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Electronic Arts (Electronic Arts) Earnings Power Value (EPV)

: $67.84 (As of Dec23)
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As of Dec23, Electronic Arts's earnings power value is $67.84. *

* GuruFocus does not store EPV value into our database if Average Maintenance CAPEX is 0.

Margin of Safety is -86.72

The basic concept of EPV is that one should value a stock based on the current free cash flow of a company and not on future projections which may, or may not, come true. It is arguably a better way to analyze stocks than Discounted Cash Flow analysis that relies on highly speculative growth assumptions many years into the future. Assumption: Current profitability is sustainable.


Electronic Arts Earnings Power Value (EPV) Historical Data

The historical data trend for Electronic Arts's Earnings Power Value (EPV) can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Earnings Power Value (EPV)
Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 74.73 96.62 96.30 91.42 62.62

Electronic Arts Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Earnings Power Value (EPV) Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 67.08 62.62 63.42 64.20 67.84

Competitive Comparison

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Earnings Power Value (EPV), along with its competitors' market caps and Earnings Power Value (EPV) data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts Earnings Power Value (EPV) Distribution

For the Interactive Media industry and Communication Services sector, Electronic Arts's Earnings Power Value (EPV) distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Earnings Power Value (EPV) falls into.



Electronic Arts Earnings Power Value (EPV) Calculation

Earnings Power Value also known as just Earnings Power is a valuation technique popularised by Bruce Greenwald, an authority on value investing at Columbia University. It is arguably a better way to analyze stocks than Discounted Cash Flow analysis that relies on highly speculative growth assumptions many years into the future.

The basic concept of EPV is that one should value a stock based on the current free cash flow of a company and not on future projections which may, or may not, come true. This valuation tool excludes the potential growth that a company may have so that needs to be looked at separately. Since future growth is excluded from the analysis, only the maintenance capital expenditures are subtracted from after-tax EBIT (earnings before interest and taxes) and growth capex is ignored.

Electronic Arts's "Earning Power" Calculation:

Average of Last 20 Quarters Last Quarter
Revenue 6,521
DDA 329
Operating Margin % 20.30
SGA * 25% 370
Tax Rate % -0.41
Maintenance Capex 149
Cash and Cash Equivalents 3,104
Short-Term Debt 71
Long-Term Debt 1,881
Shares Outstanding (Diluted) 271

1. Start with "Earnings" not including accounting adjustments (one-time charges not excluded unless policy has changed). "Earnings" are "Operating Income.

2. Look at average margins over a business/Industry cycle: Average Operating Margin = 20.30%

To normalize margins and eliminate the effects on profitability of valuing the firm at different points in the business cycle, it is usually best to take a long-term average of operating margins. Ideally this would be as long as 10 years and include at least one economic downturn. However, since most of companies do not have as long as 10-year history, here GuruFocus uses the latest 5 years data to do the calculation. To smooth out unusual years but reflect recent developments, we take an average of the 5 year margin.

3. Multiply average margins by sustainable revenues and then adjust for maintenance SGA. This yields "normalized" EBIT:

To be conservative, GuruFocus uses an average of the 5 year revenues as the sustainable revenue.
EPV analysis recognises that part of SG&A expenditure is made to maintain and replace the existing assets, while part is made to grow sales. Since EPV is only interested in what it costs a going concern to maintain its existing asset base, it adds back a percentage of SG&A (between 15% and 50% - this is a matter of judgment and industry knowledge) to make up for the fact that some of this expenditure went to fund growth and shouldn't be accounted for. To start off, we assume 25% for the sake of prudence.
Sustainable Revenue = $6,521 Mil, Average Operating Margin = 20.30%, Average Adjusted SGA = 370,
therefore "Normalized" EBIT = Sustainable Revenue * Average Operating Margin + Average Adjusted SGA = 6,521 * 20.30% +370 = $1693.624588 Mil.

4. Multiply by one minus Average Tax Rate (NOPAT):

Same as average operating margin calculation, GuruFocus takes an average of the 5 years tax rates.
Average Tax Rate = -0.41%, and "Normalized" EBIT = $1693.624588 Mil,
therefore After-tax "Normalized" EBIT = "Normalized" EBIT * ( 1 - Average Tax Rate ) = 1693.624588 * ( 1 - -0.41% ) = $1700.6192575484 Mil.

5. Add back Excess Depreciation (after tax at 1/2 average tax rate). This yields "normalized" Earnings:

Excess Depreciation = Average DDA * % of Excess Depreciation (after tax at 1/2 average tax rate) = 329 * 0.5 * -0.41% = $-0.679385 Mil.
"Normalized" Earnings = After-tax "Normalized" EBIT + Excess Depreciation = 1700.6192575484 + -0.679385 = $1699.9398725484 Mil.

6. Adjusted for Maintenance Capital Expenditure:

First, calculate the revenue change regarding to the previous year. If the revenue decreased from the previous year, then the Maintenance Capital Expenditure = Capital Expenditure (positive).
Second, if the revenue increased from the previous year, then calculate the percentage of Net PPE as of corresponding Revenue.
Third, calculate Capital Expenditure (positive) - percentage of Net PPE as of corresponding Revenue * revenue increase.
If [Capital Expenditure (positive) - percentage of Net PPE as of corresponding Revenue * revenue increase] was negative, then the Maintenance Capital Expenditure = Capital Expenditure (positive).
If [Capital Expenditure (positive) - percentage of Net PPE as of corresponding Revenue * revenue increase] was positive, then the Maintenance Capital Expenditure = Capital Expenditure (positive) - percentage of Net PPE as of corresponding Revenue * revenue increase.
Fourth, GuruFocus uses an average of the 5 year maintenance capital expenditures as maintenance CAPEX.
Electronic Arts's Average Maintenance CAPEX = $149 Mil *.
* GuruFocus does not store EPV value into our database if Average Maintenance CAPEX is 0.

7. Investors require a return of "WACC" for the risk they are taking: WACC = 9%

8. Electronic Arts's current cash and cash equivalent = $3,104 Mil.
Electronic Arts's current interest bearing debt = Long-Term Debt & Capital Lease Obligation + Short-Term Debt & Capital Lease Obligation = 1,881 + 71 = $1952 Mil.
Electronic Arts's current Shares Outstanding (Diluted Average) = 271 Mil.

Electronic Arts's Earnings Power Value (EPV) for Dec23 is calculated as:

EPV = ( ( Norm. Earnings-Maint. CAPEX *) / WACC + CashandEquiv - Int. Bearing Debt ) / Shares Outstanding (Diluted Average)
= ( ( 1699.9398725484 - 149)/ 9%+3,104-1952 )/271
=67.84

Margin of Safety (EPV)=( Earnings Power Value (EPV)-Current Price )/Earnings Power Value (EPV)
=( 67.838358858075-126.67 )/67.838358858075
= -86.72%

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* GuruFocus does not store EPV value into our database if Average Maintenance CAPEX is 0.


Electronic Arts  (NAS:EA) Earnings Power Value (EPV) Explanation

Assumption: Current profitability is sustainable.

Earnings power value (EPV) uses a very basic equation which assumes no growth, although it does rely on an assumption about the cost of capital as well as the fact that current earnings are sustainable. It also involves several adjustments to clean up the underlying Earnings figures.


Be Aware

Though using today's earnings in calculating Earnings Power Value, GuruFocus is normalizing these earnings to the business cycle. This eliminates the effects on profitability of valuing the firm at different points in the business cycle. This means that we are considering the average earnings over 5 years.


Electronic Arts Earnings Power Value (EPV) Related Terms

Thank you for viewing the detailed overview of Electronic Arts's Earnings Power Value (EPV) provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts (Electronic Arts) Business Description

Traded in Other Exchanges
Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
EA is one of the world's largest third-party video game publishers and has transitioned from a console-based video game publisher to the one of the largest publishers on consoles, PC, and mobile. The firm owns number of large franchises, including Madden, EA Sports FC, Battlefield, Apex Legends, Mass Effect, Dragon's Age, and Need for Speed.
Executives
Jacob J. Schatz officer: General Counsel & Corp Sect'y C/O ELECTRONIC ARTS INC., 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94061
Laura Miele officer: Chief Studios Officer 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Vijayanthimala Singh officer: Chief People Officer C/O ELECTRONIC ARTS INC., 209, REDWOOD CITY CA 94065
Andrew Wilson director, officer: Chief Executive Officer 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94065
Stuart Canfield officer: Chief Financial Officer 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Richard A Simonson director C/O SILVER SPRING NETWORKS, INC., 230 W. TASMAN DRIVE, SAN JOSE CA 95134
Luis A Ubinas director 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065-1175
Eric Charles Kelly officer: Chief Accounting Officer 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Chris Bruzzo officer: Chief Marketing Officer 411 FIRST AVE., SOUTH, SUITE 700, SEATTLE WA 98104
Kenneth A Moss officer: Chief Technology Officer 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94061
Chris Suh officer: Chief Financial Officer C/O CARDLYTICS, INC., 675 PONCE DE LEON AVE. NE, STE 6000, ATLANTA GA 30308
Blake J Jorgensen officer: COO & CFO 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065
Rachel A Gonzalez director 3150 SABRE DRIVE, SOUTHLAKE TX 76092
Kofi A Bruce director GENERAL MILLS, INC., ONE GENERAL MILLS BLVD., MINNEAPOLIS MN 55426
Jay C Hoag director 250 MIDDLEFIELD ROAD, MENLO PARK CA 94025

Electronic Arts (Electronic Arts) Headlines