GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Enthusiast Gaming Holdings Inc (OTCPK:EGLXF) » Definitions » Cost of Goods Sold

Enthusiast Gaming Holdings (Enthusiast Gaming Holdings) Cost of Goods Sold : $87.6 Mil (TTM As of Sep. 2023)


View and export this data going back to 2019. Start your Free Trial

What is Enthusiast Gaming Holdings Cost of Goods Sold?

Enthusiast Gaming Holdings's cost of goods sold for the three months ended in Sep. 2023 was $21.3 Mil. Its cost of goods sold for the trailing twelve months (TTM) ended in Sep. 2023 was $87.6 Mil.

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin. Enthusiast Gaming Holdings's Gross Margin % for the three months ended in Sep. 2023 was 36.74%.

Cost of Goods Sold is also directly linked to Inventory Turnover.


Enthusiast Gaming Holdings Cost of Goods Sold Historical Data

The historical data trend for Enthusiast Gaming Holdings's Cost of Goods Sold can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Enthusiast Gaming Holdings Cost of Goods Sold Chart

Enthusiast Gaming Holdings Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22
Cost of Goods Sold
- 5.50 42.39 101.24 102.59

Enthusiast Gaming Holdings Quarterly Data
Dec18 Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Cost of Goods Sold Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 25.50 26.43 19.09 20.79 21.30

Enthusiast Gaming Holdings Cost of Goods Sold Calculation

Cost of Goods Sold is the aggregate cost of goods produced and sold, and services rendered during the reporting period. It excludes Total Operating Expense, such as Depreciation, Depletion and Amortization and Selling, General, & Admin. Expense.

Cost of Goods Sold for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $87.6 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Enthusiast Gaming Holdings  (OTCPK:EGLXF) Cost of Goods Sold Explanation

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin.

Enthusiast Gaming Holdings's Gross Margin % for the three months ended in Sep. 2023 is calculated as:

Gross Margin %=(Revenue - Cost of Goods Sold) / Revenue
=(33.669 - 21.3) / 33.669
=36.74 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

A company that has a moat can usually maintain or even expand their Gross Margin. A company can increase its Gross Margin in two ways. It can increase the prices of the goods it sells and keeps its Cost of Goods Sold unchanged. Or it can keep the sales price unchanged and squeeze its suppliers to reduce the Cost of Goods Sold. Warren Buffett believes businesses with the power to raise prices have moats.

Cost of Goods Sold is also directly linked to another concept called Inventory Turnover:

Enthusiast Gaming Holdings's Inventory Turnover for the three months ended in Sep. 2023 is calculated as:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Inventory Turnover measures how fast the company turns over its inventory within a year. A higher inventory turnover means the company has light inventory. Therefore the company spends less money on storage, write downs, and obsolete inventory. If the inventory is too light, it may affect sales because the company may not have enough to meet demand.

Usually retailers pile up their inventories at holiday seasons to meet the stronger demand. Therefore, the inventory of a particular quarter of a year should not be used to calculate inventory turnover. An average inventory is a better indication.


Enthusiast Gaming Holdings Cost of Goods Sold Related Terms

Thank you for viewing the detailed overview of Enthusiast Gaming Holdings's Cost of Goods Sold provided by GuruFocus.com. Please click on the following links to see related term pages.


Enthusiast Gaming Holdings (Enthusiast Gaming Holdings) Business Description

Traded in Other Exchanges
Address
90 Eglinton Avenue East, Suite 805, Toronto, ON, CAN, M4P 2Y3
Enthusiast Gaming Holdings Inc is a gaming company building a media platform for video games and esports fans to connect and engage worldwide. Reaching over 300 million gamers every month, the company is a member of the Comscore 100 ranking of the top Internet Properties in the U.S. and the largest in the Gaming Information category on mobile devices. Combining the elements of its four core pillars; Media, Talent, Esports and Experiential, Enthusiast Gaming provides an engagement opportunity resulting in more points of connection than any other video game and esports platform, with unparalleled access to the influential and lucrative GenZ and Millennial audience. It has one segment which is digital media and entertainment. It generates a majority of its revenue from Media and content.