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Enthusiast Gaming Holdings (Enthusiast Gaming Holdings) EV-to-EBIT

: -0.43 (As of Today)
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EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Enthusiast Gaming Holdings's Enterprise Value is $28.4 Mil. Enthusiast Gaming Holdings's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 was $-66.8 Mil. Therefore, Enthusiast Gaming Holdings's EV-to-EBIT for today is -0.43.

The historical rank and industry rank for Enthusiast Gaming Holdings's EV-to-EBIT or its related term are showing as below:

EGLXF' s EV-to-EBIT Range Over the Past 10 Years
Min: -46.26   Med: -2.17   Max: -0.39
Current: -0.42

During the past 5 years, the highest EV-to-EBIT of Enthusiast Gaming Holdings was -0.39. The lowest was -46.26. And the median was -2.17.

EGLXF's EV-to-EBIT is ranked worse than
100% of 316 companies
in the Interactive Media industry
Industry Median: 11.52 vs EGLXF: -0.42

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %. Enthusiast Gaming Holdings's Enterprise Value for the quarter that ended in Sep. 2023 was $61.5 Mil. Enthusiast Gaming Holdings's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 was $-66.8 Mil. Enthusiast Gaming Holdings's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Sep. 2023 was -108.55%.


Enthusiast Gaming Holdings EV-to-EBIT Historical Data

The historical data trend for Enthusiast Gaming Holdings's EV-to-EBIT can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Enthusiast Gaming Holdings Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22
EV-to-EBIT
- -2.12 -23.50 -9.71 -1.66

Enthusiast Gaming Holdings Quarterly Data
Dec18 Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
EV-to-EBIT Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -2.40 -1.66 -1.87 -1.67 -0.95

Competitive Comparison

For the Internet Content & Information subindustry, Enthusiast Gaming Holdings's EV-to-EBIT, along with its competitors' market caps and EV-to-EBIT data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Enthusiast Gaming Holdings EV-to-EBIT Distribution

For the Interactive Media industry and Communication Services sector, Enthusiast Gaming Holdings's EV-to-EBIT distribution charts can be found below:

* The bar in red indicates where Enthusiast Gaming Holdings's EV-to-EBIT falls into.



Enthusiast Gaming Holdings EV-to-EBIT Calculation

Enthusiast Gaming Holdings's EV-to-EBIT for today is calculated as:

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=28.427/-66.779
=-0.43

Enthusiast Gaming Holdings's current Enterprise Value is $28.4 Mil.
Enthusiast Gaming Holdings's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-66.8 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Enthusiast Gaming Holdings  (OTCPK:EGLXF) EV-to-EBIT Explanation

This is a more accurate valuation of companies' operation because it considers the debt and cash on its balance sheet, and non-operating items such as interest payment, tax, and one-time items are not included in the Operating Income.

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %.

Enthusiast Gaming Holdings's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Sep. 2023 is calculated as:

Earnings Yield (Joel Greenblatt) % (Q: Sep. 2023 ) =EBIT / Enterprise Value (Q: Sep. 2023 )
=-66.779/61.520869
=-108.55 %

Enthusiast Gaming Holdings's Enterprise Value for the quarter that ended in Sep. 2023 was $61.5 Mil.
Enthusiast Gaming Holdings's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-66.8 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Enthusiast Gaming Holdings EV-to-EBIT Related Terms

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Enthusiast Gaming Holdings (Enthusiast Gaming Holdings) Business Description

Traded in Other Exchanges
Address
90 Eglinton Avenue East, Suite 805, Toronto, ON, CAN, M4P 2Y3
Enthusiast Gaming Holdings Inc is a gaming company building a media platform for video games and esports fans to connect and engage worldwide. Reaching over 300 million gamers every month, the company is a member of the Comscore 100 ranking of the top Internet Properties in the U.S. and the largest in the Gaming Information category on mobile devices. Combining the elements of its four core pillars; Media, Talent, Esports and Experiential, Enthusiast Gaming provides an engagement opportunity resulting in more points of connection than any other video game and esports platform, with unparalleled access to the influential and lucrative GenZ and Millennial audience. It has one segment which is digital media and entertainment. It generates a majority of its revenue from Media and content.