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International Game Technology (FRA:IGT) Total Inventories : €58 Mil (As of Dec. 2014)


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What is International Game Technology Total Inventories?

International Game Technology's total inventories for the quarter that ended in Dec. 2014 was €58 Mil. International Game Technology's average total inventories from the quarter that ended in Sep. 2014 to the quarter that ended in Dec. 2014 was €57 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. International Game Technology's Net-Net Working Capital per share for the quarter that ended in Dec. 2014 was €-7.07.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. International Game Technology's Days Inventory for the three months ended in Dec. 2014 was 33.31.

Inventory Turnover measures how fast the company turns over its inventory within a year. International Game Technology's Inventory Turnover for the quarter that ended in Dec. 2014 was 2.74.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. International Game Technology's Inventory-to-Revenue for the quarter that ended in Dec. 2014 was 0.16.


International Game Technology Total Inventories Historical Data

The historical data trend for International Game Technology's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

International Game Technology Total Inventories Chart

International Game Technology Annual Data
Trend Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 Sep13 Sep14
Total Inventories
Get a 7-Day Free Trial Premium Member Only Premium Member Only 74.47 53.07 72.09 67.40 55.41

International Game Technology Quarterly Data
Mar10 Jun10 Sep10 Dec10 Mar11 Jun11 Sep11 Dec11 Mar12 Jun12 Sep12 Dec12 Mar13 Jun13 Sep13 Dec13 Mar14 Jun14 Sep14 Dec14
Total Inventories Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 54.39 54.95 65.87 55.41 58.39

International Game Technology Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.


International Game Technology  (FRA:IGT) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

International Game Technology's Net-Net Working Capital Per Share for the quarter that ended in Dec. 2014 is

Net-Net Working Capital Per Share (Q: Dec. 2014 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(163.498+0.75 * 227.485+0.5 * 58.392-2121.009
-0-0)/248.7
=-7.07

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

International Game Technology's Days Inventory for the three months ended in Dec. 2014 is calculated as:

Days Inventory=Average Total Inventories (Q: Dec. 2014 )/Cost of Goods Sold (Q: Dec. 2014 )*Days in Period
=56.899/155.875*365 / 4
=33.31

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

International Game Technology's Inventory Turnover for the quarter that ended in Dec. 2014 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Dec. 2014 ) / Average Total Inventories (Q: Dec. 2014 )
=155.875 / 56.899
=2.74

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

International Game Technology's Inventory to Revenue for the quarter that ended in Dec. 2014 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Dec. 2014 ) / Revenue (Q: Dec. 2014 )
=56.899 / 365.437
=0.16

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


International Game Technology Total Inventories Related Terms

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International Game Technology (FRA:IGT) Business Description

Traded in Other Exchanges
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Address
Website
International Game Technology was incorporated in Nevada in December 1980. It is a gaming Company specializing in the design, development, manufacture, and marketing of casino-style gaming equipment, systems technology, and game content across multiple platforms land-based, online real-money and social gaming. The Company manages operations in two geographic segments namely North America and International. North America consists of operations in the US and Canada and International encompasses its efforts in all other jurisdictions. The Company has two revenue streams within each business segment gaming operations and product sales. It includes the sales of gaming equipment, systems, services, licensing, and component parts in Product Sales. It provides casino games, gaming equipment and systems technology for land-based and online social gaming and wagering markets under for-sale or revenue sharing arrangements. IGT systems products include infrastructure and applications for casino management, customer relationship management, player management, and server-based gaming. Casino management solutions include integrated modules for machine accounting, patron management, cage and table accounting, ticket-in/ticket-out, bonusing, and table game automation. The Company's competitors include Ainsworth Game Technology Ltd, Aristocrat Leisure Limited, Bally Technologies, Inc., Konami Gaming Inc., Novomatic Group of Companies, and WMS Industries, Inc. At September 30, 2013, the Company held approximately 6,000 patents or patent applications and approximately 4,100 trademarks filed and registered around the world. he manufacture and distribution of casino games, gaming equipment, systems technology, and related services, as well as the operation of casinos, is subject to regulation by a variety of federal, state, international, tribal, and local agencies, with the majority of oversight provided by individual state gaming control boards.