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Good Gamer Entertainment (Good Gamer Entertainment) Beneish M-Score : -9.98 (As of Jun. 05, 2024)


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What is Good Gamer Entertainment Beneish M-Score?

The zones of discrimination for M-Score is as such:

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator.
An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Good Sign:

Beneish M-Score -9.98 no higher than -1.78, which implies that the company is unlikely to be a manipulator.

The historical rank and industry rank for Good Gamer Entertainment's Beneish M-Score or its related term are showing as below:

GGAMF' s Beneish M-Score Range Over the Past 10 Years
Min: -23.05   Med: -16.52   Max: -9.98
Current: -9.98

During the past 4 years, the highest Beneish M-Score of Good Gamer Entertainment was -9.98. The lowest was -23.05. And the median was -16.52.


Good Gamer Entertainment Beneish M-Score Historical Data

The historical data trend for Good Gamer Entertainment's Beneish M-Score can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Good Gamer Entertainment Beneish M-Score Chart

Good Gamer Entertainment Annual Data
Trend Dec20 Dec21 Mar22 Mar23
Beneish M-Score
- - - -

Good Gamer Entertainment Quarterly Data
Sep20 Dec20 Sep21 Dec21 Jun22 Sep22 Dec22 Mar23 Sep23 Dec23
Beneish M-Score Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - -23.05 -9.98

Competitive Comparison of Good Gamer Entertainment's Beneish M-Score

For the Electronic Gaming & Multimedia subindustry, Good Gamer Entertainment's Beneish M-Score, along with its competitors' market caps and Beneish M-Score data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Good Gamer Entertainment's Beneish M-Score Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Good Gamer Entertainment's Beneish M-Score distribution charts can be found below:

* The bar in red indicates where Good Gamer Entertainment's Beneish M-Score falls into.



Good Gamer Entertainment Beneish M-Score Calculation

The M-score was created by Professor Messod Beneish. Instead of measuring the bankruptcy risk (Altman Z-Score) or business trend (Piotroski F-Score), M-score can be used to detect the risk of earnings manipulation. This is the original research paper on M-score.

The M-Score Variables:

The M-score of Good Gamer Entertainment for today is based on a combination of the following eight different indices:

M=-4.84+0.92 * DSRI+0.528 * GMI+0.404 * AQI+0.892 * SGI+0.115 * DEPI
=-4.84+0.92 * 0.7228+0.528 * 6.1753+0.404 * 0+0.892 * 1.6842+0.115 * 0.9552
-0.172 * SGAI+4.679 * TATA-0.327 * LVGI
-0.172 * 0.2863+4.679 * -2.058559-0.327 * 7.0417
=-11.29

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

This Year (Dec23) TTM:Last Year (Sep22) TTM:
Total Receivables was $0.06 Mil.
Revenue was 0.08 + 0.018 + 0.018 + 0.012 = $0.13 Mil.
Gross Profit was 0.004 + -0.004 + 0.003 + 0 = $0.00 Mil.
Total Current Assets was $0.22 Mil.
Total Assets was $0.22 Mil.
Property, Plant and Equipment(Net PPE) was $0.00 Mil.
Depreciation, Depletion and Amortization(DDA) was $0.00 Mil.
Selling, General, & Admin. Expense(SGA) was $0.66 Mil.
Total Current Liabilities was $0.52 Mil.
Long-Term Debt & Capital Lease Obligation was $0.00 Mil.
Net Income was -0.11 + -0.112 + -0.381 + -0.275 = $-0.88 Mil.
Non Operating Income was -0.001 + 0.004 + -0.004 + -0.022 = $-0.02 Mil.
Cash Flow from Operations was -0.066 + 0 + -0.197 + -0.135 = $-0.40 Mil.
Total Receivables was $0.05 Mil.
Revenue was 0.007 + 0.069 + 0 + 0 = $0.08 Mil.
Gross Profit was 0.004 + 0.055 + -0.037 + -0.011 = $0.01 Mil.
Total Current Assets was $1.01 Mil.
Total Assets was $1.02 Mil.
Property, Plant and Equipment(Net PPE) was $0.00 Mil.
Depreciation, Depletion and Amortization(DDA) was $0.06 Mil.
Selling, General, & Admin. Expense(SGA) was $1.38 Mil.
Total Current Liabilities was $0.34 Mil.
Long-Term Debt & Capital Lease Obligation was $0.00 Mil.




1. DSRI = Days Sales in Receivables Index

Measured as the ratio of Revenue in Total Receivables in year t to year t-1.

A large increase in DSR could be indicative of revenue inflation.

DSRI=(Receivables_t / Revenue_t) / (Receivables_t-1 / Revenue_t-1)
=(0.056 / 0.128) / (0.046 / 0.076)
=0.4375 / 0.605263
=0.7228

2. GMI = Gross Margin Index

Measured as the ratio of gross margin in year t-1 to gross margin in year t.

Gross margin has deteriorated when this index is above 1. A firm with poorer prospects is more likely to manipulate earnings.

GMI=GrossMargin_t-1 / GrossMargin_t
=(GrossProfit_t-1 / Revenue_t-1) / (GrossProfit_t / Revenue_t)
=(0.011 / 0.076) / (0.003 / 0.128)
=0.144737 / 0.023438
=6.1753

3. AQI = Asset Quality Index

AQI is the ratio of asset quality in year t to year t-1.

Asset quality is measured as the ratio of non-current assets other than Property, Plant and Equipment to Total Assets.

AQI=(1 - (CurrentAssets_t + PPE_t) / TotalAssets_t) / (1 - (CurrentAssets_t-1 + PPE_t-1) / TotalAssets_t-1)
=(1 - (0.222 + 0) / 0.222) / (1 - (1.014 + 0.003) / 1.024)
=0 / 0.006836
=0

4. SGI = Sales Growth Index

Ratio of Revenue in year t to sales in year t-1.

Sales growth is not itself a measure of manipulation. However, growth companies are likely to find themselves under pressure to manipulate in order to keep up appearances.

SGI=Sales_t / Sales_t-1
=Revenue_t / Revenue_t-1
=0.128 / 0.076
=1.6842

5. DEPI = Depreciation Index

Measured as the ratio of the rate of Depreciation, Depletion and Amortization in year t-1 to the corresponding rate in year t.

DEPI greater than 1 indicates that assets are being depreciated at a slower rate. This suggests that the firm might be revising useful asset life assumptions upwards, or adopting a new method that is income friendly.

DEPI=(Depreciation_t-1 / (Depreciaton_t-1 + PPE_t-1)) / (Depreciation_t / (Depreciaton_t + PPE_t))
=(0.064 / (0.064 + 0.003)) / (0.001 / (0.001 + 0))
=0.955224 / 1
=0.9552

Note: If the Depreciation, Depletion and Amortization data is not available, we assume that the depreciation rate is constant and set the Depreciation Index to 1.

6. SGAI = Sales, General and Administrative expenses Index

The ratio of Selling, General, & Admin. Expense(SGA) to Sales in year t relative to year t-1.

SGA expenses index > 1 means that the company is becoming less efficient in generate sales.

SGAI=(SGA_t / Sales_t) / (SGA_t-1 /Sales_t-1)
=(0.664 / 0.128) / (1.377 / 0.076)
=5.1875 / 18.118421
=0.2863

7. LVGI = Leverage Index

The ratio of total debt to Total Assets in year t relative to yeat t-1.

An LVGI > 1 indicates an increase in leverage

LVGI=((LTD_t + CurrentLiabilities_t) / TotalAssets_t) / ((LTD_t-1 + CurrentLiabilities_t-1) / TotalAssets_t-1)
=((0 + 0.516) / 0.222) / ((0 + 0.338) / 1.024)
=2.324324 / 0.330078
=7.0417

8. TATA = Total Accruals to Total Assets

Total accruals calculated as the change in working capital accounts other than cash less depreciation.

TATA=(IncomefromContinuingOperations_t - CashFlowsfromOperations_t) / TotalAssets_t
=(NetIncome_t - NonOperatingIncome_t - CashFlowsfromOperations_t) / TotalAssets_t
=(-0.878 - -0.023 - -0.398) / 0.222
=-2.058559

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator. An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Good Gamer Entertainment has a M-score of -11.29 suggests that the company is unlikely to be a manipulator.


Good Gamer Entertainment Beneish M-Score Related Terms

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Good Gamer Entertainment (Good Gamer Entertainment) Business Description

Traded in Other Exchanges
Address
700 W Pender Streets, Suite 1290, Vancouver, BC, CAN, V6B 2Z4
Good Gamer Entertainment Inc operates an online play-to-earn game discovery and entertainment platform in Canada and the United States. offers a premium real-money skill-based gaming tournament management platform that offers a win-win for gamers and developers. The Company will have the following reportable segments: display advertisements, non-fungible tokens (NFTs), search monetization, chrome extensions, corporate and development, tournament management platform (TMP), PlayCash, and Fantasy app. The majority of its revenue generates from the NFT segment. It also offers gamers the opportunity to play their favorite mobile games and win real cash prizes. Geographically it operates in USA and India.

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