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Gameloft SE (Gameloft SE) ROIC % : -11.20% (As of Dec. 2015)


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What is Gameloft SE ROIC %?

ROIC % measures how well a company generates cash flow relative to the capital it has invested in its business. It is also called ROC %. Gameloft SE's annualized return on invested capital (ROIC %) for the quarter that ended in Dec. 2015 was -11.20%.

As of today (2024-04-26), Gameloft SE's WACC % is 0.00%. Gameloft SE's ROIC % is 0.00% (calculated using TTM income statement data). Gameloft SE earns returns that do not match up to its cost of capital. It will destroy value as it grows.


Gameloft SE ROIC % Historical Data

The historical data trend for Gameloft SE's ROIC % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gameloft SE ROIC % Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
ROIC %
Get a 7-Day Free Trial Premium Member Only Premium Member Only 28.52 10.92 11.89 15.91 -15.36

Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
ROIC % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 17.71 0.07 -97.28 -19.24 -11.20

Competitive Comparison of Gameloft SE's ROIC %

For the Electronic Gaming & Multimedia subindustry, Gameloft SE's ROIC %, along with its competitors' market caps and ROIC % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gameloft SE's ROIC % Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gameloft SE's ROIC % distribution charts can be found below:

* The bar in red indicates where Gameloft SE's ROIC % falls into.



Gameloft SE ROIC % Calculation

Gameloft SE's annualized Return on Invested Capital (ROIC %) for the fiscal year that ended in Dec. 2015 is calculated as:

ROIC % (A: Dec. 2015 )
=NOPAT/Average Invested Capital
=Operating Income * ( 1 - Tax Rate % )/( (Invested Capital (A: Dec. 2014 ) + Invested Capital (A: Dec. 2015 ))/ count )
=-12.502 * ( 1 - -54.95% )/( (136.939 + 115.285)/ 2 )
=-19.371849/126.112
=-15.36 %

where

Gameloft SE's annualized Return on Invested Capital (ROIC %) for the quarter that ended in Dec. 2015 is calculated as:

ROIC % (Q: Dec. 2015 )
=NOPAT/Average Invested Capital
=Operating Income * ( 1 - Tax Rate % )/( (Invested Capital (Q: Jun. 2015 ) + Invested Capital (Q: Dec. 2015 ))/ count )
=-7.458 * ( 1 - -86.62% )/( (133.248 + 115.285)/ 2 )
=-13.9181196/124.2665
=-11.20 %

where

Note: The Operating Income data used here is two times the semi-annual (Dec. 2015) data.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gameloft SE  (OTCPK:GLOFY) ROIC % Explanation

ROIC % measures how well a company generates cash flow relative to the capital it has invested in its business. It is also called ROC %. The reason book values of debt and equity are used is because the book values are the capital the company received when issuing the debt or receiving the equity investments.

There are four key components to this definition. The first is the use of operating income or EBIT rather than net income in the numerator. The second is the tax adjustment to this operating income or EBIT, computed as a hypothetical tax based on an effective or marginal tax rate. The third is the use of book values for invested capital, rather than market values. The final is the timing difference; the capital invested is from the end of the prior year whereas the operating income or EBIT is the current year's number.

Why is ROIC % important?

Because it costs money to raise capital. A firm that generates higher returns on investment than it costs the company to raise the capital needed for that investment is earning excess returns. A firm that expects to continue generating positive excess returns on new investments in the future will see its value increase as growth increases, whereas a firm that earns returns that do not match up to its cost of capital will destroy value as it grows.

As of today, Gameloft SE's WACC % is 0.00%. Gameloft SE's ROIC % is 0.00% (calculated using TTM income statement data).


Be Aware

Like ROE % and ROA %, ROIC % is calculated with only 12 months of data. Fluctuations in the company's earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective.


Gameloft SE ROIC % Related Terms

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Gameloft SE (Gameloft SE) Business Description

Traded in Other Exchanges
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Address
Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

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