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Shanda Games (Shanda Games) Total Inventories : $0.0 Mil (As of Dec. 2014)


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What is Shanda Games Total Inventories?

Shanda Games's total inventories for the quarter that ended in Dec. 2014 was $0.0 Mil. Shanda Games's average total inventories from the quarter that ended in Dec. 2013 to the quarter that ended in Dec. 2014 was $0.0 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. Shanda Games's Net-Net Working Capital per share for the quarter that ended in Dec. 2014 was $-0.07.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Shanda Games's Days Inventory for the six months ended in Dec. 2014 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Shanda Games's Inventory-to-Revenue for the quarter that ended in Dec. 2014 was 0.00.


Shanda Games Total Inventories Historical Data

The historical data trend for Shanda Games's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Shanda Games Total Inventories Chart

Shanda Games Annual Data
Trend Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Total Inventories
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Shanda Games Semi-Annual Data
Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Total Inventories Get a 7-Day Free Trial - - - - -

Shanda Games Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.


Shanda Games  (NAS:GAME) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

Shanda Games's Net-Net Working Capital Per Share for the quarter that ended in Dec. 2014 is

Net-Net Working Capital Per Share (Q: Dec. 2014 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(281.136+0.75 * 37.423+0.5 * 0-282.586
-0-46.009)/268.916
=-0.07

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Shanda Games's Days Inventory for the six months ended in Dec. 2014 is calculated as:

Days Inventory=Average Total Inventories (Q: Dec. 2014 )/Cost of Goods Sold (Q: Dec. 2014 )*Days in Period
=0/151.906*365 / 2
=0.00

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

Shanda Games's Inventory Turnover for the quarter that ended in Dec. 2014 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Dec. 2014 ) / Average Total Inventories (Q: Dec. 2014 )
=151.906 / 0
=N/A

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Shanda Games's Inventory to Revenue for the quarter that ended in Dec. 2014 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Dec. 2014 ) / Revenue (Q: Dec. 2014 )
=0 / 600.68
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


Shanda Games Total Inventories Related Terms

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Shanda Games (Shanda Games) Business Description

Traded in Other Exchanges
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Address
Shanda Games Ltd was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. It completed its initial public offering on September 30, 2009. It develop and source a broad array of game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. As of March 31, 2015, it operated 35 MMO games and 29 mobile games in China and certain overseas markets. The games operated by the Company are: Mir II, BNB, Woool, Legend of Immortals, Age of Wushu, among others. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.