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Digital Bros SpA (LTS:0N8R) Cyclically Adjusted Revenue per Share : €9.28 (As of Dec. 2023)


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What is Digital Bros SpA Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Digital Bros SpA's adjusted revenue per share for the three months ended in Dec. 2023 was €1.889. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is €9.28 for the trailing ten years ended in Dec. 2023.

During the past 12 months, Digital Bros SpA's average Cyclically Adjusted Revenue Growth Rate was -2.50% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 3.20% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 0.90% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Digital Bros SpA was 3.20% per year. The lowest was -1.00% per year. And the median was 1.00% per year.

As of today (2024-05-20), Digital Bros SpA's current stock price is €10.40. Digital Bros SpA's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 was €9.28. Digital Bros SpA's Cyclically Adjusted PS Ratio of today is 1.12.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Digital Bros SpA was 4.97. The lowest was 0.44. And the median was 1.99.


Digital Bros SpA Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Digital Bros SpA's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Digital Bros SpA Cyclically Adjusted Revenue per Share Chart

Digital Bros SpA Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 7.62 8.47 8.97 9.69 9.54

Digital Bros SpA Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 9.52 9.54 9.46 9.28 -

Competitive Comparison of Digital Bros SpA's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Digital Bros SpA's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Digital Bros SpA's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Digital Bros SpA's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Digital Bros SpA's Cyclically Adjusted PS Ratio falls into.



Digital Bros SpA Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Digital Bros SpA's adjusted Revenue per Share data for the three months ended in Dec. 2023 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=1.889/119.7000*119.7000
=1.889

Current CPI (Dec. 2023) = 119.7000.

Digital Bros SpA Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201403 1.295 99.907 1.552
201406 2.979 100.093 3.563
201409 2.069 99.814 2.481
201412 2.255 99.721 2.707
201503 1.840 99.814 2.207
201506 2.380 100.279 2.841
201509 1.778 100.000 2.128
201512 1.300 99.814 1.559
201603 1.113 99.600 1.338
201606 3.820 99.900 4.577
201609 2.327 100.100 2.783
201612 1.866 100.300 2.227
201703 2.522 101.000 2.989
201706 2.726 101.100 3.228
201709 1.705 101.200 2.017
201712 1.148 101.200 1.358
201803 1.175 101.800 1.382
201806 0.906 102.400 1.059
201809 1.084 102.600 1.265
201812 0.865 102.300 1.012
201903 0.808 102.800 0.941
201906 2.904 103.100 3.372
201909 2.533 102.900 2.947
201912 1.959 102.800 2.281
202003 2.150 102.900 2.501
202006 2.617 102.900 3.044
202009 2.646 102.300 3.096
202012 2.906 102.600 3.390
202103 2.315 103.700 2.672
202106 2.450 104.200 2.814
202109 1.703 104.900 1.943
202112 2.043 106.600 2.294
202203 1.908 110.400 2.069
202206 3.260 112.500 3.469
202209 1.567 114.200 1.642
202212 2.485 119.000 2.500
202303 1.948 118.800 1.963
202306 1.983 119.700 1.983
202309 1.423 120.300 1.416
202312 1.889 119.700 1.889

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Digital Bros SpA  (LTS:0N8R) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Digital Bros SpA's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=10.40/9.28
=1.12

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Digital Bros SpA was 4.97. The lowest was 0.44. And the median was 1.99.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Digital Bros SpA Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Digital Bros SpA's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Digital Bros SpA (LTS:0N8R) Business Description

Traded in Other Exchanges
Address
Via Tortona, 37, Milan, ITA, 20144
Digital Bros SpA develops, publishes, distributes, and markets video games. The company operates in various business segments that are Premium Games; Free to Play; Italian Distribution; Other activities and Holding. It generates maximum revenue from the Premium Games segment. Premium Games operations consist of the acquisition of video game content exploitation rights from developers and the subsequent distribution of the games through a traditional international retail sales network and via digital marketplaces such as Steam, Sony PlayStation Network, Microsoft Xbox Live, Epic Game Store, and others. Geographically, it derives a majority of revenue from the Americas.

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