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Ubisoft Entertainment (Ubisoft Entertainment) Current Ratio : 1.51 (As of Sep. 2023)


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What is Ubisoft Entertainment Current Ratio?

The current ratio is a liquidity ratio that measures a company's ability to pay short-term obligations. It is calculated as a company's Total Current Assets divides by its Total Current Liabilities. Ubisoft Entertainment's current ratio for the quarter that ended in Sep. 2023 was 1.51.

Ubisoft Entertainment has a current ratio of 1.51. It generally indicates good short-term financial strength.

The historical rank and industry rank for Ubisoft Entertainment's Current Ratio or its related term are showing as below:

UBSFF' s Current Ratio Range Over the Past 10 Years
Min: 0.91   Med: 1.64   Max: 2.78
Current: 1.51

During the past 13 years, Ubisoft Entertainment's highest Current Ratio was 2.78. The lowest was 0.91. And the median was 1.64.

UBSFF's Current Ratio is ranked worse than
63.88% of 598 companies
in the Interactive Media industry
Industry Median: 2.095 vs UBSFF: 1.51

Ubisoft Entertainment Current Ratio Historical Data

The historical data trend for Ubisoft Entertainment's Current Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Ubisoft Entertainment Current Ratio Chart

Ubisoft Entertainment Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Current Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1.33 1.71 2.30 1.49 2.78

Ubisoft Entertainment Semi-Annual Data
Mar14 Sep14 Mar15 Sep15 Mar16 Sep16 Mar17 Sep17 Mar18 Sep18 Mar19 Sep19 Mar20 Sep20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23
Current Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2.24 1.49 1.30 2.78 1.51

Competitive Comparison of Ubisoft Entertainment's Current Ratio

For the Electronic Gaming & Multimedia subindustry, Ubisoft Entertainment's Current Ratio, along with its competitors' market caps and Current Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Ubisoft Entertainment's Current Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Ubisoft Entertainment's Current Ratio distribution charts can be found below:

* The bar in red indicates where Ubisoft Entertainment's Current Ratio falls into.



Ubisoft Entertainment Current Ratio Calculation

The current ratio is mainly used to give an idea of the company's ability to pay back its short-term liabilities with its short-term assets.

Ubisoft Entertainment's Current Ratio for the fiscal year that ended in Mar. 2023 is calculated as

Current Ratio (A: Mar. 2023 )=Total Current Assets (A: Mar. 2023 )/Total Current Liabilities (A: Mar. 2023 )
=2201.285/791.113
=2.78

Ubisoft Entertainment's Current Ratio for the quarter that ended in Sep. 2023 is calculated as

Current Ratio (Q: Sep. 2023 )=Total Current Assets (Q: Sep. 2023 )/Total Current Liabilities (Q: Sep. 2023 )
=2074.173/1369.584
=1.51

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Ubisoft Entertainment  (OTCPK:UBSFF) Current Ratio Explanation

The current ratio can give a sense of the efficiency of a company's operating cycle or its ability to turn its product into cash. Companies that have trouble getting paid on their receivables or have long inventory turnover can run into liquidity problems because they are unable to alleviate their obligations. Because business operations differ in each industry, it is always more useful to compare companies within the same industry.

Acceptable current ratios vary from industry to industry and are generally between 1 and 3 for healthy businesses.

The higher the current ratio, the more capable the company is of paying its obligations. A ratio under 1 suggests that the company would be unable to pay off its obligations if they came due at that point. While this shows the company is not in good financial health, it does not necessarily mean that it will go bankrupt - as there are many ways to access financing - but it is definitely not a good sign.

If all other things were equal, a creditor, who is expecting to be paid in the next 12 months, would consider a high current ratio to be better than a low current ratio, because a high current ratio means that the company is more likely to meet its liabilities which fall due in the next 12 months.


Ubisoft Entertainment Current Ratio Related Terms

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Ubisoft Entertainment (Ubisoft Entertainment) Business Description

Address
2, Avenue Pasteur, Saint-Mande, FRA, 94160
Founded in 1986 in France by five brothers of the Guillemot family, Ubisoft is one of the largest independent video game publishers. Ubisoft employs a deep pool of developers at studios across the globe. The firm owns a number of well-known franchises, including Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six and Ghost Recon, Rayman, Trials, and Just Dance. The Guillemot family and Tencent collectively own roughly 20% of Ubisoft shares, with the family holding over 20% and Tencent roughly 4% of the voting rights.

Ubisoft Entertainment (Ubisoft Entertainment) Headlines

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