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Gamania Digital Entertainment Co (ROCO:6180) Receivables Turnover : 3.95 (As of Mar. 2024)


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What is Gamania Digital Entertainment Co Receivables Turnover?

The Receivables Turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by average Accounts Receivable. An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. Gamania Digital Entertainment Co's Revenue for the three months ended in Mar. 2024 was NT$3,332 Mil. Gamania Digital Entertainment Co's average Accounts Receivable for the three months ended in Mar. 2024 was NT$843 Mil. Hence, Gamania Digital Entertainment Co's Receivables Turnover for the three months ended in Mar. 2024 was 3.95.


Gamania Digital Entertainment Co Receivables Turnover Historical Data

The historical data trend for Gamania Digital Entertainment Co's Receivables Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Gamania Digital Entertainment Co Receivables Turnover Chart

Gamania Digital Entertainment Co Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Receivables Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 9.46 10.28 12.32 13.45 13.75

Gamania Digital Entertainment Co Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Receivables Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.59 2.64 4.01 3.18 3.95

Competitive Comparison of Gamania Digital Entertainment Co's Receivables Turnover

For the Electronic Gaming & Multimedia subindustry, Gamania Digital Entertainment Co's Receivables Turnover, along with its competitors' market caps and Receivables Turnover data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gamania Digital Entertainment Co's Receivables Turnover Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gamania Digital Entertainment Co's Receivables Turnover distribution charts can be found below:

* The bar in red indicates where Gamania Digital Entertainment Co's Receivables Turnover falls into.



Gamania Digital Entertainment Co Receivables Turnover Calculation

Receivables Turnover measures the number of times a company collects its average accounts receivable balance.

Gamania Digital Entertainment Co's Receivables Turnover for the fiscal year that ended in Dec. 2023 is calculated as

Receivables Turnover (A: Dec. 2023 )
=Revenue / Average Total Inventories
=Revenue (A: Dec. 2023 ) / ((Accounts Receivable (A: Dec. 2022 ) + Accounts Receivable (A: Dec. 2023 )) / count )
=9790.86 / ((806.017 + 618.623) / 2 )
=9790.86 / 712.32
=13.75

Gamania Digital Entertainment Co's Receivables Turnover for the quarter that ended in Mar. 2024 is calculated as

Receivables Turnover (Q: Mar. 2024 )
=Revenue / Average Total Inventories
=Revenue (Q: Mar. 2024 ) / ((Accounts Receivable (Q: Dec. 2023 ) + Accounts Receivable (Q: Mar. 2024 )) / count )
=3332.223 / ((618.623 + 1066.462) / 2 )
=3332.223 / 842.5425
=3.95

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gamania Digital Entertainment Co  (ROCO:6180) Receivables Turnover Explanation

An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. This metric is commonly used to compare companies within the same industry to check whether they are on par with their competitors.


Gamania Digital Entertainment Co Receivables Turnover Related Terms

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Gamania Digital Entertainment Co (ROCO:6180) Business Description

Traded in Other Exchanges
N/A
Address
No.111, Ruihu Street, Neihu District, Taipei, TWN, 11494
Gamania Digital Entertainment Co Ltd is engaged in developing software for online games, multi-platform digital content, animation, and all forms of digital entertainment. The company's digital entertainment platform beanfun offers a great variety of game genres. The majority of the revenue is generated from online and mobile games. The company operates in Taiwan, Asia, and other countries, out of which Taiwan accounts for the majority of the revenue.

Gamania Digital Entertainment Co (ROCO:6180) Headlines

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