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Entertainment Gaming Asia (Entertainment Gaming Asia) Inventory-to-Revenue : 0.04 (As of Mar. 2017)


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What is Entertainment Gaming Asia Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Entertainment Gaming Asia's Average Total Inventories for the quarter that ended in Mar. 2017 was $0.02 Mil. Entertainment Gaming Asia's Revenue for the three months ended in Mar. 2017 was $0.42 Mil. Entertainment Gaming Asia's Inventory-to-Revenue for the quarter that ended in Mar. 2017 was 0.04.

Entertainment Gaming Asia's Inventory-to-Revenue for the quarter that ended in Mar. 2017 increased from Dec. 2016 (0.00) to Dec. 2016 (0.04)

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Entertainment Gaming Asia's Days Inventory for the three months ended in Mar. 2017 was 4.06.

Inventory Turnover measures how fast the company turns over its inventory within a year. Entertainment Gaming Asia's Inventory Turnover for the quarter that ended in Mar. 2017 was 22.48.


Entertainment Gaming Asia Inventory-to-Revenue Historical Data

The historical data trend for Entertainment Gaming Asia's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Entertainment Gaming Asia Inventory-to-Revenue Chart

Entertainment Gaming Asia Annual Data
Trend Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15 Dec16
Inventory-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.07 0.09 0.72 0.95 0.61

Entertainment Gaming Asia Quarterly Data
Jun12 Sep12 Dec12 Mar13 Jun13 Sep13 Dec13 Mar14 Jun14 Sep14 Dec14 Mar15 Jun15 Sep15 Dec15 Mar16 Jun16 Sep16 Dec16 Mar17
Inventory-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.51 0.43 0.11 - 0.04

Competitive Comparison of Entertainment Gaming Asia's Inventory-to-Revenue

For the Gambling subindustry, Entertainment Gaming Asia's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Entertainment Gaming Asia's Inventory-to-Revenue Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Entertainment Gaming Asia's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Entertainment Gaming Asia's Inventory-to-Revenue falls into.



Entertainment Gaming Asia Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Entertainment Gaming Asia's Inventory-to-Revenue for the fiscal year that ended in Dec. 2016 is calculated as

Inventory-to-Revenue (A: Dec. 2016 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Dec. 2015 ) + Total Inventories (A: Dec. 2016 )) / count ) / Revenue (A: Dec. 2016 )
=( (2.378 + 0.021) / 2 ) / 1.959
=1.1995 / 1.959
=0.61

Entertainment Gaming Asia's Inventory-to-Revenue for the quarter that ended in Mar. 2017 is calculated as

Inventory-to-Revenue (Q: Mar. 2017 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Dec. 2016 ) + Total Inventories (Q: Mar. 2017 )) / count ) / Revenue (Q: Mar. 2017 )
=( (0.021 + 0.012) / 2 ) / 0.416
=0.0165 / 0.416
=0.04

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Entertainment Gaming Asia  (NAS:EGT) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Entertainment Gaming Asia's Days Inventory for the three months ended in Mar. 2017 is calculated as:

Days Inventory=Average Total Inventories (Q: Mar. 2017 )/Cost of Goods Sold (Q: Mar. 2017 )*Days in Period
=0.0165/0.371*365 / 4
=4.06

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Entertainment Gaming Asia's Inventory Turnover for the quarter that ended in Mar. 2017 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Mar. 2017 ) / Average Total Inventories (Q: Mar. 2017 )
=0.371 / 0.0165
=22.48

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Entertainment Gaming Asia Inventory-to-Revenue Related Terms

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Entertainment Gaming Asia (Entertainment Gaming Asia) Business Description

Traded in Other Exchanges
N/A
Address
Entertainment Gaming Asia Inc.
Executives
Vincent L Divito director 329 DOLPHIN LANE, WEST BABYLON NY 11704
Kanhee Anthony Tyen director 27B, PO GARDON, 9 BREWIN PATH, HONG KONG K3 --
Robert L Miodunski director 6601 S BERMUDA RD, LAS VEGAS NV 89119
Mark Newburg other: Employee 6830 SPENCER STREET, LAS VEGAS NV 89119
Arnaldo Arnie Galassi other: Employee 6600 AMELIA EARHART CT., LAS VEGAS NV 89119

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