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International Game Technology (FRA:IGT) Cyclically Adjusted Book per Share : €0.00 (As of Dec. 2014)


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What is International Game Technology Cyclically Adjusted Book per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

International Game Technology's adjusted book value per share for the three months ended in Dec. 2014 was €3.891. Add all the adjusted book value per share for the past 10 years together and divide the count will get our Cyclically Adjusted Book per Share, which is €0.00 for the trailing ten years ended in Dec. 2014.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Book Growth Rate using Cyclically Adjusted Book per Share data.

As of today (2024-06-13), International Game Technology's current stock price is €16.21. International Game Technology's Cyclically Adjusted Book per Share for the quarter that ended in Dec. 2014 was €0.00. International Game Technology's Cyclically Adjusted PB Ratio of today is .


International Game Technology Cyclically Adjusted Book per Share Historical Data

The historical data trend for International Game Technology's Cyclically Adjusted Book per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

International Game Technology Cyclically Adjusted Book per Share Chart

International Game Technology Annual Data
Trend Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 Sep13 Sep14
Cyclically Adjusted Book per Share
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International Game Technology Quarterly Data
Mar10 Jun10 Sep10 Dec10 Mar11 Jun11 Sep11 Dec11 Mar12 Jun12 Sep12 Dec12 Mar13 Jun13 Sep13 Dec13 Mar14 Jun14 Sep14 Dec14
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Competitive Comparison of International Game Technology's Cyclically Adjusted Book per Share

For the Gambling subindustry, International Game Technology's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


International Game Technology's Cyclically Adjusted PB Ratio Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, International Game Technology's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where International Game Technology's Cyclically Adjusted PB Ratio falls into.



International Game Technology Cyclically Adjusted Book per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

What is Cyclically Adjusted Book per Share? How do we calculate Cyclically Adjusted Book per Share?

Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Book per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the book value per share from 2001 through 2010.

We adjusted the 2001 book value per share data with the total inflation from 2001 through 2010 to the equivalent book value in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's book value is $1 a share in 2001, then the 2001's equivalent book value in 2010 is $1.4 a share. If Wal-Mart's book value is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 book value in 2010 is $1.35. So on and so forth, you get the equivalent book value per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, International Game Technology's adjusted Book Value per Share data for the three months ended in Dec. 2014 was:

Adj_Book= Book Value per Share /CPI of Dec. 2014 (Change)*Current CPI (Dec. 2014)
=3.891/99.0697*99.0697
=3.891

Current CPI (Dec. 2014) = 99.0697.

International Game Technology Quarterly Data

Book Value per Share CPI Adj_Book
200503 4.216 81.555 5.121
200506 4.595 82.062 5.547
200509 4.264 83.876 5.036
200512 4.672 83.032 5.574
200603 4.750 84.298 5.582
200606 4.986 85.606 5.770
200609 4.549 85.606 5.264
200612 4.313 85.142 5.019
200703 4.380 86.640 5.008
200706 4.121 87.906 4.644
200709 3.211 87.964 3.616
200712 2.977 88.616 3.328
200803 2.793 90.090 3.071
200806 2.441 92.320 2.619
200809 2.138 92.307 2.295
200812 2.283 88.697 2.550
200903 2.458 89.744 2.713
200906 2.391 91.003 2.603
200909 2.252 91.120 2.448
200912 2.619 91.111 2.848
201003 2.825 91.821 3.048
201006 3.312 91.962 3.568
201009 3.169 92.162 3.407
201012 3.293 92.474 3.528
201103 3.291 94.283 3.458
201106 3.348 95.235 3.483
201109 3.501 95.727 3.623
201112 3.822 95.213 3.977
201203 3.870 96.783 3.961
201206 3.248 96.819 3.323
201209 3.407 97.633 3.457
201212 3.611 96.871 3.693
201303 3.627 98.209 3.659
201306 3.745 98.518 3.766
201309 3.600 98.790 3.610
201312 3.269 98.326 3.294
201403 3.263 99.695 3.243
201406 3.470 100.560 3.419
201409 3.758 100.428 3.707
201412 3.891 99.070 3.891

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.


International Game Technology  (FRA:IGT) Cyclically Adjusted Book per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Book per Share may underestimate the company's equity. Cyclically Adjusted PB Ratio can seem to be too high even the actual PB Ratio is low.

For the Cyclically Adjusted PB Ratio, the book value of the past 10 years are inflation-adjusted and averaged. The result is used for P/B calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PB Ratio is also called CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted book value per share of a company over the past 10 years.


Be Aware

Cyclically Adjusted PB Ratio works better for cyclical companies. It gives you a better idea on the company's real book value.


International Game Technology Cyclically Adjusted Book per Share Related Terms

Thank you for viewing the detailed overview of International Game Technology's Cyclically Adjusted Book per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


International Game Technology (FRA:IGT) Business Description

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International Game Technology was incorporated in Nevada in December 1980. It is a gaming Company specializing in the design, development, manufacture, and marketing of casino-style gaming equipment, systems technology, and game content across multiple platforms land-based, online real-money and social gaming. The Company manages operations in two geographic segments namely North America and International. North America consists of operations in the US and Canada and International encompasses its efforts in all other jurisdictions. The Company has two revenue streams within each business segment gaming operations and product sales. It includes the sales of gaming equipment, systems, services, licensing, and component parts in Product Sales. It provides casino games, gaming equipment and systems technology for land-based and online social gaming and wagering markets under for-sale or revenue sharing arrangements. IGT systems products include infrastructure and applications for casino management, customer relationship management, player management, and server-based gaming. Casino management solutions include integrated modules for machine accounting, patron management, cage and table accounting, ticket-in/ticket-out, bonusing, and table game automation. The Company's competitors include Ainsworth Game Technology Ltd, Aristocrat Leisure Limited, Bally Technologies, Inc., Konami Gaming Inc., Novomatic Group of Companies, and WMS Industries, Inc. At September 30, 2013, the Company held approximately 6,000 patents or patent applications and approximately 4,100 trademarks filed and registered around the world. he manufacture and distribution of casino games, gaming equipment, systems technology, and related services, as well as the operation of casinos, is subject to regulation by a variety of federal, state, international, tribal, and local agencies, with the majority of oversight provided by individual state gaming control boards.