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X1 Entertainment Group (XCNQ:XONE) Inventory-to-Revenue : 0.00 (As of Feb. 2024)


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What is X1 Entertainment Group Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. X1 Entertainment Group's Average Total Inventories for the quarter that ended in Feb. 2024 was C$0.00 Mil. X1 Entertainment Group's Revenue for the three months ended in Feb. 2024 was C$0.00 Mil.

X1 Entertainment Group's Inventory-to-Revenue for the quarter that ended in Feb. 2024 stayed the same from Nov. 2023 (0.00) to Nov. 2023 (0.00)

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory Turnover measures how fast the company turns over its inventory within a year.


X1 Entertainment Group Inventory-to-Revenue Historical Data

The historical data trend for X1 Entertainment Group's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

X1 Entertainment Group Inventory-to-Revenue Chart

X1 Entertainment Group Annual Data
Trend Aug22 Aug23
Inventory-to-Revenue
- -

X1 Entertainment Group Quarterly Data
May21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 May23 Aug23 Nov23 Feb24
Inventory-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only - - - - -

Competitive Comparison of X1 Entertainment Group's Inventory-to-Revenue

For the Entertainment subindustry, X1 Entertainment Group's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


X1 Entertainment Group's Inventory-to-Revenue Distribution in the Media - Diversified Industry

For the Media - Diversified industry and Communication Services sector, X1 Entertainment Group's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where X1 Entertainment Group's Inventory-to-Revenue falls into.



X1 Entertainment Group Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

X1 Entertainment Group's Inventory-to-Revenue for the fiscal year that ended in Aug. 2023 is calculated as

Inventory-to-Revenue (A: Aug. 2023 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Aug. 2022 ) + Total Inventories (A: Aug. 2023 )) / count ) / Revenue (A: Aug. 2023 )
=( (0 + 0) / 1 ) / 0
=0 / 0
=N/A

X1 Entertainment Group's Inventory-to-Revenue for the quarter that ended in Feb. 2024 is calculated as

Inventory-to-Revenue (Q: Feb. 2024 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Nov. 2023 ) + Total Inventories (Q: Feb. 2024 )) / count ) / Revenue (Q: Feb. 2024 )
=( (0 + 0) / 1 ) / 0
=0 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


X1 Entertainment Group  (XCNQ:XONE) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

X1 Entertainment Group's Days Inventory for the three months ended in Feb. 2024 is calculated as:

Days Inventory=Average Total Inventories (Q: Feb. 2024 )/Cost of Goods Sold (Q: Feb. 2024 )*Days in Period
=0/0*365 / 4
=

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

X1 Entertainment Group's Inventory Turnover for the quarter that ended in Feb. 2024 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Feb. 2024 ) / Average Total Inventories (Q: Feb. 2024 )
=0 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


X1 Entertainment Group Inventory-to-Revenue Related Terms

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X1 Entertainment Group (XCNQ:XONE) Business Description

Traded in Other Exchanges
Address
615-800 West Pender Street, Vancouver, BC, CAN, V6C 2V6
X1 Entertainment Group Inc is an esports portfolio company that owns and operates an esports franchise, RixGG. The business of the company is the competitive playing of video games by teams for cash prizes, and operations ancillary to such competition, such as merchandising and the hosting of tournaments. It engages in the acquisition and development of esports teams and digital content creation which is considered one business segment.
Executives
Adam Giddens Director, Senior Officer