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Shanda Games (Shanda Games) Change In Receivables : $1.9 Mil (TTM As of Dec. 2014)


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What is Shanda Games Change In Receivables?

Shanda Games's change in receivables for the quarter that ended in Dec. 2014 was $1.9 Mil. It means Shanda Games's Accounts Receivable declined by $1.9 Mil from Dec. 2013 to Dec. 2014 .

Shanda Games's change in receivables for the fiscal year that ended in Dec. 2014 was $1.9 Mil. It means Shanda Games's Accounts Receivable declined by $1.9 Mil from Dec. 2013 to Dec. 2014 .

Shanda Games's Accounts Receivable for the quarter that ended in Dec. 2014 was $37.4 Mil.

Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's Accounts Receivable are being managed. Shanda Games's Days Sales Outstanding for the six months ended in Dec. 2014 was 11.37.

In Ben Graham's calculation of liquidation value, Apple Inc's Accounts Receivable are only considered to be worth 75% of book value. Shanda Games's liquidation value for the six months ended in Dec. 2014 was $26.6 Mil.


Shanda Games Change In Receivables Historical Data

The historical data trend for Shanda Games's Change In Receivables can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Shanda Games Change In Receivables Chart

Shanda Games Annual Data
Trend Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Change In Receivables
Get a 7-Day Free Trial 5.63 -8.02 -12.51 4.70 1.89

Shanda Games Semi-Annual Data
Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Change In Receivables Get a 7-Day Free Trial 5.63 -8.02 -12.51 4.70 1.89

Shanda Games Change In Receivables Calculation

Change In Accounts Receivable relative to the previous period. It is any increase or decrease in the cash a company is owed by its customers.

For stock reported annually, GuruFocus uses latest annual data as the TTM data. Change In Receivables for the trailing twelve months (TTM) ended in Dec. 2014 was $1.9 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Shanda Games  (NAS:GAME) Change In Receivables Explanation

1. Accounts Receivable are created when a customer has received a product but has not yet paid for that product. Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's Accounts Receivable are being managed.

Shanda Games's Days Sales Outstanding for the quarter that ended in Dec. 2014 is calculated as:

Days Sales Outstanding
=Accounts Receivable/Revenue*Days in Period
=37.423/600.68*91
=11.37

2. In Ben Graham's calculation of liquidation value, Shanda Games's accounts receivable are only considered to be worth 75% of book value:

Shanda Games's liquidation value for the quarter that ended in Dec. 2014 is calculated as:

Liquidation Value
=Cash, Cash Equivalents, Marketable Securities-Total Liabilities+(0.75 * Accounts Receivable)+(0.5 * Total Inventories)
=281.136-282.586+0.75 * 37.423+0.5 * 0
=26.6

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Shanda Games Change In Receivables Related Terms

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Shanda Games (Shanda Games) Business Description

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Shanda Games Ltd was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. It completed its initial public offering on September 30, 2009. It develop and source a broad array of game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. As of March 31, 2015, it operated 35 MMO games and 29 mobile games in China and certain overseas markets. The games operated by the Company are: Mir II, BNB, Woool, Legend of Immortals, Age of Wushu, among others. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.