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Gaming Realms (AQSE:GMR.GB) Inventory-to-Revenue : 0.00 (As of Jun. 2024)


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What is Gaming Realms Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Gaming Realms's Average Total Inventories for the quarter that ended in Jun. 2024 was £0.00 Mil. Gaming Realms's Revenue for the six months ended in Jun. 2024 was £13.58 Mil. Gaming Realms's Inventory-to-Revenue for the quarter that ended in Jun. 2024 was 0.00.

Gaming Realms's Inventory-to-Revenue for the quarter that ended in Jun. 2024 stayed the same from Dec. 2023 (0.00) to Dec. 2023 (0.00)

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory Turnover measures how fast the company turns over its inventory within a year.


Gaming Realms Inventory-to-Revenue Historical Data

The historical data trend for Gaming Realms's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Gaming Realms Inventory-to-Revenue Chart

Gaming Realms Annual Data
Trend Sep13 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Inventory-to-Revenue
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Gaming Realms Semi-Annual Data
Sep14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24
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Competitive Comparison of Gaming Realms's Inventory-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Gaming Realms's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gaming Realms's Inventory-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gaming Realms's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Gaming Realms's Inventory-to-Revenue falls into.



Gaming Realms Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Gaming Realms's Inventory-to-Revenue for the fiscal year that ended in Dec. 2023 is calculated as

Inventory-to-Revenue (A: Dec. 2023 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Dec. 2022 ) + Total Inventories (A: Dec. 2023 )) / count ) / Revenue (A: Dec. 2023 )
=( (0 + 0) / 1 ) / 23.422
=0 / 23.422
=0.00

Gaming Realms's Inventory-to-Revenue for the quarter that ended in Jun. 2024 is calculated as

Inventory-to-Revenue (Q: Jun. 2024 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Dec. 2023 ) + Total Inventories (Q: Jun. 2024 )) / count ) / Revenue (Q: Jun. 2024 )
=( (0 + 0) / 1 ) / 13.581
=0 / 13.581
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gaming Realms  (AQSE:GMR.GB) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Gaming Realms's Days Inventory for the six months ended in Jun. 2024 is calculated as:

Days Inventory=Average Total Inventories (Q: Jun. 2024 )/Cost of Goods Sold (Q: Jun. 2024 )*Days in Period
=0/0*365 / 2
=

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Gaming Realms's Inventory Turnover for the quarter that ended in Jun. 2024 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Jun. 2024 ) / Average Total Inventories (Q: Jun. 2024 )
=0 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gaming Realms Inventory-to-Revenue Related Terms

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Gaming Realms Business Description

Traded in Other Exchanges
Address
Two Valentine Place, London, GBR, SE1 8QH
Gaming Realms PLC is a gaming company. It develops, publishes, and licenses next-generation mobile gaming content. The company creates and publishes real money and social games for mobile, with operations in the UK, the U.S., and Canada. The group has two continuing reportable operating segments Licensing - brand and content licensing to partners in Europe and the U.S., and Social Publishing - providing freemium games to the U.S and Europe. The company's geographical segment includes the UK (including the Channel Islands), the U.S., Isle of Man, Malta, Gibraltar, and the Rest of the world. It generates the majority of its revenue from the Licensing segment.

Gaming Realms Headlines

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