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Live Motion Games (WAR:LMG) EV-to-Revenue : -16.31 (As of Dec. 11, 2024)


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What is Live Motion Games EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Live Motion Games's enterprise value is zł1.26 Mil. Live Motion Games's Revenue for the trailing twelve months (TTM) ended in Sep. 2024 was zł-0.08 Mil. Therefore, Live Motion Games's EV-to-Revenue for today is -16.31.

The historical rank and industry rank for Live Motion Games's EV-to-Revenue or its related term are showing as below:

WAR:LMG' s EV-to-Revenue Range Over the Past 10 Years
Min: -39.41   Med: 3.66   Max: 50.02
Current: -16.1

During the past 5 years, the highest EV-to-Revenue of Live Motion Games was 50.02. The lowest was -39.41. And the median was 3.66.

WAR:LMG's EV-to-Revenue is ranked worse than
100% of 572 companies
in the Interactive Media industry
Industry Median: 1.455 vs WAR:LMG: -16.10

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2024-12-11), Live Motion Games's stock price is zł1.16. Live Motion Games's Revenue per Share for the trailing twelve months (TTM) ended in Sep. 2024 was zł-0.05. Therefore, Live Motion Games's PS Ratio for today is .


Live Motion Games EV-to-Revenue Historical Data

The historical data trend for Live Motion Games's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Live Motion Games EV-to-Revenue Chart

Live Motion Games Annual Data
Trend Dec19 Dec20 Dec21 Dec22 Dec23
EV-to-Revenue
- - 32.83 1.96 4.86

Live Motion Games Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2.99 4.86 3.68 5.25 -40.88

Competitive Comparison of Live Motion Games's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Live Motion Games's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Live Motion Games's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Live Motion Games's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Live Motion Games's EV-to-Revenue falls into.



Live Motion Games EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Live Motion Games's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=1.256/-0.077
=-16.31

Live Motion Games's current Enterprise Value is zł1.26 Mil.
Live Motion Games's Revenue for the trailing twelve months (TTM) ended in Sep. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was zł-0.08 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Live Motion Games  (WAR:LMG) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Live Motion Games's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=1.16/-0.053
=

Live Motion Games's share price for today is zł1.16.
Live Motion Games's Revenue per Share for the trailing twelve months (TTM) ended in Sep. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was zł-0.05.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Live Motion Games EV-to-Revenue Related Terms

Thank you for viewing the detailed overview of Live Motion Games's EV-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Live Motion Games Business Description

Traded in Other Exchanges
N/A
Address
ul. Indiry Gandhi 23, Warsaw, POL, 02-776
Live Motion Games SA is engaged in the production and publishing of games for personal computers sold via the Steam platform to global markets. It focuses on the production of simulators, city-builder, survival, and other games.

Live Motion Games Headlines

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