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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 7/10

vs
industry
vs
history
Cash to Debt No Debt
ZNGA's Cash to Debt is ranked higher than
86% of the 2679 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 11.22 vs. ZNGA: No Debt )
ZNGA' s 10-Year Cash to Debt Range
Min: 12.85   Max: No Debt
Current: No Debt

Equity to Asset 0.81
ZNGA's Equity to Asset is ranked higher than
90% of the 2422 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. ZNGA: 0.81 )
ZNGA' s 10-Year Equity to Asset Range
Min: -0.08   Max: 0.82
Current: 0.81

-0.08
0.82
Interest Coverage No Debt
ZNGA's Interest Coverage is ranked higher than
85% of the 1666 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 10000.00 vs. ZNGA: No Debt )
ZNGA' s 10-Year Interest Coverage Range
Min: 9999.99   Max: 9999.99
Current: No Debt

F-Score: 2
Z-Score: 2.64
M-Score: -2.45
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 2/10

vs
industry
vs
history
Operating margin (%) -35.45
ZNGA's Operating margin (%) is ranked lower than
55% of the 2644 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.74 vs. ZNGA: -35.45 )
ZNGA' s 10-Year Operating margin (%) Range
Min: -43.45   Max: 21
Current: -35.45

-43.45
21
Net-margin (%) -32.72
ZNGA's Net-margin (%) is ranked lower than
55% of the 2644 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.65 vs. ZNGA: -32.72 )
ZNGA' s 10-Year Net-margin (%) Range
Min: -43.49   Max: 15.16
Current: -32.72

-43.49
15.16
ROE (%) -11.69
ZNGA's ROE (%) is ranked higher than
50% of the 2571 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.74 vs. ZNGA: -11.69 )
ZNGA' s 10-Year ROE (%) Range
Min: -36.23   Max: 39.33
Current: -11.69

-36.23
39.33
ROA (%) -9.49
ZNGA's ROA (%) is ranked higher than
50% of the 2689 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.51 vs. ZNGA: -9.49 )
ZNGA' s 10-Year ROA (%) Range
Min: -22.28   Max: 13.21
Current: -9.49

-22.28
13.21
ROC (Joel Greenblatt) (%) -76.57
ZNGA's ROC (Joel Greenblatt) (%) is ranked lower than
52% of the 2659 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 30.47 vs. ZNGA: -76.57 )
ZNGA' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -252.17   Max: 334.78
Current: -76.57

-252.17
334.78
Revenue Growth (3Y)(%) -41.50
ZNGA's Revenue Growth (3Y)(%) is ranked lower than
57% of the 2077 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.20 vs. ZNGA: -41.50 )
ZNGA' s 10-Year Revenue Growth (3Y)(%) Range
Min: 0   Max: -15.6
Current: -41.5

EBITDA Growth (3Y)(%) -43.80
ZNGA's EBITDA Growth (3Y)(%) is ranked lower than
54% of the 1703 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.50 vs. ZNGA: -43.80 )
ZNGA' s 10-Year EBITDA Growth (3Y)(%) Range
Min: 0   Max: -43.8
Current: -43.8

» ZNGA's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q1 2014

ZNGA Guru Trades in Q1 2014

Andreas Halvorsen 28,452,470 sh (New)
John Burbank 35,700 sh (New)
Jim Simons 4,705,600 sh (New)
Steven Cohen 32,887,091 sh (+108.70%)
Mario Gabelli 15,000 sh (unchged)
Steven Cohen 38,694,391 sh (unchged)
Steven Cohen 38,694,391 sh (unchged)
Julian Robertson Sold Out
Chase Coleman 5,640,000 sh (-39.94%)
Paul Tudor Jones 13,531 sh (-74.62%)
George Soros 250,000 sh (-87.50%)
Joel Greenblatt 39,121 sh (-97.28%)
» More
Q2 2014

ZNGA Guru Trades in Q2 2014

Louis Moore Bacon 432,000 sh (New)
Ken Fisher 10,000 sh (New)
Paul Tudor Jones 52,765 sh (+289.96%)
Joel Greenblatt 63,281 sh (+61.76%)
Mario Gabelli 15,000 sh (unchged)
Chase Coleman 5,640,000 sh (unchged)
Steven Cohen 432,000 sh (unchged)
George Soros Sold Out
John Burbank Sold Out
Andreas Halvorsen 25,926,695 sh (-8.88%)
Jim Simons 2,826,900 sh (-39.92%)
Steven Cohen 28,575,095 sh (-26.15%)
» More
Q3 2014

ZNGA Guru Trades in Q3 2014

Steven Cohen 14,279,900 sh (+3205.53%)
Jim Simons 4,786,100 sh (+69.31%)
Mario Gabelli 15,000 sh (unchged)
Chase Coleman 5,640,000 sh (unchged)
Joel Greenblatt Sold Out
Paul Tudor Jones Sold Out
Ken Fisher Sold Out
Louis Moore Bacon Sold Out
Andreas Halvorsen Sold Out
» More
Q4 2014

ZNGA Guru Trades in Q4 2014

Mario Gabelli Sold Out
Chase Coleman Sold Out
Jim Simons 1,088,200 sh (-77.26%)
Steven Cohen 1,963,600 sh (-86.25%)
» More
» Details

Insider Trades

Latest Guru Trades with ZNGA

(List those with share number changes of more than 20%, or impact to portfolio more than 0.1%)

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Ratios

vs
industry
vs
history
Forward P/E 56.50
ZNGA's Forward P/E is ranked higher than
82% of the 3000 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. ZNGA: 56.50 )
N/A
P/B 1.20
ZNGA's P/B is ranked higher than
88% of the 3000 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.60 vs. ZNGA: 1.20 )
ZNGA' s 10-Year P/B Range
Min: 0.89   Max: 6.05
Current: 1.2

0.89
6.05
P/S 3.19
ZNGA's P/S is ranked higher than
59% of the 3000 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.78 vs. ZNGA: 3.19 )
ZNGA' s 10-Year P/S Range
Min: 0.94   Max: 5.87
Current: 3.19

0.94
5.87
Current Ratio 2.93
ZNGA's Current Ratio is ranked higher than
79% of the 2471 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.91 vs. ZNGA: 2.93 )
ZNGA' s 10-Year Current Ratio Range
Min: 0.95   Max: 4.49
Current: 2.93

0.95
4.49
Quick Ratio 2.93
ZNGA's Quick Ratio is ranked higher than
80% of the 2471 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.81 vs. ZNGA: 2.93 )
ZNGA' s 10-Year Quick Ratio Range
Min: 0.95   Max: 4.49
Current: 2.93

0.95
4.49
Days Sales Outstanding 47.37
ZNGA's Days Sales Outstanding is ranked higher than
88% of the 3000 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 87.53 vs. ZNGA: 47.37 )
ZNGA' s 10-Year Days Sales Outstanding Range
Min: 21.51   Max: 48.86
Current: 47.37

21.51
48.86

Valuation & Return

vs
industry
vs
history
Price/Net Cash 4.90
ZNGA's Price/Net Cash is ranked higher than
96% of the 2999 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. ZNGA: 4.90 )
ZNGA' s 10-Year Price/Net Cash Range
Min: 3.42   Max: 6.32
Current: 4.9

3.42
6.32
Price/Net Current Asset Value 4.30
ZNGA's Price/Net Current Asset Value is ranked higher than
92% of the 3000 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.00 vs. ZNGA: 4.30 )
ZNGA' s 10-Year Price/Net Current Asset Value Range
Min: 2.51   Max: 5.23
Current: 4.3

2.51
5.23
Price/Tangible Book 1.90
ZNGA's Price/Tangible Book is ranked higher than
88% of the 3000 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 9.38 vs. ZNGA: 1.90 )
ZNGA' s 10-Year Price/Tangible Book Range
Min: 1.16   Max: 6.68
Current: 1.9

1.16
6.68
Price/Median PS Value 1.10
ZNGA's Price/Median PS Value is ranked higher than
83% of the 3000 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.37 vs. ZNGA: 1.10 )
ZNGA' s 10-Year Price/Median PS Value Range
Min: 0.47   Max: 1.23
Current: 1.1

0.47
1.23
Earnings Yield (Greenblatt) -16.90
ZNGA's Earnings Yield (Greenblatt) is ranked lower than
62% of the 2619 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.20 vs. ZNGA: -16.90 )
ZNGA' s 10-Year Earnings Yield (Greenblatt) Range
Min: -19.4   Max: 0
Current: -16.9

-19.4
0

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare: » details
Traded in other countries:ZY3.Germany, ZNGA.Switzerland,
Zynga Inc Zynga Inc was originally organized in April 2007 as a California limited liability company under the name Presidio Media LLC. The Company provides social game services. It develops, markets and operates social games as live services played over the Internet, social networking sites and mobile platforms. The Company's games are accessible on Facebook and other social networks, mobile platforms and Zynga.com. Its games are free to play, and it generates revenue through the in-game sale of virtual goods, mobile game download fees and advertising services. The Company has online social games, including the FarmVille, Words With Friends and Zynga Poker franchises. It processes and serves more than 300 terabytes of content for its players every day. On mobile platforms, it has several game franchises, including Words With Friends and Zynga Poker. In 2013, it released two mobile games, Running With Friends, rebranded as Stampede Run, and Solstice Arena. The Company has one operating segment with one business activity, developing and monetizing social games. Its registered trademarks in the United States include 'Zynga' and the names of its games, among others. It competes with Electronic Arts Inc., DeNA Co. Ltd., Gameloft, Glu Mobile, GREE International Inc., Activision Blizzard, Inc., Electronic Arts, Riot Games, Valve and Take-Two Interactive. The Company is subject to a number of foreign and domestic laws and regulations that affect companies conducting business on the Internet. It is also subject to federal, state and foreign laws regarding privacy and protection of player data, including the collection of data from minors.
» More Articles for ZNGA

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