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Xtreme One Entertainment (Xtreme One Entertainment) Total Inventories : $0.00 Mil (As of . 20)


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What is Xtreme One Entertainment Total Inventories?

Xtreme One Entertainment's total inventories for the quarter that ended in . 20 was $0.00 Mil. Xtreme One Entertainment's average total inventories from the quarter that ended in . 20 to the quarter that ended in . 20 was $0.00 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. Xtreme One Entertainment's Net-Net Working Capital per share for the quarter that ended in . 20 was $N/A.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.


Xtreme One Entertainment Total Inventories Historical Data

The historical data trend for Xtreme One Entertainment's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Xtreme One Entertainment Total Inventories Chart

Xtreme One Entertainment Annual Data
Trend
Total Inventories

Xtreme One Entertainment Quarterly Data
Total Inventories

Xtreme One Entertainment Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.


Xtreme One Entertainment  (OTCPK:XONI) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

Xtreme One Entertainment's Net-Net Working Capital Per Share for the quarter that ended in . 20 is

Net-Net Working Capital Per Share (Q: . 20 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(+0.75 * +0.5 * -N/A
--)/0
=N/A

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Xtreme One Entertainment's Days Inventory for the three months ended in . 20 is calculated as:

Days Inventory=Average Total Inventories (Q: . 20 )/Cost of Goods Sold (Q: . 20 )*Days in Period
=0/*365 / 4
=

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

Xtreme One Entertainment's Inventory Turnover for the quarter that ended in . 20 is calculated as


4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Xtreme One Entertainment's Inventory to Revenue for the quarter that ended in . 20 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: . 20 ) / Revenue (Q: . 20 )
=0 /
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


Xtreme One Entertainment Total Inventories Related Terms

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Xtreme One Entertainment (Xtreme One Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
1836 O'Neal Avenue, Pueblo, CO, USA, 81003
CannaGrow Holdings Inc develops, designs, and builds grow facilities for the legal cannabis industry in the State of Colorado. It offers design, permitting, development and construction, site management, staffing, research, and other professional services. The company intends to expand its business model within the cannabis industry. Geographically it operates through the region of the United States.

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