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BANDAI NAMCO Holdings (TSE:7832) Cyclically Adjusted Revenue per Share : 円1,266.90 (As of Dec. 2023)


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What is BANDAI NAMCO Holdings Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

BANDAI NAMCO Holdings's adjusted revenue per share for the three months ended in Dec. 2023 was 円409.026. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is 円1,266.90 for the trailing ten years ended in Dec. 2023.

During the past 12 months, BANDAI NAMCO Holdings's average Cyclically Adjusted Revenue Growth Rate was 8.60% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 10.10% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 8.20% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of BANDAI NAMCO Holdings was 10.10% per year. The lowest was 6.40% per year. And the median was 7.00% per year.

As of today (2024-04-28), BANDAI NAMCO Holdings's current stock price is 円2929.00. BANDAI NAMCO Holdings's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 was 円1,266.90. BANDAI NAMCO Holdings's Cyclically Adjusted PS Ratio of today is 2.31.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of BANDAI NAMCO Holdings was 3.52. The lowest was 1.48. And the median was 2.50.


BANDAI NAMCO Holdings Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for BANDAI NAMCO Holdings's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

BANDAI NAMCO Holdings Cyclically Adjusted Revenue per Share Chart

BANDAI NAMCO Holdings Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 827.95 887.82 938.81 1,014.67 1,184.59

BANDAI NAMCO Holdings Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1,166.79 1,184.59 1,209.86 1,242.64 1,266.90

Competitive Comparison of BANDAI NAMCO Holdings's Cyclically Adjusted Revenue per Share

For the Leisure subindustry, BANDAI NAMCO Holdings's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


BANDAI NAMCO Holdings's Cyclically Adjusted PS Ratio Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, BANDAI NAMCO Holdings's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where BANDAI NAMCO Holdings's Cyclically Adjusted PS Ratio falls into.



BANDAI NAMCO Holdings Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, BANDAI NAMCO Holdings's adjusted Revenue per Share data for the three months ended in Dec. 2023 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=409.026/106.8000*106.8000
=409.026

Current CPI (Dec. 2023) = 106.8000.

BANDAI NAMCO Holdings Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201403 211.694 95.700 236.248
201406 185.848 98.000 202.536
201409 207.564 98.500 225.054
201412 227.337 97.900 248.004
201503 237.173 97.900 258.734
201506 208.393 98.400 226.183
201509 205.415 98.500 222.724
201512 231.214 98.100 251.719
201603 228.034 97.900 248.764
201606 219.643 98.100 239.122
201609 227.206 98.000 247.608
201612 249.593 98.400 270.900
201703 244.203 98.100 265.860
201706 218.578 98.500 236.996
201709 249.903 98.800 270.138
201712 264.439 99.400 284.126
201803 295.994 99.200 318.671
201806 228.886 99.200 246.422
201809 278.703 99.900 297.953
201812 294.372 99.700 315.335
201903 308.754 99.700 330.741
201906 241.520 99.800 258.460
201909 288.225 100.100 307.517
201912 277.914 100.500 295.335
202003 290.432 100.300 309.254
202006 220.087 99.900 235.288
202009 291.471 99.900 311.603
202012 313.089 99.300 336.736
202103 299.607 99.900 320.301
202106 270.173 99.500 289.995
202109 327.092 100.100 348.985
202112 356.008 100.100 379.837
202203 395.434 101.100 417.728
202206 983.016 101.800 1,031.298
202209 396.071 103.100 410.285
202212 402.349 104.100 412.785
202303 374.066 104.400 382.665
202306 340.598 105.200 345.778
202309 419.879 106.200 422.251
202312 409.026 106.800 409.026

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


BANDAI NAMCO Holdings  (TSE:7832) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

BANDAI NAMCO Holdings's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=2929.00/1266.9
=2.31

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of BANDAI NAMCO Holdings was 3.52. The lowest was 1.48. And the median was 2.50.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


BANDAI NAMCO Holdings Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of BANDAI NAMCO Holdings's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


BANDAI NAMCO Holdings (TSE:7832) Business Description

Traded in Other Exchanges
Address
5-37-8, Shiba, Minato-ku, Tokyo, JPN, 108-0014
BANDAI NAMCO Holdings Inc owns a range of leisure related businesses in Japan. The company's primary business segments are Network Entertainment and Toys. The Network Entertainment segment represents a higher portion of revenues than that of Toys. It is known for developing and marketing home video game software, arcade game machines and management of amusement facilities. The Toys segment is concerned with selling vending machine capsule toys and other collectibles. Additionally, the company offers interactive media products in the form of music software and on-demand video content. Bandai Namco's revenue primarily depends on its domestic businesses and to a lesser extent on its activities in America, Europe and other Asian regions.

BANDAI NAMCO Holdings (TSE:7832) Headlines

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