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Entertainment Gaming Asia (Entertainment Gaming Asia) Revenue : $-1.48 Mil (TTM As of Mar. 2017)


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What is Entertainment Gaming Asia Revenue?

Entertainment Gaming Asia's revenue for the three months ended in Mar. 2017 was $0.42 Mil. Its revenue for the trailing twelve months (TTM) ended in Mar. 2017 was $-1.48 Mil. Entertainment Gaming Asia's Revenue per Share for the three months ended in Mar. 2017 was $0.03. Its Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2017 was $-0.10.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get other companies' revenue growth rate using Revenue per Share data.


Entertainment Gaming Asia Revenue Historical Data

The historical data trend for Entertainment Gaming Asia's Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Entertainment Gaming Asia Revenue Chart

Entertainment Gaming Asia Annual Data
Trend Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15 Dec16
Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 26.84 21.56 2.97 2.64 1.96

Entertainment Gaming Asia Quarterly Data
Jun12 Sep12 Dec12 Mar13 Jun13 Sep13 Dec13 Mar14 Jun14 Sep14 Dec14 Mar15 Jun15 Sep15 Dec15 Mar16 Jun16 Sep16 Dec16 Mar17
Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.60 2.28 0.69 -4.86 0.42

Competitive Comparison of Entertainment Gaming Asia's Revenue

For the Gambling subindustry, Entertainment Gaming Asia's Revenue, along with its competitors' market caps and Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Entertainment Gaming Asia's Revenue Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Entertainment Gaming Asia's Revenue distribution charts can be found below:

* The bar in red indicates where Entertainment Gaming Asia's Revenue falls into.



Entertainment Gaming Asia Revenue Calculation

Also referred as sales, revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top.

Revenue for the trailing twelve months (TTM) ended in Mar. 2017 adds up the quarterly data reported by the company within the most recent 12 months, which was $-1.48 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Entertainment Gaming Asia  (NAS:EGT) Revenue Explanation

In ranking the predictability, companies with more consistent revenue and earnings growth are ranked high with predictability.

Peter Lynch categorized companies according to their revenue growth:


Slow Grower: Inflation < 10-Year Revenue Growth Rate < 10%:
Stalwart: 10% < 10-Year Revenue Growth Rate < 20%:
Fast Grower: 10-Year Revenue Growth Rate > 20%:

His favorite companies are stalwart, those growing between 10-20% a year.

Companies in cyclical industries may see their revenue fluctuate wildly in good years and bad years.


Be Aware

Revenue can be manipulated by changing the way how revenue is booked. Companies may book sales before the payment is received, or before the revenue is fully earned. These will be added to balance sheet items such as account payable or account receivables.


Entertainment Gaming Asia Revenue Related Terms

Thank you for viewing the detailed overview of Entertainment Gaming Asia's Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Entertainment Gaming Asia (Entertainment Gaming Asia) Business Description

Traded in Other Exchanges
N/A
Address
Entertainment Gaming Asia Inc.
Executives
Vincent L Divito director 329 DOLPHIN LANE, WEST BABYLON NY 11704
Kanhee Anthony Tyen director 27B, PO GARDON, 9 BREWIN PATH, HONG KONG K3 --
Robert L Miodunski director 6601 S BERMUDA RD, LAS VEGAS NV 89119
Mark Newburg other: Employee 6830 SPENCER STREET, LAS VEGAS NV 89119
Arnaldo Arnie Galassi other: Employee 6600 AMELIA EARHART CT., LAS VEGAS NV 89119

Entertainment Gaming Asia (Entertainment Gaming Asia) Headlines