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X-Legend Entertainment Co (TPE:4994) Cyclically Adjusted Revenue per Share : NT$33.83 (As of Mar. 2024)


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What is X-Legend Entertainment Co Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

X-Legend Entertainment Co's adjusted revenue per share for the three months ended in Mar. 2024 was NT$6.719. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is NT$33.83 for the trailing ten years ended in Mar. 2024.

During the past 12 months, X-Legend Entertainment Co's average Cyclically Adjusted Revenue Growth Rate was 2.80% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 9.50% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of X-Legend Entertainment Co was 14.80% per year. The lowest was 9.50% per year. And the median was 12.15% per year.

As of today (2024-06-04), X-Legend Entertainment Co's current stock price is NT$130.00. X-Legend Entertainment Co's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was NT$33.83. X-Legend Entertainment Co's Cyclically Adjusted PS Ratio of today is 3.84.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of X-Legend Entertainment Co was 8.89. The lowest was 1.77. And the median was 3.11.


X-Legend Entertainment Co Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for X-Legend Entertainment Co's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

X-Legend Entertainment Co Cyclically Adjusted Revenue per Share Chart

X-Legend Entertainment Co Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 21.51 25.34 29.98 32.51 33.30

X-Legend Entertainment Co Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 32.92 33.52 33.64 33.30 33.83

Competitive Comparison of X-Legend Entertainment Co's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, X-Legend Entertainment Co's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


X-Legend Entertainment Co's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, X-Legend Entertainment Co's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where X-Legend Entertainment Co's Cyclically Adjusted PS Ratio falls into.



X-Legend Entertainment Co Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, X-Legend Entertainment Co's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=6.719/131.7762*131.7762
=6.719

Current CPI (Mar. 2024) = 131.7762.

X-Legend Entertainment Co Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 4.503 100.560 5.901
201409 6.480 100.428 8.503
201412 5.619 99.070 7.474
201503 4.377 99.621 5.790
201506 4.495 100.684 5.883
201509 5.461 100.392 7.168
201512 4.265 99.792 5.632
201603 3.994 100.470 5.238
201606 3.790 101.688 4.911
201609 2.865 101.861 3.706
201612 3.759 101.863 4.863
201703 3.230 102.862 4.138
201706 3.761 103.349 4.795
201709 3.414 104.136 4.320
201712 2.542 104.011 3.221
201803 2.818 105.290 3.527
201806 3.573 106.317 4.429
201809 3.761 106.507 4.653
201812 5.620 105.998 6.987
201903 12.289 107.251 15.099
201906 13.814 108.070 16.844
201909 17.061 108.329 20.754
201912 12.729 108.420 15.471
202003 11.625 108.902 14.067
202006 12.441 108.767 15.073
202009 13.432 109.815 16.118
202012 11.417 109.897 13.690
202103 11.192 111.754 13.197
202106 10.449 114.631 12.012
202109 11.452 115.734 13.039
202112 10.376 117.630 11.624
202203 8.455 121.301 9.185
202206 9.982 125.017 10.522
202209 6.767 125.227 7.121
202212 5.081 125.222 5.347
202303 3.532 127.348 3.655
202306 6.453 128.729 6.606
202309 4.800 129.860 4.871
202312 6.067 129.419 6.177
202403 6.719 131.776 6.719

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


X-Legend Entertainment Co  (TPE:4994) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

X-Legend Entertainment Co's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=130.00/33.83
=3.84

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of X-Legend Entertainment Co was 8.89. The lowest was 1.77. And the median was 3.11.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


X-Legend Entertainment Co Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of X-Legend Entertainment Co's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


X-Legend Entertainment Co (TPE:4994) Business Description

Traded in Other Exchanges
N/A
Address
No. 288, Civic Boulevard, 7th Floor, Section 6, Nangang District, Taipei, TWN, 110
X-Legend Entertainment Co Ltd is a Taiwan based company engages in the development of online and mobile games. It offers multiplayer online role-playing games, casual and puzzle games, and data and software services. The group is focused on their business in Taiwan and Japan.

X-Legend Entertainment Co (TPE:4994) Headlines

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