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Dreamworks Animation SKG (Dreamworks Animation SKG) Inventory-to-Revenue : 3.82 (As of Jun. 2016)


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What is Dreamworks Animation SKG Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Dreamworks Animation SKG's Average Total Inventories for the quarter that ended in Jun. 2016 was $842.9 Mil. Dreamworks Animation SKG's Revenue for the three months ended in Jun. 2016 was $220.9 Mil. Dreamworks Animation SKG's Inventory-to-Revenue for the quarter that ended in Jun. 2016 was 3.82.

Dreamworks Animation SKG's Inventory-to-Revenue for the quarter that ended in Jun. 2016 declined from Mar. 2016 (4.34) to Mar. 2016 (3.82)

A decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Dreamworks Animation SKG's Days Inventory for the three months ended in Jun. 2016 was 630.93.

Inventory Turnover measures how fast the company turns over its inventory within a year. Dreamworks Animation SKG's Inventory Turnover for the quarter that ended in Jun. 2016 was 0.14.


Dreamworks Animation SKG Inventory-to-Revenue Historical Data

The historical data trend for Dreamworks Animation SKG's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Dreamworks Animation SKG Inventory-to-Revenue Chart

Dreamworks Animation SKG Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
Inventory-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1.17 1.14 1.25 1.29 0.90

Dreamworks Animation SKG Quarterly Data
Sep11 Dec11 Mar12 Jun12 Sep12 Dec12 Mar13 Jun13 Sep13 Dec13 Mar14 Jun14 Sep14 Dec14 Mar15 Jun15 Sep15 Dec15 Mar16 Jun16
Inventory-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.91 3.23 2.58 4.34 3.82

Competitive Comparison of Dreamworks Animation SKG's Inventory-to-Revenue

For the Broadcasting subindustry, Dreamworks Animation SKG's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Dreamworks Animation SKG's Inventory-to-Revenue Distribution in the Media - Diversified Industry

For the Media - Diversified industry and Communication Services sector, Dreamworks Animation SKG's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Dreamworks Animation SKG's Inventory-to-Revenue falls into.



Dreamworks Animation SKG Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Dreamworks Animation SKG's Inventory-to-Revenue for the fiscal year that ended in Dec. 2015 is calculated as

Inventory-to-Revenue (A: Dec. 2015 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Dec. 2014 ) + Total Inventories (A: Dec. 2015 )) / count ) / Revenue (A: Dec. 2015 )
=( (827.89 + 820.454) / 2 ) / 915.863
=824.172 / 915.863
=0.90

Dreamworks Animation SKG's Inventory-to-Revenue for the quarter that ended in Jun. 2016 is calculated as

Inventory-to-Revenue (Q: Jun. 2016 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Mar. 2016 ) + Total Inventories (Q: Jun. 2016 )) / count ) / Revenue (Q: Jun. 2016 )
=( (832.418 + 853.324) / 2 ) / 220.926
=842.871 / 220.926
=3.82

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Dreamworks Animation SKG  (NAS:DWA) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Dreamworks Animation SKG's Days Inventory for the three months ended in Jun. 2016 is calculated as:

Days Inventory=Average Total Inventories (Q: Jun. 2016 )/Cost of Goods Sold (Q: Jun. 2016 )*Days in Period
=842.871/121.903*365 / 4
=630.93

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Dreamworks Animation SKG's Inventory Turnover for the quarter that ended in Jun. 2016 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Jun. 2016 ) / Average Total Inventories (Q: Jun. 2016 )
=121.903 / 842.871
=0.14

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Dreamworks Animation SKG Inventory-to-Revenue Related Terms

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Dreamworks Animation SKG (Dreamworks Animation SKG) Business Description

Traded in Other Exchanges
N/A
Address
Dreamworks Animation SKG Inc is a Delaware Corporation incorporated on October 28, 2004. The Company creates and exploits family entertainment, including animated feature films, television series and specials, live entertainment properties and related consumer products. The Company operates through the following segments: Feature Films which consists of the development, production and exploitation of feature films in the theatrical, television, home entertainment and digital markets; Television Series and Specials which consists of the development, production and exploitation of television, direct-to-video and other non-theatrical content in the television, home entertainment and digital markets; Consumer Products which consists of merchandising and licensing activities related to the exploitation of its intellectual property rights; and All Other which consists of all other segments, primarily ATV and live performances. It has released a total of 27 animated feature films, including the franchise properties Shrek, Madagascar, Kung Fu Panda and How to Train Your Dragon. In addition to the creation of feature films, it is engaged in a number of initiatives to more fully exploit its franchise and other properties. One of these initiatives is the development and production of episodic series. The Company has recently entered into long-term agreements with Netflix and certain foreign television broadcasters to deliver existing and future series over the next several years. It conducts its business in two studios: in Glendale, California and in Redwood City, California. It is currently producing six animated feature films for release in 2014 and 2015. Its films and other projects compete on a broad level with all forms of entertainment and other consumer leisure activities. Its competition for film audiences generally comes from other wide-release "event" films released into the theatrical market at or near the same time as its films.
Executives
Lucian Grainge director C/O ACTIVISION BLIZZARD, INC., 3100 OCEAN PARK BLVD, SANTA MONICA CA 90405
Fazal F Merchant officer: Chief Financial Officer 2230 E. IMPERIAL HIGHWAY, EL SEGUNDO CA 90245
Steven A Adams officer: Chief Accounting Officer 2260 E IMPERIAL HIGHWAY, EL SEGUNDO X1 90245
Jeffrey Katzenberg director, 10 percent owner, officer: Chief Executive Officer C/O DREAMWORKS ANIMATION SKG, INC. 1000 FLOWER STREET GLENDALE CA 91201
Michael J Montgomery director 100 WILSHIRE BOULEVARD SUITE 400 SANTA MONICA CA 90401
Thomas E Freston director VIACOM INC., 1515 BROADWAY, NEW YORK NY 10036
Jason Kilar director 208 S. AKARD ST, DALLAS TX 75202
Mary Agnes Wilderotter director 115 ALPINE TERRACE, OAKLAND CA 94618
Mellody L Hobson director C/O TELLABS, 1415 W DIEHL RD, NAPERVILLE IL 60563
Michael Francis officer: Chief Global Brand Officer 6501 LEGACY DRIVE, PLANO TX 75024
Lewis W Coleman director, officer: Vice Chairman
Mark Zoradi officer: Chief Operating Officer C/O DREAMWORKS ANIMATION SKG, INC., 1000 FLOWER STREET, GLENDALE CA 91201
Roger A Enrico director
Judson C Green director C/O NAVTEQ CORPORATION, 222 MERCHANDISE MART #900, CHICAGO IL 60554
Von Der Heyden Karl M director 25 CENTRAL PARK WEST, #24K, NEW YORK NY 10023

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