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GameSquare Holdings (GameSquare Holdings) Operating Margin %

: -54.65% (As of Dec. 2023)
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Operating Margin % is calculated as Operating Income divided by its Revenue. GameSquare Holdings's Operating Income for the three months ended in Dec. 2023 was $-9.16 Mil. GameSquare Holdings's Revenue for the three months ended in Dec. 2023 was $16.76 Mil. Therefore, GameSquare Holdings's Operating Margin % for the quarter that ended in Dec. 2023 was -54.65%.

Good Sign:

GameSquare Holdings Inc operating margin is expanding. Margin expansion is usually a good sign.

The historical rank and industry rank for GameSquare Holdings's Operating Margin % or its related term are showing as below:

GAME' s Operating Margin % Range Over the Past 10 Years
Min: -1512.3   Med: -145.73   Max: -42.11
Current: -42.11


GAME's Operating Margin % is ranked worse than
81.3% of 583 companies
in the Interactive Media industry
Industry Median: 1.04 vs GAME: -42.11

GameSquare Holdings's 5-Year Average Operating Margin % Growth Rate was 33.90% per year.

GameSquare Holdings's Operating Income for the three months ended in Dec. 2023 was $-9.16 Mil. Its Operating Income for the trailing twelve months (TTM) ended in Dec. 2023 was $-23.58 Mil.


GameSquare Holdings Operating Margin % Historical Data

The historical data trend for GameSquare Holdings's Operating Margin % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameSquare Holdings Annual Data
Trend Mar14 Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22 Dec23
Operating Margin %
Get a 7-Day Free Trial Premium Member Only Premium Member Only -173.36 -145.73 -49.38 -51.80 -44.42

GameSquare Holdings Quarterly Data
Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23
Operating Margin % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -46.62 -44.67 -39.74 -29.70 -54.65

Competitive Comparison

For the Electronic Gaming & Multimedia subindustry, GameSquare Holdings's Operating Margin %, along with its competitors' market caps and Operating Margin % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameSquare Holdings Operating Margin % Distribution

For the Interactive Media industry and Communication Services sector, GameSquare Holdings's Operating Margin % distribution charts can be found below:

* The bar in red indicates where GameSquare Holdings's Operating Margin % falls into.



GameSquare Holdings Operating Margin % Calculation

Operating Margin % - also known as operating income margin, operating profit margin and return on sales (ROS) - is the ratio of Operating Income divided by net sales or Revenue, usually presented in percent.

GameSquare Holdings's Operating Margin % for the fiscal year that ended in Dec. 2023 is calculated as

Operating Margin %=Operating Income (A: Dec. 2023 ) / Revenue (A: Dec. 2023 )
=-23.097 / 51.998
=-44.42 %

GameSquare Holdings's Operating Margin % for the quarter that ended in Dec. 2023 is calculated as

Operating Margin %=Operating Income (Q: Dec. 2023 ) / Revenue (Q: Dec. 2023 )
=-9.161 / 16.763
=-54.65 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameSquare Holdings  (NAS:GAME) Operating Margin % Explanation

Just like Gross Margin %, it is important to see a company maintains its operating margin over time. Among the same industry, a company with higher operating margin is more efficient in its operation. It is also more stable during industry slowdown or recessions. Peter Lynch prefers those with higher margins than those with lower margins.


Be Aware

Operating Margin % can be manipulated by adjusting the rate of depreciation, depletion and amortization (DDA).

If a company is facing competition, its Operating Margin % may decline. Often the Operating Margin % declines well before the company's Revenue or even profit decline. Therefore, Operating Margin % is a very important indicator of whether the company is facing problems.

For instance, by 2012, Nokia (NOK)'s problems were well known and its stock had lost more than 90% of its market value since 2007. But Nokia’s Operating Margin % had already been in decline since 2002, although its Earnings per Share (Diluted) were still rising. Investors who paid attention to Operating Margin % would have avoided this huge loss. The same can be said for Research-in-Motion (RIMM).

Therefore, Operating Margin % is a very important screening filter for GuruFocus. GuruFocus's Buffett-Munger screener requires that the profit margin is either consistent or expanding. The Model Portfolio of the Buffett-Munger screener has outperformed the market every year since inception in 2009.


GameSquare Holdings Operating Margin % Related Terms

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GameSquare Holdings (GameSquare Holdings) Business Description

Traded in Other Exchanges
Address
2110 Powers Ferry Road SE, Suite 450, Atlanta, FL, USA, 30339
GameSquare Holdings Inc is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GAME's end-to-end platform includes GCN, a digital media company focused on gaming and esports audiences, Cut+Sew (Zoned), a gaming and lifestyle marketing agency, USA, Code Red Esports Ltd., a UK based esports talent agency, Complexity Gaming, a leading esports organization, Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform.