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Konami Group (FRA:KOA0) Cyclically Adjusted Revenue per Share : €5.89 (As of Mar. 2024)


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What is Konami Group Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Konami Group's adjusted revenue per share for the three months ended in Mar. 2024 was €2.429. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is €5.89 for the trailing ten years ended in Mar. 2024.

During the past 12 months, Konami Group's average Cyclically Adjusted Revenue Growth Rate was 7.30% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 5.20% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 1.40% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was -1.10% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Konami Group was 5.20% per year. The lowest was -4.20% per year. And the median was -1.55% per year.

As of today (2024-05-24), Konami Group's current stock price is €29.60. Konami Group's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was €5.89. Konami Group's Cyclically Adjusted PS Ratio of today is 5.03.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Konami Group was 5.42. The lowest was 0.90. And the median was 2.40.


Konami Group Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Konami Group's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Konami Group Cyclically Adjusted Revenue per Share Chart

Konami Group Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - - 5.89

Konami Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - - 5.89

Competitive Comparison of Konami Group's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Konami Group's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Konami Group's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Konami Group's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Konami Group's Cyclically Adjusted PS Ratio falls into.



Konami Group Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Konami Group's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=2.429/107.2000*107.2000
=2.429

Current CPI (Mar. 2024) = 107.2000.

Konami Group Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 1.264 98.000 1.383
201409 1.306 98.500 1.421
201412 1.402 97.900 1.535
201503 1.724 97.900 1.888
201506 1.330 98.400 1.449
201509 1.512 98.500 1.646
201512 1.959 98.100 2.141
201603 2.043 97.900 2.237
201606 1.519 98.100 1.660
201609 1.656 98.000 1.811
201612 1.859 98.400 2.025
201703 1.988 98.100 2.172
201706 1.627 98.500 1.771
201709 1.642 98.800 1.782
201712 1.723 99.400 1.858
201803 1.692 99.200 1.828
201806 1.654 99.200 1.787
201809 1.772 99.900 1.901
201812 2.008 99.700 2.159
201903 2.025 99.700 2.177
201906 1.681 99.800 1.806
201909 1.984 100.100 2.125
201912 2.160 100.500 2.304
202003 2.140 100.300 2.287
202006 1.611 99.900 1.729
202009 1.875 99.900 2.012
202012 2.217 99.300 2.393
202103 2.302 99.900 2.470
202106 1.900 99.500 2.047
202109 2.026 100.100 2.170
202112 2.167 100.100 2.321
202203 2.386 101.100 2.530
202206 1.873 101.800 1.972
202209 1.988 103.100 2.067
202212 2.026 104.100 2.086
202303 2.254 104.400 2.314
202306 1.749 105.200 1.782
202309 1.899 106.200 1.917
202312 2.331 106.800 2.340
202403 2.429 107.200 2.429

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Konami Group  (FRA:KOA0) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Konami Group's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=29.60/5.89
=5.03

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Konami Group was 5.42. The lowest was 0.90. And the median was 2.40.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Konami Group Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Konami Group's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Konami Group (FRA:KOA0) Business Description

Address
1-11-1, Ginza, Chuo-ku, Tokyo, JPN, 104-0061
Konami Group Corp is a Japan-based company which develops, publishes, markets and distributes video game software products for stationary consoles and for portable consoles. It also produces gaming machines for casinos and operates Health & Fitness clubs. The company operates through four business operations namely Digital Entertainment, Amusement, Gaming & Systems, and Sports. The company generates the majority of its revenue from the Digital Entertainment segment which is involved in the production, manufacture and sale of digital content and related products including mobile games, arcade games, card games and computer and video games.

Konami Group (FRA:KOA0) Headlines

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