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GameSquare Holdings (GameSquare Holdings) Total Liabilities

: $46.35 Mil (As of Dec. 2023)
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GameSquare Holdings's Total Liabilities for the quarter that ended in Dec. 2023 was $46.35 Mil.

GameSquare Holdings's quarterly Total Liabilities increased from Jun. 2023 ($37.31 Mil) to Sep. 2023 ($39.59 Mil) and increased from Sep. 2023 ($39.59 Mil) to Dec. 2023 ($46.35 Mil).

GameSquare Holdings's annual Total Liabilities declined from Aug. 2020 ($53.15 Mil) to Aug. 2021 ($41.90 Mil) and declined from Aug. 2021 ($41.90 Mil) to Aug. 2022 ($26.81 Mil).


GameSquare Holdings Total Liabilities Historical Data

The historical data trend for GameSquare Holdings's Total Liabilities can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameSquare Holdings Annual Data
Trend Mar13 Mar14 Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22
Total Liabilities
Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 8.12 18.35 53.15 41.90 26.81

GameSquare Holdings Quarterly Data
Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23
Total Liabilities Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 27.85 26.19 37.31 39.59 46.35

GameSquare Holdings Total Liabilities Calculation

Total Liabilities are the liabilities that the company has to pay others. It is a part of the balance sheet of a company that shareholders do not own, and would be obligated to pay back if the company liquidated.

GameSquare Holdings's Total Liabilities for the fiscal year that ended in Aug. 2022 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=21.825+(4.983+8.8817841970013E-16
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit)
+0+0)
=26.81

Total Liabilities=Total Assets (A: Aug. 2022 )-Total Equity (A: Aug. 2022 )
=42.511-15.702
=26.81

GameSquare Holdings's Total Liabilities for the quarter that ended in Dec. 2023 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=36.177+(10.172+-3.5527136788005E-15
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit)
+0+0)
=46.35

Total Liabilities=Total Assets (Q: Dec. 2023 )-Total Equity (Q: Dec. 2023 )
=64.712-18.363
=46.35

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameSquare Holdings Total Liabilities Related Terms

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GameSquare Holdings (GameSquare Holdings) Business Description

Traded in Other Exchanges
Address
2110 Powers Ferry Road SE, Suite 450, Atlanta, FL, USA, 30339
GameSquare Holdings Inc is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GAME's end-to-end platform includes GCN, a digital media company focused on gaming and esports audiences, Cut+Sew (Zoned), a gaming and lifestyle marketing agency, USA, Code Red Esports Ltd., a UK based esports talent agency, Complexity Gaming, a leading esports organization, Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform.