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Shanda Games (Shanda Games) Capex-to-Revenue : 0.01 (As of Dec. 2014)


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What is Shanda Games Capex-to-Revenue?

Capex-to-Revenue measures a company's investments in physical assets such as property, industrial buildings or equipment to its revenue.

Shanda Games's Capital Expenditure for the six months ended in Dec. 2014 was $-8.24 Mil. Its Revenue for the six months ended in Dec. 2014 was $600.68 Mil.

Hence, Shanda Games's Capex-to-Revenue for the six months ended in Dec. 2014 was 0.01.


Shanda Games Capex-to-Revenue Historical Data

The historical data trend for Shanda Games's Capex-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Shanda Games Capex-to-Revenue Chart

Shanda Games Annual Data
Trend Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Capex-to-Revenue
Get a 7-Day Free Trial 0.02 0.03 0.01 0.01 0.01

Shanda Games Semi-Annual Data
Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Capex-to-Revenue Get a 7-Day Free Trial 0.02 0.03 0.01 0.01 0.01

Competitive Comparison of Shanda Games's Capex-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Shanda Games's Capex-to-Revenue, along with its competitors' market caps and Capex-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Shanda Games's Capex-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Shanda Games's Capex-to-Revenue distribution charts can be found below:

* The bar in red indicates where Shanda Games's Capex-to-Revenue falls into.



Shanda Games Capex-to-Revenue Calculation

Shanda Games's Capex-to-Revenue for the fiscal year that ended in Dec. 2014 is calculated as

Capex-to-Revenue=- Capital Expenditure / Revenue
=- (-8.24) / 600.68
=0.01

Shanda Games's Capex-to-Revenue for the quarter that ended in Dec. 2014 is calculated as

Capex-to-Revenue=- Capital Expenditure / Revenue
=- (-8.24) / 600.68
=0.01

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Shanda Games  (NAS:GAME) Capex-to-Revenue Explanation

Capex-to-Revenue measures a company's investments in physical assets such as property, industrial buildings or equipment to its revenue. The ratio shows how aggressively the company reinvests its revenue back into productive assets. However, a high ratio potentially indicates that the company has invested too much in innovation and infrastructure, taking up funds that could be used to boost productivity and increase revenue. Therefore, a high Capex to Revenue Ratio could be a positive or a negative sign depending on how effectively a company converts those investments into future earnings.


Shanda Games Capex-to-Revenue Related Terms

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Shanda Games (Shanda Games) Business Description

Traded in Other Exchanges
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Address
Shanda Games Ltd was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. It completed its initial public offering on September 30, 2009. It develop and source a broad array of game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. As of March 31, 2015, it operated 35 MMO games and 29 mobile games in China and certain overseas markets. The games operated by the Company are: Mir II, BNB, Woool, Legend of Immortals, Age of Wushu, among others. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.