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GuruFocus Financial Strength Rank measures how strong a company’s financial situation is. It is based on these factors

1. The debt burden that the company has as measured by its Interest coverage (current year).
2. Debt to revenue ratio. The lower, the better
3. Altman Z-score.

A company ranks high with financial strength is likely to withstand any business slowdowns and recessions.

Financial Strength : 8/10

vs
industry
vs
history
Cash to Debt No Debt
KONG's Cash to Debt is ranked higher than
92% of the 1618 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 25.64 vs. KONG: No Debt )
KONG' s 10-Year Cash to Debt Range
Min: 7.4   Max: No Debt
Current: No Debt

Equity to Asset 0.78
KONG's Equity to Asset is ranked higher than
84% of the 1589 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 0.60 vs. KONG: 0.78 )
KONG' s 10-Year Equity to Asset Range
Min: 0.55   Max: 0.96
Current: 0.78

0.55
0.96
Interest Coverage 857.78
KONG's Interest Coverage is ranked higher than
67% of the 1077 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 403.68 vs. KONG: 857.78 )
KONG' s 10-Year Interest Coverage Range
Min: 22.29   Max: 9999.99
Current: 857.78

22.29
9999.99
F-Score: 5
Z-Score: 3.61
M-Score: -2.66
GuruFocus Profitability Rank ranks how profitable a company is and how likely the company’s business will stay that way. It is based on these factors:

1. Operating Margin
2. Trend of the Operating Margin (5-year average). The company with an uptrend profit margin has a higher rank.
••3. Consistency of the profitability
4. Piotroski F-Score
5. Predictability Rank•

The maximum rank is 10. A rank of 7 or higher means a higher profitability and may stay that way. A rank of 3 or lower indicates that the company has had trouble to make a profit.

Profitability Rank is not directly related to the Financial Strength Rank. But if a company is consistently profitable, its financial strength will be stronger.

Profitability & Growth : 8/10

vs
industry
vs
history
Operating margin (%) 12.82
KONG's Operating margin (%) is ranked higher than
84% of the 1604 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.48 vs. KONG: 12.82 )
KONG' s 10-Year Operating margin (%) Range
Min: -247   Max: 41.25
Current: 12.82

-247
41.25
Net-margin (%) 14.25
KONG's Net-margin (%) is ranked higher than
89% of the 1602 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.67 vs. KONG: 14.25 )
KONG' s 10-Year Net-margin (%) Range
Min: -247   Max: 42.46
Current: 14.25

-247
42.46
ROE (%) 9.10
KONG's ROE (%) is ranked higher than
75% of the 1564 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.77 vs. KONG: 9.10 )
KONG' s 10-Year ROE (%) Range
Min: -882.14   Max: 94.43
Current: 9.1

-882.14
94.43
ROA (%) 6.90
KONG's ROA (%) is ranked higher than
83% of the 1616 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 3.63 vs. KONG: 6.90 )
KONG' s 10-Year ROA (%) Range
Min: -15.93   Max: 36.67
Current: 6.9

-15.93
36.67
ROC (Joel Greenblatt) (%) 755.63
KONG's ROC (Joel Greenblatt) (%) is ranked higher than
98% of the 1600 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 30.96 vs. KONG: 755.63 )
KONG' s 10-Year ROC (Joel Greenblatt) (%) Range
Min: -509.93   Max: 755.63
Current: 755.63

-509.93
755.63
Revenue Growth (%) 7.90
KONG's Revenue Growth (%) is ranked higher than
73% of the 1208 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 6.30 vs. KONG: 7.90 )
KONG' s 10-Year Revenue Growth (%) Range
Min: 3.5   Max: 377.7
Current: 7.9

3.5
377.7
EBITDA Growth (%) 16.80
KONG's EBITDA Growth (%) is ranked higher than
80% of the 951 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 7.70 vs. KONG: 16.80 )
KONG' s 10-Year EBITDA Growth (%) Range
Min: -100   Max: 89.5
Current: 16.8

-100
89.5
EPS Growth (%) 22.10
KONG's EPS Growth (%) is ranked higher than
80% of the 892 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 8.80 vs. KONG: 22.10 )
KONG' s 10-Year EPS Growth (%) Range
Min: -50.3   Max: 98.1
Current: 22.1

-50.3
98.1
» KONG's 10-Y Financials

Financials


Revenue & Net Income
Cash & Debt
Oprt. Cash Flow & Free Cash Flow

» Details

Guru Trades

Q1 2013

KONG Guru Trades in Q1 2013

Jim Simons 1,534,700 sh (+3.6%)
» More
Q2 2013

KONG Guru Trades in Q2 2013

Jim Simons 1,527,500 sh (-0.47%)
» More
Q3 2013

KONG Guru Trades in Q3 2013

Steven Cohen 125,600 sh (New)
Jim Simons 1,774,000 sh (+16.14%)
» More
Q4 2013

KONG Guru Trades in Q4 2013

Steven Cohen Sold Out
Jim Simons 1,603,400 sh (-9.62%)
» More
» Details

Insider Trades

Latest Guru Trades with KONG



No Insider Trades Found!
» Interactive Charts

Peter Lynch Chart ( What is Peter Lynch Charts )

Ratios

vs
industry
vs
history
P/E(ttm) 43.40
KONG's P/E(ttm) is ranked lower than
55% of the 1119 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 23.20 vs. KONG: 43.40 )
KONG' s 10-Year P/E(ttm) Range
Min: 7.29   Max: 148.5
Current: 43.4

7.29
148.5
P/B 1.40
KONG's P/B is ranked higher than
82% of the 1504 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.45 vs. KONG: 1.40 )
KONG' s 10-Year P/B Range
Min: 0.6   Max: 4.17
Current: 1.4

0.6
4.17
P/S 2.70
KONG's P/S is ranked lower than
53% of the 1650 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.98 vs. KONG: 2.70 )
KONG' s 10-Year P/S Range
Min: 1.11   Max: 8.88
Current: 2.7

1.11
8.88
PFCF 33.70
KONG's PFCF is ranked lower than
57% of the 874 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 19.50 vs. KONG: 33.70 )
KONG' s 10-Year PFCF Range
Min: 3.33   Max: 215
Current: 33.7

3.33
215
EV-to-EBIT 31.30
KONG's EV-to-EBIT is ranked lower than
57% of the 1278 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 17.39 vs. KONG: 31.30 )
KONG' s 10-Year EV-to-EBIT Range
Min: 1   Max: 51.9
Current: 31.3

1
51.9
Shiller P/E 218.10
KONG's Shiller P/E is ranked lower than
75% of the 616 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 29.33 vs. KONG: 218.10 )
KONG' s 10-Year Shiller P/E Range
Min: 15.74   Max: 293.8
Current: 218.1

15.74
293.8

Valuation & Return

vs
industry
vs
history
Price/Net Cash 7.10
KONG's Price/Net Cash is ranked higher than
71% of the 481 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 13.30 vs. KONG: 7.10 )
KONG' s 10-Year Price/Net Cash Range
Min: 1.02   Max: 8.62
Current: 7.1

1.02
8.62
Price/Net Current Asset Value 5.60
KONG's Price/Net Current Asset Value is ranked higher than
73% of the 672 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 11.00 vs. KONG: 5.60 )
KONG' s 10-Year Price/Net Current Asset Value Range
Min: 0.92   Max: 6.86
Current: 5.6

0.92
6.86
Price/Tangible Book 2.00
KONG's Price/Tangible Book is ranked higher than
74% of the 1245 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 4.00 vs. KONG: 2.00 )
KONG' s 10-Year Price/Tangible Book Range
Min: 0.83   Max: 4.19
Current: 2

0.83
4.19
Price/DCF (Projected) 1.00
KONG's Price/DCF (Projected) is ranked higher than
85% of the 753 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.50 vs. KONG: 1.00 )
KONG' s 10-Year Price/DCF (Projected) Range
Min: 0.46   Max: 2.96
Current: 1

0.46
2.96
Price/Median PS Value 1.40
KONG's Price/Median PS Value is ranked higher than
53% of the 1516 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 1.10 vs. KONG: 1.40 )
KONG' s 10-Year Price/Median PS Value Range
Min: 0.51   Max: 2.53
Current: 1.4

0.51
2.53
Price/Graham Number 2.00
KONG's Price/Graham Number is ranked higher than
62% of the 911 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 2.20 vs. KONG: 2.00 )
KONG' s 10-Year Price/Graham Number Range
Min: 0.9   Max: 3.61
Current: 2

0.9
3.61
Earnings Yield (Greenblatt) 3.20
KONG's Earnings Yield (Greenblatt) is ranked lower than
51% of the 1324 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.40 vs. KONG: 3.20 )
KONG' s 10-Year Earnings Yield (Greenblatt) Range
Min: 1.9   Max: 100.5
Current: 3.2

1.9
100.5
Forward Rate of Return (Yacktman) 4.62
KONG's Forward Rate of Return (Yacktman) is ranked higher than
72% of the 1007 Companies
in the Global Electronic Gaming & Multimedia industry.

( Industry Median: 5.32 vs. KONG: 4.62 )
KONG' s 10-Year Forward Rate of Return (Yacktman) Range
Min: 3.1   Max: 9.1
Current: 4.62

3.1
9.1

Business Description

Industry: Application Software » Electronic Gaming & Multimedia
Compare:NTDOY, ATVI, TABCF, EA, KNM » details
Traded in other countries:HOA.Germany
KongZhong Corporation is a provider of WVAS and mobile games to mobile phone users and a wireless media company providing news, content, community and mobile advertising services through its wireless Internet sites in the PRC. The Company provides interactive entertainment, media and community services to mobile phone users through 2G technology platforms, including SMS, IVR and CRBT, and through 2.5G technology and operating platforms, including WAP, MMS and Java(tm). KongZhong delivers a range of services that users can access directly from their mobile phones, by using its access code or by choosing an icon or a game pre-loaded in select models of handsets; from a telecommunications operator's portal or website; and from its wireless Internet websites. The Company's services are organized in three categories, consisting of: Interactive entertainment services which includes mobile games, karaoke, electronic books and mobile phone personalization features, such as ringtones, wallpaper, icons, clocks and calendar; Media services which provides content such as domestic and international news, entertainment, sports, fashion, lifestyle and other interest areas and Community services which includes interactive chat, message boards, dating and networking. The Company delivers its 2.5G services mainly to users of mobile phones that either are based on the global system for mobile communication, or GSM, standard and utilize GPRS, technology or are based on the CDMA standard and utilize CDMA 1x technology, in both cases through the WAP, MMS and Java(tm) technology platforms. KongZhong provides its WAP services mainly over China Mobile's GPRS networks. The Company has established distribution arrangements with mobile handset manufacturers, including Nokia, Motorola, Samsung, Lenovo, Sony Ericsson, Jin Tongxin, Guangli Technical, Shenzhen Taisida, Youxinda, Amoi and other major international and domestic handset manufacturers.

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