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Konami Group (LSE:KNM) Cyclically Adjusted PS Ratio : 5.28 (As of May. 24, 2024)


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What is Konami Group Cyclically Adjusted PS Ratio?

As of today (2024-05-24), Konami Group's current share price is 円11165.00. Konami Group's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was 円2,113.66. Konami Group's Cyclically Adjusted PS Ratio for today is 5.28.

The historical rank and industry rank for Konami Group's Cyclically Adjusted PS Ratio or its related term are showing as below:

LSE:KNM' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 0.9   Med: 2.4   Max: 5.42
Current: 5.42

During the past years, Konami Group's highest Cyclically Adjusted PS Ratio was 5.42. The lowest was 0.90. And the median was 2.40.

LSE:KNM's Cyclically Adjusted PS Ratio is ranked worse than
81.33% of 300 companies
in the Interactive Media industry
Industry Median: 1.54 vs LSE:KNM: 5.42

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Konami Group's adjusted revenue per share data for the three months ended in Mar. 2024 was 円790.950. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is 円2,113.66 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


Konami Group Cyclically Adjusted PS Ratio Historical Data

The historical data trend for Konami Group's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Konami Group Cyclically Adjusted PS Ratio Chart

Konami Group Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1.82 3.63 4.18 3.08 4.86

Konami Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.08 3.76 3.87 3.56 4.86

Competitive Comparison of Konami Group's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, Konami Group's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Konami Group's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Konami Group's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Konami Group's Cyclically Adjusted PS Ratio falls into.



Konami Group Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Konami Group's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=11165.00/2113.66
=5.28

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Konami Group's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, Konami Group's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=790.95/107.2000*107.2000
=790.950

Current CPI (Mar. 2024) = 107.2000.

Konami Group Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 350.662 98.000 383.581
201409 361.534 98.500 393.466
201412 412.449 97.900 451.630
201503 449.232 97.900 491.907
201506 369.399 98.400 402.435
201509 407.740 98.500 443.754
201512 519.239 98.100 567.405
201603 513.754 97.900 562.558
201606 359.558 98.100 392.911
201609 378.239 98.000 413.747
201612 455.048 98.400 495.743
201703 480.089 98.100 524.623
201706 405.545 98.500 441.365
201709 433.707 98.800 470.581
201712 460.618 99.400 496.763
201803 442.557 99.200 478.247
201806 425.244 99.200 459.538
201809 463.464 99.900 497.331
201812 512.581 99.700 551.140
201903 508.617 99.700 546.878
201906 410.554 99.800 440.996
201909 469.975 100.100 503.310
201912 523.691 100.500 558.604
202003 509.171 100.300 544.199
202006 390.270 99.900 418.788
202009 466.262 99.900 500.333
202012 559.784 99.300 604.319
202103 595.707 99.900 639.237
202106 504.139 99.500 543.153
202109 525.054 100.100 562.296
202112 557.534 100.100 597.079
202203 623.291 101.100 660.898
202206 530.433 101.800 558.570
202209 563.991 103.100 586.419
202212 579.224 104.100 596.473
202303 645.055 104.400 662.355
202306 535.804 105.200 545.990
202309 599.138 106.200 604.780
202312 732.122 106.800 734.864
202403 790.950 107.200 790.950

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Konami Group  (LSE:KNM) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Konami Group Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of Konami Group's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


Konami Group (LSE:KNM) Business Description

Traded in Other Exchanges
Address
1-11-1, Ginza, Chuo-ku, Tokyo, JPN, 104-0061
Konami Group Corp is a Japan-based company which develops, publishes, markets and distributes video game software products for stationary consoles and for portable consoles. It also produces gaming machines for casinos and operates Health & Fitness clubs. The company operates through four business operations namely Digital Entertainment, Amusement, Gaming & Systems, and Sports. The company generates the majority of its revenue from the Digital Entertainment segment which is involved in the production, manufacture and sale of digital content and related products including mobile games, arcade games, card games and computer and video games.

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