Market Cap : 36.59 B | Enterprise Value : 30.96 B | PE Ratio : 31.57 | PB Ratio : 4.66 |
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Inventory Turnover measures how fast the company turns over its inventory within a year. It is calculated as Cost of Goods Sold divided by Total Inventories. Electronic Arts's Cost of Goods Sold for the three months ended in Dec. 2020 was $601 Mil. Electronic Arts's Total Inventories for the quarter that ended in Dec. 2020 was $0 Mil.
Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Electronic Arts's Days Inventory for the three months ended in Dec. 2020 was 0.00.
Total Inventories can be measured by Days Sales of Inventory (DSI). Electronic Arts's days sales of inventory (DSI) for the three months ended in Dec. 2020 was 0.00.
Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Electronic Arts's Inventory-to-Revenue for the quarter that ended in Dec. 2020 was 0.00.
* All numbers are in millions except for per share data and ratio. All numbers are in their local exchange's currency.
Electronic Arts's Inventory Turnover for the fiscal year that ended in Mar. 2020 is calculated as
Inventory Turnover (A: Mar. 2020 ) | |||||||
= | Cost of Goods Sold | / | Total Inventories | ||||
= | Cost of Goods Sold (A: Mar. 2020 ) | / ( | (Total Inventories (A: Mar. 2019 ) | + | Total Inventories (A: Mar. 2020 )) | / | count ) |
= | 1369 | / ( | (0 | + | 0) | / | 1 ) |
= | 1369 | / | 0 | ||||
= | N/A |
Electronic Arts's Inventory Turnover for the quarter that ended in Dec. 2020 is calculated as
Inventory Turnover (Q: Dec. 2020 ) | |||||||
= | Cost of Goods Sold | / | Total Inventories | ||||
= | Cost of Goods Sold (Q: Dec. 2020 ) | / ( | (Total Inventories (Q: Sep. 2020 ) | + | Total Inventories (Q: Dec. 2020 )) | / | count ) |
= | 601 | / ( | (0 | + | 0) | / | 1 ) |
= | 601 | / | 0 | ||||
= | N/A |
* All numbers are in millions except for per share data and ratio. All numbers are in their local exchange's currency.
Inventory Turnover measures how fast the company turns over its inventory within a year. A higher Inventory Turnover means the company has light inventory. Therefore the company spends less money on storage, write downs, and obsolete inventory. If the inventory is too light, it may affect sales because the company may not have enough to meet demand.
1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.
Electronic Arts's Days Inventory for the three months ended in Dec. 2020 is calculated as:
Days Inventory | = | Total Inventories (Q: Dec. 2020 ) | / | Cost of Goods Sold (Q: Dec. 2020 ) | * | Days in Period |
= | 0 | / | 601 | * | 365 / 4 | |
= | 0.00 |
2. Total Inventories can be measured by Days Sales of Inventory (DSI).
Electronic Arts's Days Sales of Inventory for the three months ended in Dec. 2020 is calculated as:
Days Sales of Inventory (DSI) | = | Total Inventories (Q: Dec. 2020 ) | / | Revenue (Q: Dec. 2020 ) | * | Days in Period |
= | 0 | / | 1673 | * | 365 / 4 | |
= | 0.00 |
3. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.
Electronic Arts's Inventory to Revenue for the quarter that ended in Dec. 2020 is calculated as
Inventory-to-Revenue | = | Total Inventories (Q: Dec. 2020 ) | / | Revenue (Q: Dec. 2020 ) |
= | 0 | / | 1673 | |
= | 0.00 |
* All numbers are in millions except for per share data and ratio. All numbers are in their local exchange's currency.
Usually retailers pile up their inventories at holiday seasons to meet the stronger demand. Therefore, the inventory of a particular quarter of a year should not be used to calculate Inventory Turnover. An average inventory is a better indication.
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