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Good Gamer Entertainment (Good Gamer Entertainment) Debt-to-EBITDA : -0.13 (As of Dec. 2023)


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What is Good Gamer Entertainment Debt-to-EBITDA?

Debt-to-EBITDA measures a company's ability to pay off its debt.

Good Gamer Entertainment's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Dec. 2023 was $0.05 Mil. Good Gamer Entertainment's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Dec. 2023 was $0.00 Mil. Good Gamer Entertainment's annualized EBITDA for the quarter that ended in Dec. 2023 was $-0.42 Mil. Good Gamer Entertainment's annualized Debt-to-EBITDA for the quarter that ended in Dec. 2023 was -0.13.

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt. According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.

The historical rank and industry rank for Good Gamer Entertainment's Debt-to-EBITDA or its related term are showing as below:

GGAMF' s Debt-to-EBITDA Range Over the Past 10 Years
Min: -0.09   Med: -0.02   Max: -0.01
Current: -0.09

During the past 4 years, the highest Debt-to-EBITDA Ratio of Good Gamer Entertainment was -0.01. The lowest was -0.09. And the median was -0.02.

GGAMF's Debt-to-EBITDA is ranked worse than
100% of 273 companies
in the Interactive Media industry
Industry Median: 0.82 vs GGAMF: -0.09

Good Gamer Entertainment Debt-to-EBITDA Historical Data

The historical data trend for Good Gamer Entertainment's Debt-to-EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Good Gamer Entertainment Debt-to-EBITDA Chart

Good Gamer Entertainment Annual Data
Trend Dec20 Dec21 Mar22 Mar23
Debt-to-EBITDA
-0.03 - N/A -0.01

Good Gamer Entertainment Quarterly Data
Sep20 Dec20 Sep21 Dec21 Jun22 Sep22 Dec22 Mar23 Sep23 Dec23
Debt-to-EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only - - -0.01 -0.05 -0.13

Competitive Comparison of Good Gamer Entertainment's Debt-to-EBITDA

For the Electronic Gaming & Multimedia subindustry, Good Gamer Entertainment's Debt-to-EBITDA, along with its competitors' market caps and Debt-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Good Gamer Entertainment's Debt-to-EBITDA Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Good Gamer Entertainment's Debt-to-EBITDA distribution charts can be found below:

* The bar in red indicates where Good Gamer Entertainment's Debt-to-EBITDA falls into.



Good Gamer Entertainment Debt-to-EBITDA Calculation

Debt-to-EBITDA measures a company's ability to pay off its debt.

Good Gamer Entertainment's Debt-to-EBITDA for the fiscal year that ended in Mar. 2023 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(0.013 + 0) / -1.337
=-0.01

Good Gamer Entertainment's annualized Debt-to-EBITDA for the quarter that ended in Dec. 2023 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(0.054 + 0) / -0.424
=-0.13

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-EBITDA, the EBITDA of the last fiscal year is used. In calculating the annualized quarterly data, the EBITDA data used here is four times the quarterly (Dec. 2023) EBITDA data.


Good Gamer Entertainment  (OTCPK:GGAMF) Debt-to-EBITDA Explanation

In the calculation of Debt-to-EBITDA, we use the total of Short-Term Debt & Capital Lease Obligation and Long-Term Debt & Capital Lease Obligation divided by EBITDA. In some calculations, Total Liabilities is used to for calculation.


Be Aware

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt.

According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.


Good Gamer Entertainment Debt-to-EBITDA Related Terms

Thank you for viewing the detailed overview of Good Gamer Entertainment's Debt-to-EBITDA provided by GuruFocus.com. Please click on the following links to see related term pages.


Good Gamer Entertainment (Good Gamer Entertainment) Business Description

Traded in Other Exchanges
Address
700 W Pender Streets, Suite 1290, Vancouver, BC, CAN, V6B 2Z4
Good Gamer Entertainment Inc operates an online play-to-earn game discovery and entertainment platform in Canada and the United States. offers a premium real-money skill-based gaming tournament management platform that offers a win-win for gamers and developers. The Company will have the following reportable segments: display advertisements, non-fungible tokens (NFTs), search monetization, chrome extensions, corporate and development, tournament management platform (TMP), PlayCash, and Fantasy app. The majority of its revenue generates from the NFT segment. It also offers gamers the opportunity to play their favorite mobile games and win real cash prizes. Geographically it operates in USA and India.

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