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Shanda Games (Shanda Games) Cash Flow from Investing : $197.8 Mil (TTM As of Dec. 2014)


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What is Shanda Games Cash Flow from Investing?

Cash Flow from Investing covers the cash a company gains or spends from investment activities in financial market and operating subsidiaries. It also includes the cash the company used for property, plant and equipment (PPE).

For the six months ended in Dec. 2014, Shanda Games spent $6.1 Mil on purchasing property, plant, equipment. It gained $0.6 Mil from selling property, plant, and equipment. It spent $0.0 Mil on purchasing business. It gained $0.0 Mil from selling business. It spent $382.5 Mil on purchasing investments. It gained $588.0 Mil from selling investments. It paid $2.2Mil for net Intangibles purchase and sale. And it received $0.0 Mil from other investing activities. In all, Shanda Games gained $197.8 Mil on investment activities in financial market and operating subsidiaries for the six months ended in Dec. 2014.


Shanda Games Cash Flow from Investing Historical Data

The historical data trend for Shanda Games's Cash Flow from Investing can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Shanda Games Cash Flow from Investing Chart

Shanda Games Annual Data
Trend Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Cash Flow from Investing
Get a 7-Day Free Trial -293.28 -161.11 -151.31 -33.79 197.77

Shanda Games Semi-Annual Data
Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Cash Flow from Investing Get a 7-Day Free Trial -293.28 -161.11 -151.31 -33.79 197.77

Shanda Games Cash Flow from Investing Calculation

Cash Flow from Investing covers the cash a company gains or spends from investment activities in financial market and operating subsidiaries. It also includes the cash the company used for property, plant and equipment (PPE).

If a company spends cash on property, plant and equipment (PPE), this will reduce their cash position. This is called Capital Expenditures (CPEX).

Likewise, if a company buys another company for cash, this will reduce their cash position.

Shanda Games's Cash Flow from Investing for the fiscal year that ended in Dec. 2014 is calculated as:

Shanda Games's Cash Flow from Investing for the quarter that ended in Dec. 2014 is calculated as:


For stock reported annually, GuruFocus uses latest annual data as the TTM data. Cash Flow from Investing for the trailing twelve months (TTM) ended in Dec. 2014 was $197.8 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Shanda Games  (NAS:GAME) Cash Flow from Investing Explanation

Cash flow from investing contains nine items:

1. Purchase Of Property, Plant, Equipment:
Purchase of PPE indicates the amount used to purchase property, plant, and equipment.

Shanda Games's purchase of property, plant, equipment for the six months ended in Dec. 2014 was $-6.1 Mil. It means Shanda Games spent $6.1 Mil on purchasing property, plant, equipment.

In the capital spending for property, plant and equipment (PPE), some part of spending may be from the expansion of business. The business needs more property, plant and equipment (PPE) as it grows. Another part may be from replacement of the property, plant and equipment (PPE) of existing business. For some companies, the cash spent on replacing of the property, plant and equipment (PPE) of the existing business will be close to the depreciation of property, plant and equipment (PPE) reported in the income statement.

In Warren Buffett's definition of Owner's Earnings, he deducts the estimate of the cost of replacing the property, plant and equipment (PPE) of the existing business from cash flow from operations. The cash spent on the new property, plant, and equipment is not deducted. The reason is because these are not costs of the existing business. In his 1986 letter to shareholders, Warren Buffett wrote this about owner earnings:

"These represent (a) reported earnings plus (b) depreciation, depletion, amortization, and certain other non-cash charges...less (c) the average annual amount of capitalized expenditures for plant and equipment, etc. that the business requires to fully maintain its long-term competitive position and its unit volume....Our owner-earnings equation does not yield the deceptively precise figures provided by GAAP, since (c) must be a guess - and one sometimes very difficult to make. Despite this problem, we consider the owner earnings figure, not the GAAP figure, to be the relevant item for valuation purposes...All of this points up the absurdity of the 'cash flow' numbers that are often set forth in Wall Street reports. These numbers routinely include (a) plus (b) - but do not subtract (c)."

2. Sale Of Property, Plant, Equipment:
Sale of PPE indicates the amount gained from selling property, plant, and equipment.

Shanda Games's sale of property, plant, equipment for the six months ended in Dec. 2014 was $0.6 Mil. It means Shanda Games gained $0.6 Mil from selling property, plant, and equipment.

3.Purchase Of Business:
Purchase of business indicates the amount used to purchase business.

Shanda Games's purchase of business for the six months ended in Dec. 2014 was $0.0 Mil. It means Shanda Games spent $0.0 Mil on purchasing business.

4. Sale Of Business:
Sale of business indicates the amount gained from selling business.

Shanda Games's sale of business for the six months ended in Dec. 2014 was $0.0 Mil. It means Shanda Games gained $0.0 Mil from selling business.

5. Purchase Of Investment:
Purchase of Investments represents cash outflow on the purchase of investments in securities.

Shanda Games's purchase of investment for the six months ended in Dec. 2014 was $-382.5 Mil. It means Shanda Games spent {stock_data.stock.currency_symbol}}382.5 Mil on purchasing investments.

6. Sale Of Investment:
Sale of Investments represents cash inflow on the sale of investments in securities.

Shanda Games's sale of investment for the six months ended in Dec. 2014 was $588.0 Mil. It means Shanda Games gained $588.0 Mil from selling investments.

7. Net Intangibles Purchase And Sale:
Net Intangibles purchase and sale means the net cash inflow received by a company that comes from the purchase and sale of intangibles. It equals the cash received from sale of intangibles minus the cash spent on purchasing intangibles.

Shanda Games's net Intangibles purchase and sale for the six months ended in Dec. 2014 was $-2.2 Mil. It means Shanda Games paid $2.2 Mil for net Intangibles purchase and sale.

8. Cash From Discontinued Investing Activities:
Cash from discontinued investing activities means the cash received by a company that comes from the discontinued investing activities.

Shanda Games's cash from discontinued investing activities for the six months ended in Dec. 2014 was 0.0 Mil. It means Shanda Games paid $0.0 Mil for discontinued investing activities.

9. Cash From Other Investing Activities:
Cash from other investing activities means the cash received by a company that comes from other investing activities.

Shanda Games's cash from other investing activities for the six months ended in Dec. 2014 was $0.0 Mil. It means Shanda Games received $0.0 Mil from other investing activities.


Shanda Games Cash Flow from Investing Related Terms

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Shanda Games (Shanda Games) Business Description

Traded in Other Exchanges
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Shanda Games Ltd was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. It completed its initial public offering on September 30, 2009. It develop and source a broad array of game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. As of March 31, 2015, it operated 35 MMO games and 29 mobile games in China and certain overseas markets. The games operated by the Company are: Mir II, BNB, Woool, Legend of Immortals, Age of Wushu, among others. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.