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Guild Esports (Guild Esports) Beneish M-Score : -5.05 (As of Jun. 13, 2024)


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What is Guild Esports Beneish M-Score?

The zones of discrimination for M-Score is as such:

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator.
An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Good Sign:

Beneish M-Score -5.05 no higher than -1.78, which implies that the company is unlikely to be a manipulator.

The historical rank and industry rank for Guild Esports's Beneish M-Score or its related term are showing as below:

GULDF' s Beneish M-Score Range Over the Past 10 Years
Min: -5.05   Med: -2.97   Max: -0.89
Current: -5.05

During the past 4 years, the highest Beneish M-Score of Guild Esports was -0.89. The lowest was -5.05. And the median was -2.97.


Guild Esports Beneish M-Score Historical Data

The historical data trend for Guild Esports's Beneish M-Score can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Guild Esports Beneish M-Score Chart

Guild Esports Annual Data
Trend Sep20 Sep21 Sep22 Sep23
Beneish M-Score
- - -0.89 -5.05

Guild Esports Semi-Annual Data
Mar20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23
Beneish M-Score Get a 7-Day Free Trial - - -0.89 - -5.05

Competitive Comparison of Guild Esports's Beneish M-Score

For the Entertainment subindustry, Guild Esports's Beneish M-Score, along with its competitors' market caps and Beneish M-Score data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Guild Esports's Beneish M-Score Distribution in the Media - Diversified Industry

For the Media - Diversified industry and Communication Services sector, Guild Esports's Beneish M-Score distribution charts can be found below:

* The bar in red indicates where Guild Esports's Beneish M-Score falls into.



Guild Esports Beneish M-Score Calculation

The M-score was created by Professor Messod Beneish. Instead of measuring the bankruptcy risk (Altman Z-Score) or business trend (Piotroski F-Score), M-score can be used to detect the risk of earnings manipulation. This is the original research paper on M-score.

The M-Score Variables:

The M-score of Guild Esports for today is based on a combination of the following eight different indices:

M=-4.84+0.92 * DSRI+0.528 * GMI+0.404 * AQI+0.892 * SGI+0.115 * DEPI
=-4.84+0.92 * 0.1132+0.528 * 0.8613+0.404 * 1.6475+0.892 * 1.3559+0.115 * 0.501
-0.172 * SGAI+4.679 * TATA-0.327 * LVGI
-0.172 * 0.4562+4.679 * -0.438637-0.327 * 1.4389
=-4.95

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

This Year (Sep23) TTM:Last Year (Sep22) TTM:
Total Receivables was $0.26 Mil.
Revenue was $6.84 Mil.
Gross Profit was $4.93 Mil.
Total Current Assets was $0.96 Mil.
Total Assets was $6.87 Mil.
Property, Plant and Equipment(Net PPE) was $5.57 Mil.
Depreciation, Depletion and Amortization(DDA) was $1.04 Mil.
Selling, General, & Admin. Expense(SGA) was $4.85 Mil.
Total Current Liabilities was $3.29 Mil.
Long-Term Debt & Capital Lease Obligation was $3.44 Mil.
Net Income was $-5.57 Mil.
Gross Profit was $0.00 Mil.
Cash Flow from Operations was $-2.55 Mil.
Total Receivables was $1.72 Mil.
Revenue was $5.04 Mil.
Gross Profit was $3.13 Mil.
Total Current Assets was $7.68 Mil.
Total Assets was $13.76 Mil.
Property, Plant and Equipment(Net PPE) was $5.67 Mil.
Depreciation, Depletion and Amortization(DDA) was $0.49 Mil.
Selling, General, & Admin. Expense(SGA) was $7.84 Mil.
Total Current Liabilities was $5.74 Mil.
Long-Term Debt & Capital Lease Obligation was $3.63 Mil.




1. DSRI = Days Sales in Receivables Index

Measured as the ratio of Revenue in Total Receivables in year t to year t-1.

A large increase in DSR could be indicative of revenue inflation.

DSRI=(Receivables_t / Revenue_t) / (Receivables_t-1 / Revenue_t-1)
=(0.264 / 6.838) / (1.72 / 5.043)
=0.038608 / 0.341067
=0.1132

2. GMI = Gross Margin Index

Measured as the ratio of gross margin in year t-1 to gross margin in year t.

Gross margin has deteriorated when this index is above 1. A firm with poorer prospects is more likely to manipulate earnings.

GMI=GrossMargin_t-1 / GrossMargin_t
=(GrossProfit_t-1 / Revenue_t-1) / (GrossProfit_t / Revenue_t)
=(3.134 / 5.043) / (4.934 / 6.838)
=0.621455 / 0.721556
=0.8613

3. AQI = Asset Quality Index

AQI is the ratio of asset quality in year t to year t-1.

Asset quality is measured as the ratio of non-current assets other than Property, Plant and Equipment to Total Assets.

AQI=(1 - (CurrentAssets_t + PPE_t) / TotalAssets_t) / (1 - (CurrentAssets_t-1 + PPE_t-1) / TotalAssets_t-1)
=(1 - (0.964 + 5.567) / 6.869) / (1 - (7.677 + 5.673) / 13.761)
=0.049207 / 0.029867
=1.6475

4. SGI = Sales Growth Index

Ratio of Revenue in year t to sales in year t-1.

Sales growth is not itself a measure of manipulation. However, growth companies are likely to find themselves under pressure to manipulate in order to keep up appearances.

SGI=Sales_t / Sales_t-1
=Revenue_t / Revenue_t-1
=6.838 / 5.043
=1.3559

5. DEPI = Depreciation Index

Measured as the ratio of the rate of Depreciation, Depletion and Amortization in year t-1 to the corresponding rate in year t.

DEPI greater than 1 indicates that assets are being depreciated at a slower rate. This suggests that the firm might be revising useful asset life assumptions upwards, or adopting a new method that is income friendly.

DEPI=(Depreciation_t-1 / (Depreciaton_t-1 + PPE_t-1)) / (Depreciation_t / (Depreciaton_t + PPE_t))
=(0.487 / (0.487 + 5.673)) / (1.043 / (1.043 + 5.567))
=0.079058 / 0.157791
=0.501

Note: If the Depreciation, Depletion and Amortization data is not available, we assume that the depreciation rate is constant and set the Depreciation Index to 1.

6. SGAI = Sales, General and Administrative expenses Index

The ratio of Selling, General, & Admin. Expense(SGA) to Sales in year t relative to year t-1.

SGA expenses index > 1 means that the company is becoming less efficient in generate sales.

SGAI=(SGA_t / Sales_t) / (SGA_t-1 /Sales_t-1)
=(4.849 / 6.838) / (7.839 / 5.043)
=0.709125 / 1.554432
=0.4562

7. LVGI = Leverage Index

The ratio of total debt to Total Assets in year t relative to yeat t-1.

An LVGI > 1 indicates an increase in leverage

LVGI=((LTD_t + CurrentLiabilities_t) / TotalAssets_t) / ((LTD_t-1 + CurrentLiabilities_t-1) / TotalAssets_t-1)
=((3.442 + 3.285) / 6.869) / ((3.629 + 5.737) / 13.761)
=0.979327 / 0.680619
=1.4389

8. TATA = Total Accruals to Total Assets

Total accruals calculated as the change in working capital accounts other than cash less depreciation.

TATA=(IncomefromContinuingOperations_t - CashFlowsfromOperations_t) / TotalAssets_t
=(NetIncome_t - NonOperatingIncome_t - CashFlowsfromOperations_t) / TotalAssets_t
=(-5.566 - 0 - -2.553) / 6.869
=-0.438637

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator. An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Guild Esports has a M-score of -4.95 suggests that the company is unlikely to be a manipulator.


Guild Esports Beneish M-Score Related Terms

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Guild Esports (Guild Esports) Business Description

Traded in Other Exchanges
Address
2 Chance Street, London, GBR, E1 6JT
Guild Esports PLC operates an esports business. The company focuses on creating a franchise by establishing its esports teams to compete in main esports tournaments and a player training and scouting infrastructure modelled on the talent academies pioneered by Premier League football teams. Revenue is generated through multi-year sponsorship deals with corporate and consumer brands.

Guild Esports (Guild Esports) Headlines