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International Game Technology's revenue for the three months ended in Dec. 2013 was $541 Mil. Its revenue for the trailing twelve months (TTM) ended in Dec. 2013 was $2,353 Mil. International Game Technology's revenue per share for the three months ended in Dec. 2013 was $2.12. Its revenue per share for the trailing twelve months (TTM) ended in Dec. 2013 was $8.98 Mil.
During the past 12 months, the average Revenue per Share Growth Rate of International Game Technology was 13.00% per year. During the past 3 years, the average Revenue per Share Growth Rate was 11.10% per year. During the past 5 years, the average Revenue per Share Growth Rate was 6.60% per year. During the past 10 years, the average Revenue per Share Growth Rate was 1.50% per year.
During the past 13 years, International Game Technology's highest 3-Year average Revenue per Share Growth Rate was 33.10% per year. The lowest was -6.80% per year. And the median was 9.85% per year.
Also referred as sales, revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top.
International Game Technology Revenue for the trailing twelve months (TTM) ended in Dec. 2013 was 600 (Mar. 2013 ) + 579 (Jun. 2013 ) + 632.4 (Sep. 2013 ) + 541.2 (Dec. 2013 ) = $2,353 Mil.
In ranking the predictability, companies with more consistent revenue and earnings growth are ranked high with predictability.
Peter Lynch categorized companies according to their revenue growth:
His favorite companies are stalwart, those growing between 10-20% a year.
Companies in cyclical industries may see their revenue fluctuate wildly in good years and bad years.
Revenue can be manipulated by changing the way how revenue is booked. Companies may book sales before the payment is received, or before the revenue is fully earned. These will be added to balance sheet items such as account payable or account receivables.
International Game Technology Annual Data
International Game Technology Quarterly Data