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Gamania Digital Entertainment Co (ROCO:6180) COGS-to-Revenue : 0.57 (As of Mar. 2024)


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What is Gamania Digital Entertainment Co COGS-to-Revenue?

Gamania Digital Entertainment Co's Cost of Goods Sold for the three months ended in Mar. 2024 was NT$1,898 Mil. Its Revenue for the three months ended in Mar. 2024 was NT$3,332 Mil.

Gamania Digital Entertainment Co's COGS to Revenue for the three months ended in Mar. 2024 was 0.57.

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin. Gamania Digital Entertainment Co's Gross Margin % for the three months ended in Mar. 2024 was 43.05%.


Gamania Digital Entertainment Co COGS-to-Revenue Historical Data

The historical data trend for Gamania Digital Entertainment Co's COGS-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gamania Digital Entertainment Co COGS-to-Revenue Chart

Gamania Digital Entertainment Co Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
COGS-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.58 0.62 0.58 0.57 0.61

Gamania Digital Entertainment Co Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
COGS-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.58 0.64 0.59 0.66 0.57

Gamania Digital Entertainment Co COGS-to-Revenue Calculation

Gamania Digital Entertainment Co's COGS to Revenue for the fiscal year that ended in Dec. 2023 is calculated as

COGS to Revenue=Cost of Goods Sold / Revenue
=5996.06 / 9790.86
=0.61

Gamania Digital Entertainment Co's COGS to Revenue for the quarter that ended in Mar. 2024 is calculated as

COGS to Revenue=Cost of Goods Sold / Revenue
=1897.704 / 3332.223
=0.57

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gamania Digital Entertainment Co  (ROCO:6180) COGS-to-Revenue Explanation

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin.

Gamania Digital Entertainment Co's Gross Margin % for the three months ended in Mar. 2024 is calculated as:

Gross Margin %=1 - COGS to Revenue
=1 - Cost of Goods Sold / Revenue
=1 - 1897.704 / 3332.223
=43.05 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

A company that has a moat can usually maintain or even expand their Gross Margin. A company can increase its Gross Margin in two ways. It can increase the prices of the goods it sells and keeps its Cost of Goods Sold unchanged. Or it can keep the sales price unchanged and squeeze its suppliers to reduce the Cost of Goods Sold. Warren Buffett believes businesses with the power to raise prices have moats.


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Gamania Digital Entertainment Co (ROCO:6180) Business Description

Traded in Other Exchanges
N/A
Address
No.111, Ruihu Street, Neihu District, Taipei, TWN, 11494
Gamania Digital Entertainment Co Ltd is engaged in developing software for online games, multi-platform digital content, animation, and all forms of digital entertainment. The company's digital entertainment platform beanfun offers a great variety of game genres. The majority of the revenue is generated from online and mobile games. The company operates in Taiwan, Asia, and other countries, out of which Taiwan accounts for the majority of the revenue.

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