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BANDAI NAMCO Holdings (BANDAI NAMCO Holdings) EV-to-Revenue : 1.51 (As of Apr. 25, 2024)


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What is BANDAI NAMCO Holdings EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, BANDAI NAMCO Holdings's enterprise value is $10,877 Mil. BANDAI NAMCO Holdings's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 was $7,188 Mil. Therefore, BANDAI NAMCO Holdings's EV-to-Revenue for today is 1.51.

The historical rank and industry rank for BANDAI NAMCO Holdings's EV-to-Revenue or its related term are showing as below:

NCBDF' s EV-to-Revenue Range Over the Past 10 Years
Min: 0.39   Med: 1.15   Max: 2.76
Current: 1.6

During the past 13 years, the highest EV-to-Revenue of BANDAI NAMCO Holdings was 2.76. The lowest was 0.39. And the median was 1.15.

NCBDF's EV-to-Revenue is ranked better than
61.99% of 826 companies
in the Travel & Leisure industry
Industry Median: 2.275 vs NCBDF: 1.60

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2024-04-25), BANDAI NAMCO Holdings's stock price is $18.79. BANDAI NAMCO Holdings's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2023 was $10.89. Therefore, BANDAI NAMCO Holdings's PS Ratio for today is 1.73.


BANDAI NAMCO Holdings EV-to-Revenue Historical Data

The historical data trend for BANDAI NAMCO Holdings's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

BANDAI NAMCO Holdings EV-to-Revenue Chart

BANDAI NAMCO Holdings Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1.27 1.34 2.09 2.00 1.63

BANDAI NAMCO Holdings Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1.60 1.63 1.99 1.75 1.61

Competitive Comparison of BANDAI NAMCO Holdings's EV-to-Revenue

For the Leisure subindustry, BANDAI NAMCO Holdings's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


BANDAI NAMCO Holdings's EV-to-Revenue Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, BANDAI NAMCO Holdings's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where BANDAI NAMCO Holdings's EV-to-Revenue falls into.



BANDAI NAMCO Holdings EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

BANDAI NAMCO Holdings's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=10876.976/7187.891
=1.51

BANDAI NAMCO Holdings's current Enterprise Value is $10,877 Mil.
BANDAI NAMCO Holdings's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $7,188 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


BANDAI NAMCO Holdings  (OTCPK:NCBDF) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

BANDAI NAMCO Holdings's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=18.79/10.889
=1.73

BANDAI NAMCO Holdings's share price for today is $18.79.
BANDAI NAMCO Holdings's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $10.89.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


BANDAI NAMCO Holdings EV-to-Revenue Related Terms

Thank you for viewing the detailed overview of BANDAI NAMCO Holdings's EV-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


BANDAI NAMCO Holdings (BANDAI NAMCO Holdings) Business Description

Traded in Other Exchanges
Address
5-37-8, Shiba, Minato-ku, Tokyo, JPN, 108-0014
BANDAI NAMCO Holdings Inc owns a range of leisure related businesses in Japan. The company's primary business segments are Network Entertainment and Toys. The Network Entertainment segment represents a higher portion of revenues than that of Toys. It is known for developing and marketing home video game software, arcade game machines and management of amusement facilities. The Toys segment is concerned with selling vending machine capsule toys and other collectibles. Additionally, the company offers interactive media products in the form of music software and on-demand video content. Bandai Namco's revenue primarily depends on its domestic businesses and to a lesser extent on its activities in America, Europe and other Asian regions.

BANDAI NAMCO Holdings (BANDAI NAMCO Holdings) Headlines