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VR Factory Games (WAR:VRF) Cyclically Adjusted Revenue per Share : zł1.97 (As of Mar. 2024)


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What is VR Factory Games Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

VR Factory Games's adjusted revenue per share for the three months ended in Mar. 2024 was zł0.020. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is zł1.97 for the trailing ten years ended in Mar. 2024.

During the past 12 months, VR Factory Games's average Cyclically Adjusted Revenue Growth Rate was -36.20% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

As of today (2024-05-29), VR Factory Games's current stock price is zł0.36. VR Factory Games's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was zł1.97. VR Factory Games's Cyclically Adjusted PS Ratio of today is 0.18.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of VR Factory Games was 0.38. The lowest was 0.10. And the median was 0.21.


VR Factory Games Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for VR Factory Games's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

VR Factory Games Cyclically Adjusted Revenue per Share Chart

VR Factory Games Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - 3.27 3.10 2.14

VR Factory Games Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.09 2.78 2.31 2.14 1.97

Competitive Comparison of VR Factory Games's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, VR Factory Games's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


VR Factory Games's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, VR Factory Games's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where VR Factory Games's Cyclically Adjusted PS Ratio falls into.



VR Factory Games Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, VR Factory Games's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=0.02/149.0435*149.0435
=0.020

Current CPI (Mar. 2024) = 149.0435.

VR Factory Games Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 0.817 101.180 1.203
201409 1.294 100.611 1.917
201412 1.592 100.122 2.370
201503 1.500 100.041 2.235
201506 0.343 100.448 0.509
201509 0.705 99.634 1.055
201512 1.453 99.471 2.177
201603 0.325 98.983 0.489
201606 0.334 99.552 0.500
201609 0.480 99.064 0.722
201612 0.306 100.366 0.454
201703 0.208 101.018 0.307
201706 0.262 101.180 0.386
201709 0.192 101.343 0.282
201712 0.251 102.564 0.365
201803 0.209 102.564 0.304
201806 0.202 103.378 0.291
201809 0.207 103.378 0.298
201812 0.187 103.785 0.269
201903 0.201 104.274 0.287
201906 0.169 105.983 0.238
201909 0.184 105.983 0.259
201912 0.152 107.123 0.211
202003 0.184 109.076 0.251
202006 0.217 109.402 0.296
202009 0.071 109.320 0.097
202012 0.000 109.565 0.000
202103 0.168 112.658 0.222
202106 0.000 113.960 0.000
202109 0.000 115.588 0.000
202112 0.004 119.088 0.005
202203 0.005 125.031 0.006
202206 0.019 131.705 0.022
202209 0.018 135.531 0.020
202212 0.016 139.113 0.017
202303 0.015 145.950 0.015
202306 0.026 147.009 0.026
202309 0.029 146.113 0.030
202312 0.023 147.741 0.023
202403 0.020 149.044 0.020

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


VR Factory Games  (WAR:VRF) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

VR Factory Games's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=0.36/1.97
=0.18

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of VR Factory Games was 0.38. The lowest was 0.10. And the median was 0.21.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


VR Factory Games Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of VR Factory Games's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


VR Factory Games (WAR:VRF) Business Description

Traded in Other Exchanges
N/A
Address
ul. Rakowiecka, 34/5, Warsaw, POL, 02-532
VR Factory Games SA specializes in creating business applications and games using virtual and augmented reality technology. Its games include Horror Bar VR, Bartender VR Simulation, Space Camp, Desert Dream, and Guns and Notes among others.

VR Factory Games (WAR:VRF) Headlines

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