of Ubisoft Entertainment was -9.10% per year. During the past 3 years, the average EBITDA Growth Rate was -2.40% per year. During the past 5 years, the average EBITDA Growth Rate was -5.20% per year. During the past 10 years, the average EBITDA Growth Rate was 4.10% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA Growth Rate using EBITDA data.

During the past 13 years, the highest 3-Year average EBITDA Growth Rate of Ubisoft Entertainment was 1115.50% per year. The lowest was -7.60% per year. And the median was 8.20% per year.

Ubisoft Entertainment's EBITDA per Share for the six months ended in Sep. 2023 was $0.51. Its EBITDA per share for the trailing twelve months (TTM) ended in Sep. 2023 was $1.06.

During the past 12 months, the average EBITDA per Share Growth Rate of Ubisoft Entertainment was -11.20% per year. During the past 3 years, the average EBITDA per Share Growth Rate was -4.90% per year. During the past 5 years, the average EBITDA per Share Growth Rate was -5.90% per year. During the past 10 years, the average EBITDA per Share Growth Rate was 2.30% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA per share growth rate using EBITDA per Share data.

During the past 13 years, the highest 3-Year average EBITDA per Share Growth Rate of Ubisoft Entertainment was 1112.40% per year. The lowest was -7.40% per year. And the median was 6.20% per year.


Ubisoft Entertainment EBITDA Historical Data

The historical data trend for Ubisoft Entertainment's EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Ubisoft Entertainment Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
EBITDA
Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 851.50 617.57 1,089.29 729.63 556.85

Ubisoft Entertainment Semi-Annual Data
Mar14 Sep14 Mar15 Sep15 Mar16 Sep16 Mar17 Sep17 Mar18 Sep18 Mar19 Sep19 Mar20 Sep20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23
EBITDA Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 231.41 513.00 203.56 336.72 315.37

Competitive Comparison

For the Electronic Gaming & Multimedia subindustry, Ubisoft Entertainment's EV-to-EBITDA, along with its competitors' market caps and EV-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Ubisoft Entertainment EV-to-EBITDA Distribution

For the Interactive Media industry and Communication Services sector, Ubisoft Entertainment's EV-to-EBITDA distribution charts can be found below:

* The bar in red indicates where Ubisoft Entertainment's EV-to-EBITDA falls into.


Earnings Before Interest, Taxes, Depreciation, and Amortization (EBITDA) is what the company earns before it expenses interest, taxes, depreciation and amortization.

Ubisoft Entertainment's EBITDA for the fiscal year that ended in Mar. 2023 is calculated as

Ubisoft Entertainment's EBITDA was directly provided by GuruFocus' data source Morningstar. For the fiscal year ended in Mar. 2023, Ubisoft Entertainment's EBITDA was $557 Mil.

Ubisoft Entertainment's EBITDA for the quarter that ended in Sep. 2023 is calculated as

Ubisoft Entertainment's EBITDA was directly provided by GuruFocus' data source Morningstar. For the quarter ended in Sep. 2023, Ubisoft Entertainment's EBITDA was $315 Mil.

EBITDA for the trailing twelve months (TTM) ended in Sep. 2023 adds up the semi-annually data reported by the company within the most recent 12 months, which was $652 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Sometimes companies may have already deducted Depreciation and Amortization from Gross Profit. In this case Depreciation and Amortization needs to be added back when calculating EBITDA.

Ubisoft Entertainment  (OTCPK:UBSFY) EBITDA Explanation

EBITDA is a cash flow measure that ignores changes in working capital. EBITDA minus Depreciation, and Amortization (DA) equals Operating Income. Operating Income is profit before interest and taxes. Of course, Interest and taxes need to be paid.

While depreciation and amortization expenses do not need to be paid in cash, assets - especially tangible assets - do need to be replaced over time. EBITDA is not a measure of profit in any sense. EBITDA is a measure of cash generation by a business where the uses of that cash may be more or less discretionary depending on the nature of the business.

The EBITDA of a TV station is largely discretionary. Owners may use much of the EBITDA generated by a TV station as they see fit. The EBITDA of a railroad is largely non-discretionary. Owners must use much of the EBITDA generated by a railroad to replace the physical assets of the railroad or the business will literally fall apart over time.

EBITDA can be thought of as the cash a business generates that is available to:

Add more inventory
Add more receivables
Replace property, plant, and equipment
Add more property, plant, and equipment
Pay interest
Pay taxes
And finally: pay owners

EBITDA is widely used in financial analysis because Depreciation and Amortization are not present day cash expenses.. Depreciation and amortization are the spreading out of the costs of assets over the time in which those assets provide benefits. Today's depreciation and amortization expenses relate to assets bought in the past. The assets being expensed may or may not need to be replaced in the future. And the cost to replace the assets may be more or less than it was in the past. For this reason, the depreciation and amortization expenses a company records in the present year may have no relationship to the actual cash costs needed to maintain its assets in future years.

A company's depreciation expense depends on both its expectations about the assets it owns and its choice of accounting methods. Two companies owning identical assets may have different depreciation expenses because they have different expectations about the useful lives of those assets and because they make different accounting choices.

Analysts use EBITDA to remove this element of personal choice from a company's accounting statements. The use of EBITDA is an attempt to make the results of different companies more comparable and uniform.


Be Aware

Although depreciation is not a cash cost it is a real business cost because the company has to pay for the fixed assets when they purchase them. Both Warren Buffett and Charlie Munger hate the idea of EBITDA because in this calculation, depreciation is not counted as an expense.

EBITDA over Revenue is a good metric for comparing the operating efficiencies between companies because EBITDA is less vulnerable to companies' accounting choices. For this reason, EBITDA is used in ranking the Predictability of Companies. Also Price-to-EBITDA is sometimes used in valuations.


Ubisoft Entertainment EBITDA Related Terms

Thank you for viewing the detailed overview of Ubisoft Entertainment's EBITDA provided by GuruFocus.com. Please click on the following links to see related term pages.


Ubisoft Entertainment (Ubisoft Entertainment) Business Description

Address
2, Avenue Pasteur, Saint-Mande, FRA, 94160
Founded in 1986 in France by five brothers of the Guillemot family, Ubisoft is one of the largest independent video game publishers. Ubisoft employs a deep pool of developers at studios across the globe. The firm owns a number of well-known franchises, including Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six and Ghost Recon, Rayman, Trials, and Just Dance. The Guillemot family and Tencent collectively own roughly 20% of Ubisoft shares, with the family holding over 20% and Tencent roughly 4% of the voting rights.

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