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Konami Group (LSE:KNM) Cyclically Adjusted Price-to-FCF : 42.53 (As of May. 24, 2024)


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What is Konami Group Cyclically Adjusted Price-to-FCF?

As of today (2024-05-24), Konami Group's current share price is 円11165.00. Konami Group's Cyclically Adjusted FCF per Share for the quarter that ended in Mar. 2024 was 円262.52. Konami Group's Cyclically Adjusted Price-to-FCF for today is 42.53.

The historical rank and industry rank for Konami Group's Cyclically Adjusted Price-to-FCF or its related term are showing as below:

LSE:KNM' s Cyclically Adjusted Price-to-FCF Range Over the Past 10 Years
Min: 17.4   Med: 33.05   Max: 50.51
Current: 43.67

During the past years, Konami Group's highest Cyclically Adjusted Price-to-FCF was 50.51. The lowest was 17.40. And the median was 33.05.

LSE:KNM's Cyclically Adjusted Price-to-FCF is ranked worse than
77.42% of 124 companies
in the Interactive Media industry
Industry Median: 21.77 vs LSE:KNM: 43.67

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted free cash flow per share of a company over the past 10 years.

Konami Group's adjusted free cash flow per share data for the three months ended in Mar. 2024 was 円256.344. Add all the adjusted free cash flow per share for the past 10 years together and divide 10 will get our Cyclically Adjusted FCF per Share, which is 円262.52 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


Konami Group Cyclically Adjusted Price-to-FCF Historical Data

The historical data trend for Konami Group's Cyclically Adjusted Price-to-FCF can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Konami Group Cyclically Adjusted Price-to-FCF Chart

Konami Group Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted Price-to-FCF
Get a 7-Day Free Trial Premium Member Only Premium Member Only 24.94 42.81 41.16 32.24 39.12

Konami Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Price-to-FCF Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 32.24 36.29 35.09 31.09 39.12

Competitive Comparison of Konami Group's Cyclically Adjusted Price-to-FCF

For the Electronic Gaming & Multimedia subindustry, Konami Group's Cyclically Adjusted Price-to-FCF, along with its competitors' market caps and Cyclically Adjusted Price-to-FCF data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Konami Group's Cyclically Adjusted Price-to-FCF Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Konami Group's Cyclically Adjusted Price-to-FCF distribution charts can be found below:

* The bar in red indicates where Konami Group's Cyclically Adjusted Price-to-FCF falls into.



Konami Group Cyclically Adjusted Price-to-FCF Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted Price-to-FCF takes the Free Cash Flow per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/FCF calculation. Because it considers this 10-year average, it's often referred to as the CAPFCF Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF.

Konami Group's Cyclically Adjusted Price-to-FCF for today is calculated as

Cyclically Adjusted Price-to-FCF=Share Price/ Cyclically Adjusted FCF per Share
=11165.00/262.52
=42.53

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Konami Group's Cyclically Adjusted FCF per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, Konami Group's adjusted Free Cash Flow per Share data for the three months ended in Mar. 2024 was:

Adj_FreeCashFlowPerShare=Free Cash Flow per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=256.344/107.2000*107.2000
=256.344

Current CPI (Mar. 2024) = 107.2000.

Konami Group Quarterly Data

Free Cash Flow per Share CPI Adj_FreeCashFlowPerShare
201406 43.799 98.000 47.911
201409 18.195 98.500 19.802
201412 42.695 97.900 46.751
201503 35.885 97.900 39.294
201506 61.114 98.400 66.579
201509 76.814 98.500 83.599
201512 166.290 98.100 181.715
201603 74.390 97.900 81.457
201606 -9.961 98.100 -10.885
201609 45.890 98.000 50.198
201612 84.148 98.400 91.673
201703 89.402 98.100 97.695
201706 34.165 98.500 37.183
201709 65.347 98.800 70.903
201712 80.517 99.400 86.835
201803 84.424 99.200 91.232
201806 -4.270 99.200 -4.614
201809 47.866 99.900 51.364
201812 54.049 99.700 58.115
201903 86.559 99.700 93.070
201906 15.649 99.800 16.809
201909 -0.785 100.100 -0.841
201912 -130.645 100.500 -139.355
202003 33.039 100.300 35.312
202006 16.471 99.900 17.675
202009 80.132 99.900 85.987
202012 126.372 99.300 136.426
202103 118.018 99.900 126.642
202106 48.712 99.500 52.482
202109 192.579 100.100 206.238
202112 122.653 100.100 131.353
202203 177.741 101.100 188.465
202206 -84.686 101.800 -89.178
202209 -7.119 103.100 -7.402
202212 -51.166 104.100 -52.690
202303 86.309 104.400 88.624
202306 45.508 105.200 46.373
202309 137.218 106.200 138.510
202312 104.944 106.800 105.337
202403 256.344 107.200 256.344

Add all the adjusted free cash flow per share together and divide 10 will get our Cyclically Adjusted FCF per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Konami Group  (LSE:KNM) Cyclically Adjusted Price-to-FCF Explanation

Compared with the regular Price-to-Free-Cash-Flow, which works poorly for cyclical businesses, the Cyclically Adjusted Price-to-FCF smoothed out the fluctuations of free cash flow during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted Price-to-FCF should give similar results to regular Price-to-Free-Cash-Flow.


Konami Group Cyclically Adjusted Price-to-FCF Related Terms

Thank you for viewing the detailed overview of Konami Group's Cyclically Adjusted Price-to-FCF provided by GuruFocus.com. Please click on the following links to see related term pages.


Konami Group (LSE:KNM) Business Description

Traded in Other Exchanges
Address
1-11-1, Ginza, Chuo-ku, Tokyo, JPN, 104-0061
Konami Group Corp is a Japan-based company which develops, publishes, markets and distributes video game software products for stationary consoles and for portable consoles. It also produces gaming machines for casinos and operates Health & Fitness clubs. The company operates through four business operations namely Digital Entertainment, Amusement, Gaming & Systems, and Sports. The company generates the majority of its revenue from the Digital Entertainment segment which is involved in the production, manufacture and sale of digital content and related products including mobile games, arcade games, card games and computer and video games.

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