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International Game Technology PLC's revenue for the three months ended in Dec. 2015 was $1,316 Mil. Its revenue for the trailing twelve months (TTM) ended in Dec. 2015 was $4,696 Mil. International Game Technology PLC's revenue per share for the three months ended in Dec. 2015 was $6.84. Its revenue per share for the trailing twelve months (TTM) ended in Dec. 2015 was $24.50.
International Game Technology PLC revenue has been in decline over the past 3 years.
During the past 12 months, the average Revenue per Share Growth Rate of International Game Technology PLC was 10.90% per year. During the past 3 years, the average Revenue per Share Growth Rate was -1.40% per year. During the past 5 years, the average Revenue per Share Growth Rate was 3.70% per year. During the past 10 years, the average Revenue per Share Growth Rate was 9.70% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get other companies' revenue growth rate using revenue per share data.
During the past 14 years, International Game Technology PLC's highest 3-Year average Revenue per Share Growth Rate was 36.10% per year. The lowest was 0.00% per year. And the median was 4.85% per year.
Also referred as sales, revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top.
International Game Technology PLC Revenue for the trailing twelve months (TTM) ended in Dec. 2015 was 874.662 (Mar. 2015 ) + 1290.08 (Jun. 2015 ) + 1215.313 (Sep. 2015 ) + 1316.39 (Dec. 2015 ) = $4,696 Mil.
* All numbers are in millions except for per share data and ratio. All numbers are in their own currency.
In ranking the predictability, companies with more consistent revenue and earnings growth are ranked high with predictability.
Peter Lynch categorized companies according to their revenue growth:
His favorite companies are stalwart, those growing between 10-20% a year.
Companies in cyclical industries may see their revenue fluctuate wildly in good years and bad years.
Revenue can be manipulated by changing the way how revenue is booked. Companies may book sales before the payment is received, or before the revenue is fully earned. These will be added to balance sheet items such as account payable or account receivables.
International Game Technology PLC Annual Data
International Game Technology PLC Quarterly Data