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GameSquare Holdings (GameSquare Holdings) Cyclically Adjusted PS Ratio : 0.03 (As of May. 01, 2024)


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What is GameSquare Holdings Cyclically Adjusted PS Ratio?

As of today (2024-05-01), GameSquare Holdings's current share price is $1.41. GameSquare Holdings's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 was $52.97. GameSquare Holdings's Cyclically Adjusted PS Ratio for today is 0.03.

The historical rank and industry rank for GameSquare Holdings's Cyclically Adjusted PS Ratio or its related term are showing as below:

GAME' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 0.02   Med: 0.05   Max: 0.22
Current: 0.03

During the past years, GameSquare Holdings's highest Cyclically Adjusted PS Ratio was 0.22. The lowest was 0.02. And the median was 0.05.

GAME's Cyclically Adjusted PS Ratio is ranked better than
98.64% of 294 companies
in the Interactive Media industry
Industry Median: 1.505 vs GAME: 0.03

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

GameSquare Holdings's adjusted revenue per share data for the three months ended in Dec. 2023 was $1.295. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is $52.97 for the trailing ten years ended in Dec. 2023.

Shiller PE for Stocks: The True Measure of Stock Valuation


GameSquare Holdings Cyclically Adjusted PS Ratio Historical Data

The historical data trend for GameSquare Holdings's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameSquare Holdings Cyclically Adjusted PS Ratio Chart

GameSquare Holdings Annual Data
Trend Mar14 Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22 Dec23
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - 0.05 0.03

GameSquare Holdings Quarterly Data
Feb19 May19 Aug19 Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.04 0.12 0.05 0.04 0.03

Competitive Comparison of GameSquare Holdings's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, GameSquare Holdings's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameSquare Holdings's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameSquare Holdings's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GameSquare Holdings's Cyclically Adjusted PS Ratio falls into.



GameSquare Holdings Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

GameSquare Holdings's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=1.41/52.97
=0.03

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GameSquare Holdings's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 is calculated as:

For example, GameSquare Holdings's adjusted Revenue per Share data for the three months ended in Dec. 2023 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=1.295/129.4194*129.4194
=1.295

Current CPI (Dec. 2023) = 129.4194.

GameSquare Holdings Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201312 0.000 98.326 0.000
201403 0.000 99.695 0.000
201406 0.000 100.560 0.000
201409 0.000 100.428 0.000
201412 0.000 99.070 0.000
201503 0.000 99.621 0.000
201506 0.000 100.684 0.000
201509 0.000 100.392 0.000
201512 0.000 99.792 0.000
201603 0.000 100.470 0.000
201606 0.000 101.688 0.000
201609 0.000 101.861 0.000
201702 0.632 102.779 0.796
201705 6.500 103.256 8.147
201708 4.680 103.587 5.847
201711 21.760 104.072 27.060
201802 19.778 105.052 24.366
201805 32.063 106.148 39.092
201808 38.649 106.383 47.018
201811 55.633 106.338 67.709
201902 41.757 106.649 50.672
201905 21.622 108.048 25.899
201908 5.568 108.245 6.657
201911 19.707 108.519 23.503
202002 3.200 109.139 3.795
202005 2.592 108.175 3.101
202008 3.626 109.662 4.279
202011 3.878 109.793 4.571
202102 3.050 110.968 3.557
202105 1.869 113.576 2.130
202108 2.848 115.421 3.193
202111 2.696 117.269 2.975
202202 2.302 119.703 2.489
202205 2.176 123.323 2.284
202208 2.879 124.958 2.982
202211 2.597 125.607 2.676
202302 2.231 126.928 2.275
202306 1.174 128.729 1.180
202309 1.241 129.860 1.237
202312 1.295 129.419 1.295

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


GameSquare Holdings  (NAS:GAME) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


GameSquare Holdings Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of GameSquare Holdings's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


GameSquare Holdings (GameSquare Holdings) Business Description

Traded in Other Exchanges
Address
2110 Powers Ferry Road SE, Suite 450, Atlanta, FL, USA, 30339
GameSquare Holdings Inc is a vertically integrated, digital media, entertainment and technology company that connects global brands with gaming and youth culture audiences. GAME's end-to-end platform includes GCN, a digital media company focused on gaming and esports audiences, Cut+Sew (Zoned), a gaming and lifestyle marketing agency, USA, Code Red Esports Ltd., a UK based esports talent agency, Complexity Gaming, a leading esports organization, Fourth Frame Studios, a creative production studio, Mission Supply, a merchandise and consumer products business, Frankly Media, programmatic advertising, Stream Hatchet, live streaming analytics, and Sideqik a social influencer marketing platform.